Sengeki Striker: How does it feel?

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undamned
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Sengeki Striker: How does it feel?

Post by undamned »

I remember a long time ago, somebody making mention that Sengeki Striker had some Cave staff in the developement. I guess I'm not so much concerned with the truth in that, as much as wondering if anybody can vouch for a psuedo Cave flavour to this game. Was somebody just making a stretch :?:
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chtimi-CLA
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Post by chtimi-CLA »

hm i remember the same story but with air gallet instead of sengeki striker.
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Smraedis
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Post by Smraedis »

Well its got the silly scoring system, pretty hard to see bullets, but its not too bad really.
I'm sure it could have been a bit better though..
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undamned
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Post by undamned »

chtimi wrote:hm i remember the same story but with air gallet instead of sengeki striker.
Air Gallet had Junya Inoue at the helm.
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dpful
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Post by dpful »

Sengeki Striker has a pretty unique feel. Almost all the bullets are small, and each different color of bullet goes a different speed, and it gets very crowded at times with those little dots. It feels like trying to dodge rain. Plus, none of the graphics are super vibrant, so you just get swamped with stuff sometimes. Plus, the only way to kill stuff is with the charge shot, which kind of feels like it's going off by itself, so your kind of just floating through all the debris, hoping to slip between the rain.

I like the game, but it's definitely got a unique feel. -similar to cave stuff as far as bullet spam goes (only because there's tons of fast and slow bullets and a tiny hit area- still feels different because the bullets are so small), but very dissimilar as far as the shooting and control goes.

Maybe it's a cross between a slow dodonpachi and the horror version on the Gekidoh PSX disc, with a little bit of lethal thunder thrown in
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dave4shmups
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Post by dave4shmups »

Well, according to the KLOV entry on this game: http://www.klov.com/game_detail.php?let ... me_id=9485

it was done by Kaneko, so it couldn't be too bad! :P
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