Mega Shooter 11 (XBLIG)

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
User avatar
NeoStrayCat
Posts: 1056
Joined: Wed Aug 04, 2010 5:43 am

Mega Shooter 11 (XBLIG)

Post by NeoStrayCat »

Has anyone tried this out yet, its a retro 8-bit (though it says 12-bits on cover.) Nintendo style shooter that I thought it would look similar to Gradius, but its a bit different, here's the description on the game.

Mega Shooter 11™ is an extremely authentic, retro side-scrolling space-shooter, ala the best 8 and 16-bit space shooters. It features topnotch old-school graphics, a heart-thumping soundtrack, and intelligent game play. Spread over four huge bases with branching pathways, the game features tons of upgrades, hidden levels, enemies, and excessive amounts of replay value.

It costs 240MSP, but like all XBLA/IG games, you can try before you buy.
http://bit.ly/n8vNwb

Image
I've Come to Deliver Some Bad Luck!
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: Mega Shooter 11 (XBLIG)

Post by Elixir »

Firepower is impossibly slow. As is the ship, although that can be upgraded in Gradius fashion, so it's not a big deal.

I would have bought this if it weren't for the obnoxious ammunition thing.
User avatar
RNGmaster
Posts: 2388
Joined: Mon Aug 02, 2010 9:08 pm
Location: Seattle, WA

Re: Mega Shooter 11 (XBLIG)

Post by RNGmaster »

Tons of upgrades? Something tells me you'll have to grind early levels to have a fair shot at the later stages. I dearly hope they're just referring to a Gradius-style power bar or some such.
GrantWindsor
Posts: 61
Joined: Tue Apr 26, 2011 7:29 pm

Re: Mega Shooter 11 (XBLIG)

Post by GrantWindsor »

I literally just downloaded this before I took my son to soccer practice. As such, I was able to play it for only a few minutes, but I liked the old-school vibe of the thing. Yeah, it's slow and archaic, and most will probably find it a bit dull, but I'm old enough to remember when most shmups were kinda like this. Hopefully, further exploration won't sour that first impression.
User avatar
Udderdude
Posts: 6297
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: Mega Shooter 11 (XBLIG)

Post by Udderdude »

There was some video of this posted on IRC last night. My general impression was that the player was either unbelivably awful at the game, or the ship was so large and firepower so weak that he was unable to avoid anything. Probably both, now that I think about it. Also, it has a life bar. Bleh. Waste of some decent art and music, if you ask me.

http://www.youtube.com/watch?v=jNFTLgR0RY8

As usual the description makes me want to cringe.
extremely authentic, retro side-scrolling space-shooter, ala the best 8 and 16-bit space shooters
How about no, no and no, with a side of no.
User avatar
Kollision
Posts: 2605
Joined: Sat Aug 16, 2008 3:48 am
Location: BRA
Contact:

Re: Mega Shooter 11 (XBLIG)

Post by Kollision »

yeah the impression from the video isn't good
why make such slow weapons?
ok, NES flavor graphics but what about gameplay?
User avatar
RNGmaster
Posts: 2388
Joined: Mon Aug 02, 2010 9:08 pm
Location: Seattle, WA

Re: Mega Shooter 11 (XBLIG)

Post by RNGmaster »

250 levels. That's suuposed to be a jaw-dropping statistic, but who bets that at least 2-3rd are reskins?
User avatar
Udderdude
Posts: 6297
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: Mega Shooter 11 (XBLIG)

Post by Udderdude »

Yeah, I forgot to mention that. Sounds about as amazing as Action 52's 52 games of HOLY WIZ-POW JAW DROPPING ACTION.

At least it doesn't cost $200. >_>
User avatar
ChainsawGuitarSP
Posts: 937
Joined: Mon Mar 14, 2011 2:25 am

Re: Mega Shooter 11 (XBLIG)

Post by ChainsawGuitarSP »

cool, it's like zero wing, just alot better
How the what now?

Anyways, I'd be all over this if it weren't for the lifebar thing. I actually think the gameplay looks fairly decent.
Innovations in Recreational Electronic Media
User avatar
MommysBestGames
Posts: 478
Joined: Thu Jan 21, 2010 7:46 pm
Location: Cornfields of Indiana
Contact:

Re: Mega Shooter 11 (XBLIG)

Post by MommysBestGames »

I found if you think of the game more like Iron Tank or Jackal with a health bar, it helps to get into it. Though it's true your ship can be a little unwieldy at the lowest speed (especially after you get killed).

It's pretty strange though, there are 4 big bases, I beat the ice base (bought it half way through). I would ignore the '200 levels' or whatever, and just know that the 4 bases (maybe more? I see 4 on the menu) take a while to get through. I guess a while being 15-20 minutes (? at least I think, the ice base took a while for me, didn't time it exactly).
You can save your progress within the bases.

And as you travel in a base, you can collect different gun types and modifiers (like flame gun, but then mods like shoot forward/back or up/down).

And as you go the ammo thing does stink at first, but they give you a decent amount and it's pretty fun to try to conserve it then use it on bigger enemies, try to carefully go about it. And after the first base, I was given the choice of several permanent upgrades (one being 50% less ammo usage).

I liked the large variety of interesting enemies and how they attack. The couple bosses I fought were pretty good too.

As for continues/1ups/control precision, it's okay, but I blundered through areas for sure. But it basically has a decent array of checkpoints you can restart at. And if you die completely, you can restart there with 4 ships I think, and try to beat that segment. I also found a warp that let me pick easy/medium/hard paths a ways through the ice base.
I will say I'll definitely pick the easy/medium path next time if I get another choice.

I like the game a lot already as it has an interesting, strange blend of shooting/exploration that I've enjoyed so far, but it's just not a traditional high-scores style shoot em up. I currently plan to come back to it tomorrow night to try another base as I'm still interested in playing more (I don't always say that about all games, even big games, so I see that as good).
Making an action platformer with a transforming grappling hook: ChainStaff. Also made a shmup with multi-ships: Shoot 1UP DX, and more .
Image
User avatar
Moniker
Posts: 2149
Joined: Fri May 27, 2011 3:28 pm

Re: Mega Shooter 11 (XBLIG)

Post by Moniker »

I haven't played this yet, but from the vid the lifebar actually looks fairly reasonable. I noticed that a collision cost about 1/2 the lifebar and a bullet about 20-25%. Lifebars aren't a problem so long as there are no undodgeable bullet waves. Overall it kinda looks like a more combat-oriented Insanely Twisted Shadow Planet.
The freaks are rising through the floor.
Recommended XBLIG shmups.
Top 20 Doujin Shmups of ALL TIME.
User avatar
PepsimanVsJoe
Posts: 416
Joined: Wed Feb 02, 2005 12:32 pm
Contact:

Re: Mega Shooter 11 (XBLIG)

Post by PepsimanVsJoe »

It's got a weird aesthetic to it, like some random MSX game or anything else you'd find on an ancient Japanese PC.
I dig it but it needs some tweaking in terms of weapon strength and ship speed.
You're screwed if you die, since the ship speed is so pathetic at the lowest level you might as well sit still.

I'm kind-of stuck on this boss because of this. It's really frustrating when I can't do anything even with a bunch of lives, a health meter, and all sorts of other stuff.
User avatar
burgerkingdiamond
Posts: 1571
Joined: Wed Oct 06, 2010 9:56 pm
Location: Virginia, USA

Re: Mega Shooter 11 (XBLIG)

Post by burgerkingdiamond »

This looks and sound pretty damn awesome. It really looks like an NES game.

Unfortunately it looks like they put a lifebar in there to make up for the slow ship speed and undodgeable parts.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
User avatar
NeoStrayCat
Posts: 1056
Joined: Wed Aug 04, 2010 5:43 am

Re: Mega Shooter 11 (XBLIG)

Post by NeoStrayCat »

Well, I've only tried a little bit of it, but it felt too clunky the first time, but anyways, I'll give this another go, but I won't buy it though, lol.
I've Come to Deliver Some Bad Luck!
PC Engine Fan X!
Posts: 9221
Joined: Wed Jan 26, 2005 10:32 pm

Re: Mega Shooter 11 (XBLIG)

Post by PC Engine Fan X! »

After d/l'ing this demo version of Mega Shooter 11, by pressing button X, you can cycle through some nifty screen options including one with the obligatory scanlines if playing it on an LCD monitor setup. Tried it with a Scart to Jamma setup and looks remarkable on an 29" Nanao arcade monitor setup for that slick NES/Famicom retro shmup graphical vibe type of effect. You can even select a "fuzzy" old-school aestethic to replicate that RCA composite video look (if it were played on an old-school CRT monitor with RF and/or Composite Video inputs) for completeness. Makes me wonder if this game could be possibly released as a real NES or Famicom cart. Up to eight alpha-numeric characters can be entered upon starting up a new game session.

PC Engine Fan X! ^_~
Paradigm
Banned User
Posts: 405
Joined: Sat Nov 21, 2009 12:19 am

Re: Mega Shooter 11 (XBLIG)

Post by Paradigm »

PC Engine Fan X! wrote:Up to eight alpha-numeric characters can be entered upon starting up a new game session.
Insta-buy.
Post Reply