Okay, FINALLY got around to responding to this. First, of course, come my "direct" answers to some of the inquiries posted so far:
If you're talking about unknown to non-shmup fans, you could list something like Batrider or Ketsui and almost everyone on the site would never have heard of it. :/
Yeah, it is pretty relative, but I'm attempting to stick mostly to titles that even genre fans might not have heard of.
-R-type Leo
-19XX
I'd say that because these are part of the R-type and 19XX series', they should be pretty well-known.
I figured that some might question these two, but I threw them up there anyway - though their series are both high-profile, those particular entries tend to be overlooked a lot since they're something of a departure. If nothing else, they're not what you think of when someone mentions either: if he says "R-Type" you picture a Force, and if he says "19-something" you picture back-to-basics old-school WWII stuff. I might end up having to cut them anyways, though.
Maybe add a borderliner because Omega Motherfucking Boost is the most underrated game I've ever seen.
As with the other list I'm not including borderliners here: maybe someone else can get that assignment from RB in the future.
Why [Nostradamus]? I remember it being well-done, but not particularly outstanding in terms of game mechanics.
That one was a semi-personal inclusion, I admit, but I have a soft spot for it: not perfect, but I liked the presentation and over-the-top firepower, and almost nobody's heard of it. Maybe some more people need to give it a whirl in MAME and see what they think...
Finally I'd say anything by UPL in terms of arcade games, but you had the good taste to list Omega Fighter in the OP.
Yeah, I figure if anything of theirs deserves a mention that'd be the one…I find all their stuff to have a certain rough charm to it, though I’m not sure how many of them I could call “gems” in good faith. On that note…
Hacha Mecha Fighter
As much as I'd love to include a game which can legitimately claim that "monkey juggling" is a major part of its scoring system, I'm not sure I can do it.
Hmmmm..... Maybe ZanacXZanac or GunNac for the sake of Compile love?
If you wanted to go really obscure you could mention something like Sylphia, though I haven't played it myself.
I am not comfortable with Xexex being on there. I don't like it and don't think anybody should be allowed to like it.
I figured there'd be some disagreement on this one, but I had to post it just to make sure all that got aired out...I'll probably end up deep-sixing it in the end.
Harmful Park already has a write up in the PSX Hidden Gems article. Since space is at a premium I would steer away from duplicate articles.
This is true, but I'm still tempted to give it a space...anyone else think that's too much?
Speaking of cute'em ups, I remembered the Cotton games. Boomerang has so many stuff in it, plus it's one of the best looking 2D games ever.
Cotton 2 and Boomerang are two of my favorites, but I'm not sure Cotton's
quite obscure enough to fit here...something like Magical Chase might be more apropos.
Also seconding Homura - and even that seems to be played more than Psyvariar around here.
I'd still favor Homura over Psyvariar when it comes to this particular list, but others can feel free to weigh in.
BM if you ever get around to making some more Racketboy Shmup Lists, a list for the smaller scale non aracde shmups would be cool. IE Nomltest, Kento Cho, Space Invaders Extreame, Galaga DX, That other Space invaders game on XBL. Maybe you could think up a sub-genre name to describe them
One thing at a time! One thing at a time!
The Milestone games, with the exception of Chaos Field. These are great shooters, but not even really popular around here, let alone on the outside.
If any of them truly deserves the “hidden” label it’s probably Illvelo, though its style certainly isn’t to everyone’s tastes.
Do Thunder Dragon 2 and Trizeal count? Maybe not.
I’m a bit torn on Triangle Service, but that might be because I’m not especially fond of their style, personally…
No games by major developers like Cave or Psikyo, since their releases are all scrutinized and familiar.
I’m semi-tempted to abide by this, but for the moment I’m stopping short of going whole hog: just because a “shmup-famous” developer made it doesn’t necessarily mean the fans all know about it. Heck, this thread’s given me quite a few new places to look, heh.
No games that lacked a proper arcade or console release.
If you mean “no unfinished/prototype” games that makes sense, but if you’re referring to doujins, well, we’re still hashing that out, heh.
Honestly you could put nearly the entire backlog of Irem shooters that aren't well known on this.
Any specific proposals from anyone, aside from the aforementioned Image Fight and X-Multiply?
The racket audience is going to want things they can acquire for a system they likely have, so something like Pro Gear, which while likely unknown to that community, wouldn't cut it for this list - because it isn't available on a home console.
It’s true that RB is a console-oriented type of site, but I’m not sure I want to let that limit the list too much, unless RB himself would prefer that some sort of “home ports only” disclaimer be included in the finished product. I’ll hafta ask him…
Hopefully those will move things forward a little bit, in one form or another...next up,
I've updated the first post, and am attempting to keep a semi-complete list of everything suggested so far, split into two segments. Basically, I've divided the stuff you've thrown my way thus far into one group that,
in my personal opinion, might be worthy candidates for inclusion, and another that encompasses everything else. If you have any disagreements with my specific choices at this point, feel free to put forth a clear and civilized argument as to why you feel that way, and I'll do my best to address your concerns. Oh, and I have been keeping track of the doujin ideas you've suggested, but I'm keeping them aside for the moment.
I've still got a few other options I might deposit here eventually, but for now let's try to work with what we've got so far.