Xbox 360 to Egret II? Explain this to someone clueless

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TastySoil
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by TastySoil »

Dave K, man, that box looks great! I wish you were building those for hire ;-) nice job!!
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opt2not
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by opt2not »

Looks great Dave_K! I wish I had a tri-sync monitor too... :)
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emphatic
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by emphatic »

opt2not wrote:Looks great Dave_K! I wish I had a tri-sync monitor too... :)
You can get Pentatric chassis fitted to your Toshiba tube that sits in your Astro and get an awesome result according to monouchi (he did that to one of his cabinets). Apparently very nice 15kHz picture as well (must be the tube). :)
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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TastySoil
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by TastySoil »

Hey guys, in preparation to setting my cab up with an original xbox (using the adaptor in the photos above) I was wondering how you guys have your control panels laid out & set up (if you've ever wired one up for the original xbox).

The xbox has 4 main buttons, a start/back, a left/right trigger & black / white buttons -- Any recommendations of what you guys have done to make emulators work well with a cab would be awesome. Coinops 2 makes you press the Start and Back buttons at the same time to get out of a game. The Final Burn Legends emulator makes you press in one of the analog sticks to get out of a game, so i'm not sure how i'll wire this up proper on a cab.

I was thinking of getting buttons for the cab that match the colors on the controller...

Thanks again for the info!
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emphatic
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by emphatic »

IIRC you can edit the inputs in CoinOps 2. I know there were requests for this and also TATE from "the cabinet people". :lol:
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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TastySoil
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by TastySoil »

Hey guys!

Just got a scart cable, my Scart to Jamma adaptor & a hacked Xbox360 controller. I got it all hooked up and the picture looks great!! Only problem I can't get my joystick to work with it. All the buttons work on the cab, but can't get the Up Down Left or Right to work... any thoughts on this? I have double checked all the right things are connected together. Any tips would be awesome!
thanks for all the help!

Edit: The guy who made the hacked controller for me thinks the ground isn't truly hooked to ground on the joystick on the cab, so when I connect the ground from the xbox controller to the ground on the jamma>scart it's not working because of the type of joystick on the cab. Do you guys have any idea if this is correct? Can I get this working? Here is a photo of my joystick on my egret II:

Image
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emphatic
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by emphatic »

Your joystick is a Seimitsu LS-32-01. Don't you have any arcade PCB's you can test it with? If the 5-pin connector harness is upside down on the joystick's 5-pin connector, the joystick won't work, as the first pin is the ground pin. Better if you can snap a picture of your padhack as well as the wires connected to your Scart->JAMMA. The cabinet is (should be) wired with the same GROUND wire for buttons as well as the joystick so it should be working. Are you sure that you've connected the joystick to the Player 1 inputs on the JAMMA->Scart and not the Player 2 inputs?
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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TastySoil
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by TastySoil »

Hi Emphatic,

I have connected in many jamma boards and the joystick works 100% with them.

Here are some photos of the pad hack + the jamma>Scart adaptor. I'm in the process of uploading a video to youtube showing more detail -- should be up in an hour or something. Oh Also, the ground is the terminal on the far right of the screw terminal thing.

Image

Image

Image
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TastySoil
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by TastySoil »

P.S. Here is a link to a video i just put up -- I disconnected the ribbon cable to be able to show whats connected to what easier -- You can kick the quality up to 1080p to see all the detail...
http://www.youtube.com/watch?v=xBDNAjBgEYI
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by TastySoil »

Dudes, problem solved! There is a SMALL switch on the back of the pad hack that was switched to the left, it's supposed to be centered. This did the trick!! Here is a photo for anyone else that might run into this problem. Can't believe it took me all day! This xbox360 in the egret II is AWESOME. Having a blast. 8)

Image
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by emphatic »

Glad you got it sorted!
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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rugdoctor
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by rugdoctor »

Make sure you flick on some photos and videos of the setup in action!!
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by PC Engine Fan X! »

Cool to hear that you got your 360 controller issue sorted out, Tasty Soil. It'd be cool to see your posts & vids regarding the 360 pad hack to the Scart to Jamma adapter.

Is it possible to hook up two seperate 360 controller PCBs to the Scart to Jamma adapter or is it just for one player only?

PC Engine Fan X! ^_~
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by rugdoctor »

the SCART to JAMMA adapter will support 2 players + start button, buttons 1, 2 & 3 (may vary according to the cabs existing loom) plus other test/coin related buttons for each player.
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by TastySoil »

PC Engine Fan X! wrote:Cool to hear that you got your 360 controller issue sorted out, Tasty Soil. It'd be cool to see your posts & vids regarding the 360 pad hack to the Scart to Jamma adapter.

Is it possible to hook up two seperate 360 controller PCBs to the Scart to Jamma adapter or is it just for one player only?

PC Engine Fan X! ^_~

Hey guys -- I'll post some pics and videos for sure in the next few days -- working the night shift... ughhh
Yes, it's possible to hook up two pad hacks to the Jamma to Scart PCB, it was actually REALLY easy once i got it all figured out. I jammed on Ketsui all night and it played great! I'm really impressed with this setup.
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TastySoil
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by TastySoil »

Hey guys, as requested, here is a video jamming on Ketsui X mode. Excuse the shitty playing...just getting my feet wet with this game :shock:
http://www.youtube.com/watch?v=c_bBrn8z1mE
I'm not using an official Microsoft Xbox360 Scart cable (have one coming in the mail from the UK... thanks neorichieb1971!!) so i'm interested in seeing if there is any improvement in the picture from using the official one instead of this HK cheap-o cable -- (it already looks great I think)

Here is a photo also:

Image

P.S. Anyone in the USA wanna get rid of their Mushihimesama Futari Xbox360 game? I'm looking for a used one.. :wink:
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by TastySoil »

Hey guys -- I know this was discussed a little before, but out of curiosity, in addition to my Scart > Jamma PCB what would make the picture look more true to original on my Egret II monitor for all these cave games? Emotica? Xrgb? Do these require any additional hacking/soldering to get it going?

That being said, i'm pretty happy with the picture quality, just minor shaking in the menus like people said.
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by PC Engine Fan X! »

Well, considering none of the 360 Cave shmup titles are running in true low-res format but rather in 640 x 480 interlaced mode if you're using an Scart to Jamma adapter + a 3rd-party Scart cable setup. An XRGB-2 upscan convertor will upconvert Japanese 21-pin RGB (or if modded, can accept Euro Scart signal as well) signal into 31hKz format. It can't process such high-res 31kHz signal into low-res 15kHz signal anyways. Tech-god Fudoh can help you get set up to play your favorite 360 shmup games in 240p format.

I guess what you really want is a true 240p low-res signal of the 360 Cave shmups fed into the beautiful Nanao monitor which would require some additional A/V equipment all daisy-chained down the line. You can also switch the Nanao into 24kHz mode for a bit more higher resolution (if you have access to an Ultracade UVC adapter). Some fellow shmuppers like using 24kHz mode when playing their favorite 360 Cave shmups on a dual-sync 15kHz/24kHz arcade monitor setup with the aforementioned UVC device + an official Microsoft 360 VGA cable setup. It'll still be outputting in 480i format at best.

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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by rugdoctor »

Ha ha ha...prepare to spend up again. The minimum setup you will need is an official microsoft vga cable, generic ones in this senarios will not do. An extron emotia that is capable of outputing 240p (a super emotia/GX or the original emotia) with the correct power supply. 4 x bnc to rca adapters and also rewire a scart to 5 rca cable to enable the emotia to output R, G , B and Sync to SCART. Set the xbox to output 480p into the emotia and you are all set with native scanlines to boot.
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by antron »

the emotia or UVC. both will take a standard 360 VGA cable as an input. with the emotia you just need to get a 4 BNC to SCART cable.
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by Shin »

just a quick side question :
Not all Egret II monitors can be adapted to work with tri-freq, right ?
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by PC Engine Fan X! »

If you have a Nanao produced one on your E2 candy cab, you can use a Wei-ya produced tri-sync chassis board and it'd be good to go with 31kHz input (but you give up the super razor sharpness of playing low-res games but gain the ability to play high-res arcade PCBs -- it's a trade off). But if you just make do with a dual-sync Nanao monitor setup, then using either an Scart to Jamma adapter or a Ultracade UVC will have to suffice for now. Some folks like how cool it looks running 360 shmups in 24kHz mode on a Nanao monitor setup when using an UVC with an 360 VGA cable.

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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by man9child »

Cab pictured in this thread looks great, good job.

Has anyone tried running the vietnim Scart adapter with a 360 with the MS9 in 15khz mode? I'm thinking about hooking up an XBOX to my cab, but I'm mostly going to play pcbs and I'd prefer not to have to switch back and forth.

What about other, earlier consoles, like PS2/Saturn? I'm assuming they'd be just fine at 15khz.
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by emphatic »

man9child wrote:Cab pictured in this thread looks great, good job.

Has anyone tried running the vietnim Scart adapter with a 360 with the MS9 in 15khz mode? I'm thinking about hooking up an XBOX to my cab, but I'm mostly going to play pcbs and I'd prefer not to have to switch back and forth.

What about other, earlier consoles, like PS2/Saturn? I'm assuming they'd be just fine at 15khz.
In-game looks sublime, menus flicker quite a bit. PS2 is solid 240P (like PCB if the game outputs in that res). Saturn is the same as PS2 I guess?
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by man9child »

Ah, okay. I thought there would be problems, but flicker in the menus I could deal with. I'm still on the fence about going Jamma 360. There are games I'd like to play on the cab that aren't available as Jamma (like HDRemix) or that I just can't see myself ever picking up, like SF3, which is just too complicated to get all the parts you need.

BTW, I'm getting your translated Ketsui movestrip printed for my E2. Thanks a lot!
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emphatic
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Re: Xbox 360 to Egret II? Explain this to someone clueless (Me)

Post by emphatic »

man9child wrote:Ah, okay. I thought there would be problems, but flicker in the menus I could deal with. I'm still on the fence about going Jamma 360. There are games I'd like to play on the cab that aren't available as Jamma (like HDRemix) or that I just can't see myself ever picking up, like SF3, which is just too complicated to get all the parts you need.
There's always the Dreamcast port of SF3TS. 8)
man9child wrote:BTW, I'm getting your translated Ketsui movestrip printed for my E2. Thanks a lot!
Sweet! :D
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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