I like CT (and JRPGs in general), but this is one of those inexplicable little "tricks" that pop up in games like this all too frequently, and make me nerd rage every single time...unless I'm forgetting something, the game NEVER so much as HINTS at this exploit, so the only way that almost every player will ever discover it is via an FAQ or something along those lines. I mean, when you're given no indication whatsoever that saying "no" could be to your advantage, why would you ever say anything but "yes" when you go up to a chest and it says "would you like to open it?"Barrakketh wrote:Oh, and those sealed chests. Talk to them in the past (600 AD), but don't open them. Then go to the future (1000 AD) and open them for an upgraded item, then return to the past for the other version of it.
Off the cuff, SMT: Nocturne did sort of the same thing with certain special chests, but as you got a little further in you could discover a series of hints as to exactly how they worked - why in heaven's name do so few RPG developers bother to do this?
Rant over...for now.