Xbox 360: Mushihimesama Futari 1.5 (November 2009)

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Sapz
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Sapz »

dunpeal2064 wrote:OMG... You're right doctor. I'm not skilled, I'm lucky. I have the max capability possible, and anyone better than me is just more lucky. Mind = blown.

Icarus, Sapz, time to hit the casino
8)

DrTrouserPlank, what do you think of those people that managed to 1cc Ultra in the arcades? It was cleared within about 3-4 months of 1.5 being released without the benefit of any kind of practice mode or instructional videos available, and given that beating Larsa requires knowledge of and consistency with her attacks as well as the consistency to reliably do the entire rest of the game without dying. Do you genuinely believe they're just luckier than you?
Last edited by Sapz on Fri Aug 26, 2011 5:37 pm, edited 2 times in total.
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Bananamatic
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Bananamatic »

They didn't have a shitty controller
Chaos Phoenixma
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Chaos Phoenixma »

And why would you think that Ultra can't be 1cc'd with it either.


Also tried some runs. Game overed on Larsa, but that was all my fault for both suck and rustyness. I could have easily 1cc'd as I almost took her out and I died with bombs in stock 5 times. The last death was especially derp as I didn't even have to move, and I moved right into a bullet that I saw there.
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Deca
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Deca »

It's hard to accept that you're hitting the limit of your ability, and it's really easy to get discouraged and feel like you don't have the capacity to improve further. I can understand how he probably feels, but resorting to calling one of the most solid, well designed modern shmups unfair (and so adamantly sticking to his guns) just because he's having trouble with it is the root of the problem here.

Luck always plays into shmups, more so the less skilled you are. As you improve the luck aspect will have less and less effect, eventually being relatively small score differences at top level play. Regardless of what you want to believe, there are people that can sit down and 1cc the game consistently without too much trouble.

But whatever, if 1.5 Original got under your skin this much you should really avoid DOJ, or at least avoid trying to take it seriously at all. I'll put a few credits through BL once in a while but once I hit stage 3 I just lose motivation to play. I'd rather be putting the effort into Batrider or Garegga.

Honestly, take a break. Maybe a long break, a month or so. When you come back to it, first hit training mode to work on the parts you know give you trouble then do some runs. I've always found I make noticeable improvements in shmups and bemani after getting hung up on some seeming impassable wall and taking long breaks, and many have concurred with me. I think it has to do with unlearning subconscious habits that are getting you killed and looking at the game in a slightly different way.
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ancestral-knowledge
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by ancestral-knowledge »

let's just face it.

TrouserPlank is a dick.

and now go on!

greetings
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Bananamatic
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Bananamatic »

ancestral-knowledge wrote: TrouserPlank is a dick
Literally
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Gus
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

Sapz wrote:
dunpeal2064 wrote:OMG... You're right doctor. I'm not skilled, I'm lucky. I have the max capability possible, and anyone better than me is just more lucky. Mind = blown.

Icarus, Sapz, time to hit the casino
8)

DrTrouserPlank, what do you think of those people that managed to 1cc Ultra in the arcades? It was cleared within about 3-4 months of 1.5 being released without the benefit of any kind of practice mode or instructional videos available, and given that beating Larsa requires knowledge of and consistency with her attacks as well as the consistency to reliably do the entire rest of the game without dying. Do you genuinely believe they're just luckier than you?
Do you know when the game first got counterstopped? I actually think that's more impressive than just beating it due to the amount of insanely high difficulty tricks with a death during many of them screwing you over.
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Sapz
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Sapz »

No idea about that one, unfortunately - anyone else know? I'm kind of curious myself.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by sikraiken »

Arcadia record (counterstop) with palm is from March 2008, the game came out in October 2006 (1.5 in december)
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Sapz
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Sapz »

Cool, thanks.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Zaarock »

Having trouble with DLC here.. I switched xboxes but transferred all licenses as well as stuff from my old HDD.
1.01 no longer shows up on the menu and I get some message about it:

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It does work on my jp account for some reason but that didn't even have any save files so I doubt I used the code with it. Any ideas or has this been gone through already?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Plasmo »

The message says that the DLC is broken and you should try it again. Not sure if that helps or if it's gone forever... :?
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Gus
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

I actually got that same message a few days ago but 1.01 came back when I restarted the console.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by StarCreator »

I'm fairly certain you have to redownload your DLC from Live after a license transfer for the new license to take effect. (You don't have to delete the content first, and it shouldn't actually redownload all the data, just update the license.) Just moving your hard drive over or using a transfer cable probably isn't enough.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Zaarock »

StarCreator wrote:I'm fairly certain you have to redownload your DLC from Live after a license transfer for the new license to take effect. (You don't have to delete the content first, and it shouldn't actually redownload all the data, just update the license.) Just moving your hard drive over or using a transfer cable probably isn't enough.
Did this and restarted.. problem still remains. Not a big deal for me but pretty stupid considering the rarity of the DLC by now. And I can still play it on the jp account so doesn't matter that much.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by StarCreator »

All I can suggest is performing the license transfer from your JP account - if it works with your JP account and not any others, it must be the license owner.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by BulletMagnet »

StarCreator wrote:All I can suggest is performing the license transfer from your JP account - if it works with your JP account and not any others, it must be the license owner.
Isn't the "license" thing attached to the console itself instead of specific accounts, though?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by StarCreator »

BulletMagnet wrote:
StarCreator wrote:All I can suggest is performing the license transfer from your JP account - if it works with your JP account and not any others, it must be the license owner.
Isn't the "license" thing attached to the console itself instead of specific accounts, though?
Yes on both counts - Xbox 360 licenses are tied to the purchasing gamertag (allowing it to use purchased content on any console while online). At the same time, the initial console that first receives the content is granted a license to use the same content offline. The online license transfer tool transfers the latter to a different console for all purchases made using a specific gamertag. If you have your licenses split between gamertags, you have to initiate separate transfers for each.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Avatar Ignis »

StarCreator wrote:I'm fairly certain you have to redownload your DLC from Live after a license transfer for the new license to take effect. (You don't have to delete the content first, and it shouldn't actually redownload all the data, just update the license.) Just moving your hard drive over or using a transfer cable probably isn't enough.
Did a search for a question i had and found this-

So i'm looking to get a new hard drive (old one is filled up) and I have both the futari 1.01 and the purchaseable dlc as well as the mmp/pink sweets download for matsuri mode. For the matsuri mode i made a japanese account and downloaded it, and I've been playing it through my american account/gamertag.

How do i transfer hard drive information while being able to access my futari and mmp/pink sweets downloads? Will i have to recover both my american and japanese gamertag, or just the american? Do i recover gamertags first then transfer hard drive information? I pretty much play my american gamertag exclusively and only use the japanese one for access to some demos
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Zaarock »

Avatar Ignis wrote:How do i transfer hard drive information while being able to access my futari and mmp/pink sweets downloads? Will i have to recover both my american and japanese gamertag, or just the american? Do i recover gamertags first then transfer hard drive information? I pretty much play my american gamertag exclusively and only use the japanese one for access to some demos
edit: Never mind, you dont need to transfer licenses between hard drives. Just transfer the data between them. If the profiles remain on the same xbox it shouldn't matter.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DJ Incompetent »

I heard a rumor the Black Label DLC is no longer available in the (US) Marketplace. Is this true?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by jepjepjep »

Mushihimesama-hutari-Black-Lavel is what you're looking for: http://marketplace.xbox.com/en-US/Produ ... 02435a07d7
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Avatar Ignis »

Zaarock wrote:
Avatar Ignis wrote:How do i transfer hard drive information while being able to access my futari and mmp/pink sweets downloads? Will i have to recover both my american and japanese gamertag, or just the american? Do i recover gamertags first then transfer hard drive information? I pretty much play my american gamertag exclusively and only use the japanese one for access to some demos
edit: Never mind, you dont need to transfer licenses between hard drives. Just transfer the data between them. If the profiles remain on the same xbox it shouldn't matter.
Thanks for the reply!
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by antron »

jepjepjep wrote:Mushihimesama-hutari-Black-Lavel is what you're looking for: http://marketplace.xbox.com/en-US/Produ ... 02435a07d7
lol! is there a work like Engrish, except for when an American totaly fucks up Japanese?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DJ Incompetent »

heh, thanks jepjepjep
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by nZero »

antron wrote:lol! is there a work like Engrish, except for when an American totaly fucks up Japanese?
Nah, they boned it up perfectly well by themselves. Still better than pinyin.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by wariomona »

moozooh wrote:A Simple Guide to 1.5 Original Larsa, by me.

1st phase/1st attack (1/1 for short): While Larsa is busy talking, move to the bottom-left corner and position yourself above the second bomb slot, not higher than a full character sprite's length away from it. Hold laser, and keep track of the darker bullets that are aimed at you. Slowly tap-dodge them towards the right side of the screen. If you're doing everything right, you should end up around the middle of the screen without ever having to switch directions or dodging the pea-shaped lighter-tone bullets. This works at any rank.

1/2: How much distance to cut back here is entirely up to your taste, but the pattern is solved in three steps: cut back the main stream, position yourself in front of an opening in the sweeping waves, and dodge the heavy streams while still moving away from the main stream. The key here is never to mix these steps together and leaving yourself at least half the screen distance for each cycle. Attempting to cutback the main stream when dodging the sweeps or the heavy streams will most likely get you killed. Otherwise the attack is very easy, but you do need a controller that doesn't confuse pure directions with diagonals to avoid stupid deaths here.

1/3: The background (darker tone) spread pattern is aimed at you and has a center bullet (i. e., mindless tap-dodging required). The foreground (lighter tone) pattern is also aimed at you but alternates between having a center bullet and not having it, and does so at irregular intervals (seems to always start with 2 with/1 without though). The main problem with this attack is that the foreground pattern is too dense to tap-dodge, so every once in a while you will have to move far enough to make dodging the background a concern. Thus, just bomb it.

2/1: Take note of the width of the "corridor" and start on the side. Now, you can either try moving back and forth around the center or gradually sweeping from one side to the other. Just try leaving as much breathing room as possible, and keep in mind that the corridor walls move away from you if you get too close. Your main concern here is cutting back the aimed stream (small bullets) so that it doesn't interfere with dodging the spreads, which are by themselves not hard (Battletoads was much, much worse). Fun pattern, requires practice.

2/2: Dodge the first two spreads (the less you move around, the wider its openings), then, to make things easier, dodge through one of the fan streams and bomb right before the second one corners you. While bomb is in effect, move in front of Larsa — if you've done the timing right, the "back side" of the fan streams will already be behind your back so you won't have to dodge them for another few seconds. Back off a bit. Now, Larsa will shoot a number of high-speed spreads at you. What makes it easy is that all of them have a center bullet, so as long as you gently tap to the side as you see a new wave of bullets appear, you're absolutely safe. It should be over by the time the fan streams reach you the third time.

3/1: The hardest pattern, hands down. I suggest concentrating on one side at a time (the left, since it has a wider range) and stream the other, but if you have bombs, spend two without a doubt.

3/2: Very easy with a bit of practice, but can be prone to stupid deaths if you're spacing out or using an imprecise controller. The pattern intersects with the bottom of the screen a number of times, so your best bet is mimicking the horizontal position of the tail in order to dodge it effectively. 1st time: there's a center bullet, tap to the side. 2nd time: two bullets in the center with no dead space between; tap twice. 3rd time: two bullets with an opening, dodge there if you feel precise (it pretty much always works if you just keep yourself in line with the tail, but YMMV). 4th time: the same with a larger opening, only dodge there. 5th time: even larger opening. 6th time: a center bullet with very small openings on the side. This is tricky because you either have to tap (if you've lined yourself up properly), or move around the clump of three bullets. Pick whichever you feel more confident with. After that Larsa will finish with a screen-covering spread attack followed up by an even faster spread, but they're both dodged by a single tap.

3/3: This attack is broken into two cycles, the first half of which is rather nasty, while the other is either piss-easy (if you stream it) or deadly (if it corners you somehow). Start in the center and dodge the random spread spam while gradually moving to the side, and immediately start moving to the other side when it changes. Bomb if not confident. There, Larsa dead.
I know this is an old thread only kept alive by DrTrouserPlank but I would appreciate it if you/someone do something like this for 1.5 Maniac Larsa (doesn't need to be as long). I'm picking this game back up again and want to finally get my first shmup 1cc I would consider worthy, but Larsa is being very bitchy. (As are the giant moths in stage 4)

Also, I've been wondering this for a while but could never really tell: Do bombs do different damage to bosses depending on how high you are up the screen? If so, where's the best place to let one off?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by the.borg »

I just bought the game aswell as the 250gb matte console 3 days ago, I'm being destroyed by Original 1.5.
I 1LC Novice Maniac, and in Novice Ultra I died at Spiritual Larsa :( (she is one tough cookie even for a "novice" mode)
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Deca »

IS TrouserPlank gone forever? I actually kind of started enjoying his posts :P
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Deca wrote:IS TrouserPlank gone forever? I actually kind of started enjoying his posts :P
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