I played the game some time ago and even made a quick
no-miss replay for the hell of it. It was made with an older version of the game, I recall it was 1.2...but I don't think any new features were added in the updates. Fun stuff, really looking forward to the sequel.
Avalon wrote:I always ended up on a 'top' or a 'bottom' wall, never left or right.
Whuh? For most of the game you're actually crawling on a "diagonal" wall. Whether that's top/bottom or left/right is all in your brainmeat. And in the last bossfight you're on a right wall.
Avalon wrote:Of the three bosses I ran into, I think the second one (shown in the small screenshot above) is the most original, probably because it's the only different one.
That one's actually the easiest/most boring by far, since you barely have to move at all.
Avalon wrote:The first boss was unclear for a while as to what to do to hit it, and the last one has too narrow a passage to put the hook into.
These sound like odd complaints. Clearly you figured out what to do with the first boss (not like there's much options on what you can do) and I'm guessing you beat the last one as well, so the passage isn't too narrow.
I do agree about having one mouse button for firing the gun and the other for using the hook. That would've streamlined the game a bit. Hope Infernal Edge 2 will have this.