I shall defend early texture mapping fervently. If anything, early hardware acceleration (deceleration, more like) has aged worse.
I do wish more 3D games of PSX/Saturn/N64 era had untextured polygons like Tobal, and I wish more PS2 games had raw, pixellated textures like Romancing SaGa: Minstrel Song, but some PlayStation games have incredible
genius loci to certain locations thanks to the textures (Silent Hill, Vagrant Story, Einhänder). It takes a CRT with RGB or component input to appreciate it fully, though. My favourite bit of Einhänder is when you leave the city lights behind just before the train set piece, and fly over some concrete ruins, desolate and forlorn. Texturing is spot on there (although
YouTube vid hardly gives one any idea how groovy it looks on a proper setup).
In the end, however, N64's biggest flaw was the performance of most games. The likes of 1080° Snowboarding (schools Shadow of the Colossus on the subject "how to push the platform"), S&P and F-Zero X were painstakingly sparse.
Speaking of 1080° Snowboarding, did any game released between it and Superbike 2001 have equally sweet realistic animations?
F-Zero X wasn't much of a looker, was it? Other games at the time had more flashy "computer" looks.
dannnnn wrote:I can't say I've felt let down by any game system really apart from the Neo Geo Pocket Color which I bought fairly recently. It seems a great little handheld and most of its games are supposed to be good (I've only played Card Fighters Clash) - but I can't see a bloody thing on that screen!
Seems like there's no turning back from the backlit screens of today. Even GBA SP I bought recently (seems to be the first, frontlit model) slightly disappointed me initially (even though I remember the original GBA with its visibility issues). I got used to my SP's screen finally; it has certain charm to it (although in a pastel-coloured game such as Sword of Mana the picture ends up too washed out).
I'm quite disappointed by the level of noise my SP's stereo amp outputs via the adapter hooked up the charging socket, as I usually play with decent earphones or headphones. No big deal once I get into a game, but it's louder than my iRiver and my SBLive! - both fairly dated devices.