TG16/PCE shmups off the beaten path

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
slk486
Posts: 404
Joined: Mon Feb 28, 2011 11:42 pm
Location: Denmark

Re: TG16/PCE shmups off the beaten path

Post by slk486 »

CIT wrote:I gotta mention Image Fight II in this thread. Just gave this game some quality time, and it's amazing. It's much like the first Image Fight, but with better presentation, pacing, level design, and weapons, and cinematics that are actually pretty cool.
Would love me some Image Fight II, but it fetches a pretty steep price these days.
User avatar
Skykid
Posts: 17661
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: TG16/PCE shmups off the beaten path

Post by Skykid »

The Lost Sunheart.
Always outnumbered, never outgunned - No zuo no die

User avatar
slk486
Posts: 404
Joined: Mon Feb 28, 2011 11:42 pm
Location: Denmark

Re: TG16/PCE shmups off the beaten path

Post by slk486 »

Skykid wrote:The Lost Sunheart.
With the Devil Baby :) Too bad about the whiney sfx though. They grind my ears...
User avatar
CIT
Posts: 4672
Joined: Thu Jun 30, 2005 2:39 pm
Location: Germany
Contact:

Re: TG16/PCE shmups off the beaten path

Post by CIT »

Skykid wrote:The Lost Sunheart.
What's so cool about it? I always thought it's at best really mediocre. And the sprites are ugly as hell.
User avatar
Sumez
Posts: 8818
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: TG16/PCE shmups off the beaten path

Post by Sumez »

Anyone played Barunba?

It looks cute, and it's by Namco, but is it any good?
User avatar
KidQuaalude
Posts: 140
Joined: Tue Aug 25, 2009 9:59 am
Location: UK

Re: TG16/PCE shmups off the beaten path

Post by KidQuaalude »

Its different (as you have to rotate your guns 360 degrees in order to shoot enemies) but its slow and rather dull otherwise IIRC.
User avatar
Herr Schatten
Posts: 3287
Joined: Wed Jan 26, 2005 12:14 pm
Location: Germany
Contact:

Re: TG16/PCE shmups off the beaten path

Post by Herr Schatten »

Sumez wrote:It looks cute, and it's by Namco, but is it any good?
No.
User avatar
Kollision
Posts: 2605
Joined: Sat Aug 16, 2008 3:48 am
Location: BRA
Contact:

Re: TG16/PCE shmups off the beaten path

Post by Kollision »

Barunba has no scoring.
User avatar
Jeneki
Posts: 2643
Joined: Wed Aug 12, 2009 4:56 pm
Location: Minnesota, USA

Re: TG16/PCE shmups off the beaten path

Post by Jeneki »

Last year, I impulse-bought a couple of cheaper PCE shmups that I had never heard of before:

Psycho Chaser. I like this one the most. It's nifty how I can rearrange my powerups after each death, so I can adapt to whatever is giving me trouble. Although losing all my speedups upon death can be very brutal.

Metal Stoker. Starts out as more of an arena shmup with tanks, then expands into open areas and scrolling segments. Kinda cool with nice variety.

I also picked up Burning Angels, but I didn't care for that one. The bullets move downward at the exact same speed as the background; it's like they are just pasted on top of the background and scroll with it.
Typos caused by cat on keyboard.
User avatar
greg
Posts: 1859
Joined: Wed Jan 26, 2005 4:10 am
Location: Gunma-ken, Japan
Contact:

Re: TG16/PCE shmups off the beaten path

Post by greg »

Another vote for L-Dis. It has a somewhat Gradius feel to it, but frantic as others have said. I just played it for the first time last weekend, and IIRC, the turbo button setting came in handy. Once you get the shield, it can be easy to one life the first few levels, I think.
Image
Undamned is the leading English-speaking expert on the consolized UD-CPS2 because he's the one who made it.
User avatar
wataru330
Posts: 33
Joined: Thu Nov 18, 2010 1:41 pm

Re: TG16/PCE shmups off the beaten path

Post by wataru330 »

DownLoad 2.

one of the only horiz i truly enjoy. control is tight (even w/ such a big ship), and all weapons (in basic form) are available from the jump- RSG style.

fit and finish is off the charts; great intro, superb cut scenes, and T's Music on the soundtrack?! This game blew my mind as a youth, and still holds up to this day. I know everone loves DL1 for the campy game over screens and all...DL2 is serious business tho.
Image
PC Engine Fan X!
Posts: 9221
Joined: Wed Jan 26, 2005 10:32 pm

Re: TG16/PCE shmups off the beaten path

Post by PC Engine Fan X! »

Steam Hearts on the PC Engine Duo/R/RX consoles is an interesting shmup albeit a HTF one to get ahold of. Of course, the SS port of the same name has better FMV compared to the PCE's SH opening (but that's another gaming platform indeed).

PC Engine Fan X! ^_~
Post Reply