And what actually determines how your weapons change when you're anchoring/bombing a large enemy?
And I fucking loathed the swing in THE so this gets my vote just for making anchoring acceptable again

Just press ALT+ENTER.emphatic wrote:I couldn't find any full screen option though
GaijinPunch wrote:I don't have 40 minutes to do anything other than fist myself these days.
Nice find! I never noticed that before. Now I have to play it all over again with all the weapon types!ncp wrote:press left/right on the mode select for weapon select, btw.
Agreed - the anchor is really satisfying, unlike Trigger Heart's stupid rotating thing. The special weapon is determined by which type of enemy you lock onto, or in the case of a boss, which part you lock.mjclark wrote:And what actually determines how your weapons change when you're anchoring/bombing a large enemy?
And I fucking loathed the swing in THE so this gets my vote just for making anchoring acceptable again
you mean when you are "locked on"? The shot type is determined which enemy you are "anchored" on. . . I think. Each enemy has their own type.Moniker wrote:Is there anything that dictates what kind of anchor attack you get? Seems random.
Aisha wrote:The blue rings can be seen in this PV: http://www.youtube.com/watch?v=QstLXujEvAk The pink shards in blue bubbles are Medal Items and they appear to work somewhat like medals in Garegga. For the most part (?), enemies drop them when they are destroyed while you are anchored to an enemy.
That video also shows a hidden penguin, which I've seen on each stage. They appear as pink silhouettes and have to be uncovered (like DDP's bees), but I haven't been able to figure out how yet. I just kind of uncover them accidentally and haven't been able to do it deliberately. I'm not sure what sort of reward they give--100,000 points by the looks of it.
It's also not immediately obvious, but on the Anchor/Bomb select screen, pressing left or right will change your default weapon. I have 15 available so far, but I'm not sure what you have to do to add new weapons to your aresenal; they sort of just accumulated for me.
I assume there's a something that begins with an E? Just how many modes does this game have?Tyjet wrote:anchor
bomb
circle
device
fixed
according to the achievements, that's it. Fixed would be considered "E." Boss rush can be accesses in practice mode.Despatche wrote:I assume there's a something that begins with an E? Just how many modes does this game have?
Apparently the game has a boss rush somewhere.
Cancelling your anchor like this will save your life, but it will also reduce your score, since killing enemies while anchored drops the high-scoring pickups.STGnoob wrote:I realized that you can cancel the anchor at any time you want clearing the screen of bullets, and do this repeatedly over a short period of time with no real downside... instantly killed any ability I might have had to appreciate the game
I thought there was a rank mechanic that punished you for doing this. Or was this something that was removed in a later revision? I haven't played the latest versions, but its clear Yagawa was an influence, at least from the style.STGnoob wrote:I realized that you can cancel the anchor at any time you want clearing the screen of bullets, and do this repeatedly over a short period of time with no real downside... instantly killed any ability I might have had to appreciate the game
Cancelling the anchor will drain your crystal supply in short order; I think 2 or 3 cancels will do it. But as long as you keep doing short zaps, rank won't increase. Since your crystals will be depleted, you won't be able to maintain an anchor (and get pink crystals) without increasing your rank, though.Dave_K. wrote:I thought there was a rank mechanic that punished you for doing this. Or was this something that was removed in a later revision? I haven't played the latest versions, but its clear Yagawa was an influence, at least from the style.STGnoob wrote:I realized that you can cancel the anchor at any time you want clearing the screen of bullets, and do this repeatedly over a short period of time with no real downside... instantly killed any ability I might have had to appreciate the game
Another mode added
Add five aircraft aircraft
Change from 36 to 40 Achievements
's Going to fix the notation E aircraft in the performance
Delete all the related performance Extra2
Fix extra points when you pop in the anchor of the aircraft F
Display object is modified shield had been generated in some multi-boss
gb fix is not being open: image.
Modified to compute exactly the turning direction of the PutLaser
Change the process of moving a small fry some
Increase the distance correction determination equation is LongLaser were wrong
Add menu also works with non-active
Modified so that small fish enemy will not hit a shot in the bottom of the screen 32 dots
Always remaining in the machine can be displayed
Mode Select the storage location, at the level select screen
Correct mistakes initialization of object debris
Modified to read ahead in the direction of movement of the firing angle of the catcher mine mine
To 1 ~ 4st from 1 ~ 3st a demo
Modified so as not to give the effect of more than 2048 when enemy bullets graze
Enemy bullets makes a Ki burst when more than 2048, modified so that the delay time until the emergence of all effects is halved
Modified so that objects do not have at least 2048 when the game is not out, the "+ xxxxx" effect at the time of acquisition the item score
Modified to scattered particles during deployment Circle
In addition to adjusting the difficulty ...
There is no configuration or compatibility score, the replay. Please acknowledge it.