Shikigami No Shiro 2 console versions
Shikigami No Shiro 2 console versions
I'm curious about the different console versions of Shikigami 2. I was originally going to get it for DC but wound up ordering it along with Berserk with my Japanese PS2 cause I could get the LE version... then I played Mobile Light Force 2 and the slowdown gave me second thoughts. I also read that the gamecube version has a 'Wait' function that mimics the slowdown from the arcade which makes me think it runs without a hitch like Ikaruga does. Anywho... anyone have a clue to what the best, fastest running version of it is on?
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captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
Thanks, that's all I needed.
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captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
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TWITCHDOCTOR
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Ok, I'm curious now...what's so bad about the PS2 port? For the record, I have the XS-Games USA port. The game seems just fine to me.
You can turn the "wait" control ON or OFF, plus it features full TATE mode.
Really, I cannot find anything wrong with this port. The game is solid and the graphics are good. What is so special about the GameCube version other than this being the second shmup ever made for it?
You can turn the "wait" control ON or OFF, plus it features full TATE mode.
Really, I cannot find anything wrong with this port. The game is solid and the graphics are good. What is so special about the GameCube version other than this being the second shmup ever made for it?
Bullshit.
All the console ports are pretty much equal. All have TATE, all have Wait. There's really nothing different about them, get the one that's most convinient for you.
All the console ports are pretty much equal. All have TATE, all have Wait. There's really nothing different about them, get the one that's most convinient for you.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
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OmegaFlareX
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I have the XS Games PS2 port myself, and i've also played the DC version. Either one isn't too bad, and you really can't beat the $10 price tag that goes with the PS2 port.
Although good luck finding the PS2 version. I haven't seen any copies in my local game stores since the inital release. Of course there is always Ebay.
Although good luck finding the PS2 version. I haven't seen any copies in my local game stores since the inital release. Of course there is always Ebay.
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stoneroses
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TWITCHDOCTOR
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Here:
Castle Shikigami 2 aplenty!!!
All under $10 bucks...plus shipping
http://search.ebay.com/Castle-Shikigami ... 1QQfromZR8
Castle Shikigami 2 aplenty!!!
All under $10 bucks...plus shipping
http://search.ebay.com/Castle-Shikigami ... 1QQfromZR8
Note...not because of superior image, though I can appreciate your reasons. (Naomi looks best in it's original hi-res)OmegaFlareX wrote:Because...Dave_K. wrote:Why settle for for just 15khz?
A) My dedicated tate monitor is a 15khz RGB.
B) Because it's 50 dollars more for the DC version.
As for the better version; all of them are of similar quality to be sure. It depends on your preference, which there many +/- things to list. I will attempt a few highlights, in the order of their release:
GC - arranged sounds, 'wait on' is most natural, VGA/480p support though not as sharp as DC's
PS2 - extra boss rush mode, no VGA support like arcade original
DC - best display, 1/1 arcade faithful - no 'wait off', extra edit mode for changing game parameters like enemy and bullet size
Last edited by oxtsu on Fri Jan 28, 2005 3:31 am, edited 1 time in total.
BTW, the US PS2 version also has the extra edit mode for changing game parameters like bullet size and game speed. It's unlocked for playing the game for awhile. My guess is that it is also in the GCN, Japanese PS2, and Xbox versions too. The PS2 version also has the option to use the arcade music or remixed versions of the music from Castle Shikigami 1. Is this what you meant by arranged sounds?oxtsu wrote:Note...not because of superior image, though I can appreciate your reasons. (Naomi looks best in it's original hi-res)OmegaFlareX wrote:Because...Dave_K. wrote:Why settle for for just 15khz?
A) My dedicated tate monitor is a 15khz RGB.
B) Because it's 50 dollars more for the DC version.
As for the better version; all of them are of similar quality to be sure. It depends on your preference, which there many +/- things to list. I will attempt a few highlights, in the order of their release:
GC - arranged sounds, 'wait on' is most natural, VGA/480p support though not as sharp as DC's
PS2 - extra boss rush mode, no VGA support like arcade original
DC - best display, 1/1 arcade faithful - no 'wait on', extra edit mode for changing game parameters like enemy and bullet size
It's definitely not in the GC version. I haven't spent enough time with the PS2 rev to unlock the different things, but the word a long time ago was that it (JP release) didn't have the extra edit mode. Are you 100% sure about it?BrianC wrote:BTW, the US PS2 version also has the extra edit mode for changing game parameters like bullet size and game speed. It's unlocked for playing the game for awhile. My guess is that it is also in the GCN, Japanese PS2, and Xbox versions too.
No, I mean higher quality samples, etc., for music (same as used for the OST album, unlike DC version which uses more synth-y, lower quality Naomi sounds).BrianC wrote:The PS2 version also has the option to use the arcade music or remixed versions of the music from Castle Shikigami 1. Is this what you meant by arranged sounds?
Yes, I'm 100% sure about the extra edit mode in the US PS2 version. I even played the game with the bigger projectiles and faster speed. It also has the option to change the patterns for the extreme mode. Those extra patterns are evil! IMO, speeding up the game works best when you slow down the bullet speed. It's fun trying the game different ways. It's too bad this mode isn't in the GCN version. It did take me awhile to earn the mode for the PS2 one, though. I think I got it after 8 credits and when the game became free play, maybe even after that. To be honest, I didn't even know I had it until I went to the options menu to change the options and saw it there. It's hard to notice at first becuase it's in the options menu, not the main menu and, if I remember correctly, the game doesn't tell you when you get it.oxtsu wrote:It's definitely not in the GC version. I haven't spent enough time with the PS2 rev to unlock the different things, but the word a long time ago was that it (JP release) didn't have the extra edit mode. Are you 100% sure about it?BrianC wrote:BTW, the US PS2 version also has the extra edit mode for changing game parameters like bullet size and game speed. It's unlocked for playing the game for awhile. My guess is that it is also in the GCN, Japanese PS2, and Xbox versions too.
No, I mean higher quality samples, etc., for music (same as used for the OST album, unlike DC version which uses more synth-y, lower quality Naomi sounds).BrianC wrote:The PS2 version also has the option to use the arcade music or remixed versions of the music from Castle Shikigami 1. Is this what you meant by arranged sounds?
Ahh, it sounds like all versions have their advantages, except maybe the Xbox one since it wasn't mentioned. Or did you just not mention the Xbox version becuase you haven't played it? I don't blame you if you haven't played it, though. The Xbox is overrated, though it does have some good games.
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TWITCHDOCTOR
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gameoverDude
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It's a darn good one. I got it for a friend for Christmas and we played it on his PS2- with my owning the GCN and DC imports, I've got to say this one is a definite direct hit just like any other version of SnS2. Now I've gotta track another copy down for myself before too long. I did have to turn to eBay for it- this was a toughie to find during the holiday.TWITCHDOCTOR wrote:Ok, I'm curious now...what's so bad about the PS2 port? For the record, I have the XS-Games USA port. The game seems just fine to me.
You can turn the "wait" control ON or OFF, plus it features full TATE mode.
Really, I cannot find anything wrong with this port. The game is solid and the graphics are good. What is so special about the GameCube version other than this being the second shmup ever made for it?
Extreme mode is probably what inspired Cave to put the Ultra mode in Mushihime.
Kinect? KIN NOT.
My order for the japanese PS2 version has already gone through and I'm not goin to can my order and have to wait another week for my shit, esp. when I don't have a US PS2 and the GC version is more expensive.Ghegs wrote: Bullshit.
All the console ports are pretty much equal. All have TATE, all have Wait. There's really nothing different about them, get the one that's most convinient for you.
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
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BulletMagnet
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Forgive me if I'm wrong, but "Extreme Mode" in SnS2 causes enemies to release "suicide bullets" when you blast them, right? Does Mushi's "Ultra" mode do the same thing? I was under the impression that in "Ultra" enemies just plain shot more stuff at you...in any case, the "harder difficulty with more suicide bullets" idea isn't new to SnS; Super Aleste actually had two such modes of varying difficulty, called "Crazy" and "Wild" if I remember right.gameoverDude wrote:Extreme mode is probably what inspired Cave to put the Ultra mode in Mushihime.
JP PS2 version has the Extra Edit as well. Bullet speed, size, all that stuff. I think I unlocked it after 10 or so hours of play.oxtsu wrote:It's definitely not in the GC version. I haven't spent enough time with the PS2 rev to unlock the different things, but the word a long time ago was that it (JP release) didn't have the extra edit mode. Are you 100% sure about it?
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
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I haven't played the Xbox version, yeah. It adds the 'Live' function, though I don't know if it's just an online scoreboard that can be accessed via Xbox or if it allows the more exciting apsect of 2-player online matching. I'm curious to know.BrianC wrote:Ahh, it sounds like all versions have their advantages, except maybe the Xbox one since it wasn't mentioned. Or did you just not mention the Xbox version becuase you haven't played it? I don't blame you if you haven't played it, though. The Xbox is overrated, though it does have some good games.
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Thunder Force
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There is no console shmup on the market right now with any 2-player online co-op play. If there were, I'd be all over it.oxtsu wrote:I haven't played the Xbox version, yeah. It adds the 'Live' function, though I don't know if it's just an online scoreboard that can be accessed via Xbox or if it allows the more exciting apsect of 2-player online matching. I'm curious to know.
The most sophisticated use of a console online service for a shmup is Psyvariar 2: Extend Edition which apparently allows transfer of replay files via Xbox Live (JP only). I wonder how that works.
Thunder Force, you're correct there about the Live function. It's for scoreboard and content download only (extra gallery images, etc.). Here's hoping some shmup in the near future that takes advantage of the 1P-2P simultaneous play!
There are two other main additions. It adds the option to change between arcade original and arranged sounds (-good!-). Also, for the practice mode, it allows the player invincibility for pattern testing and the like (-'cheap' or excellent for score attack, depending on who you ask-). There's no mention of the extra edit or boss rush modes though.
There are two other main additions. It adds the option to change between arcade original and arranged sounds (-good!-). Also, for the practice mode, it allows the player invincibility for pattern testing and the like (-'cheap' or excellent for score attack, depending on who you ask-). There's no mention of the extra edit or boss rush modes though.