STGT'11 Week 3: 1944: The Loop Master
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sikraiken
- Posts: 1139
- Joined: Tue Jan 25, 2005 11:08 pm
Re: STGT'11 Week 3: 1944: The Loop Master
Playing now...
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Mimeslayer
- Posts: 42
- Joined: Wed Jul 06, 2011 10:42 pm
Re: STGT'11 Week 3: 1944: The Loop Master
Final submission for week 3!

Mimeslayer - 4,258,020 - 7 -92% - 1P - Shmupmame
I took too long making sure autofire was off and missed the name submission. I took a screenshot luckily so I didn't miss the percentage, it just has a single A though. Other than that I dodged a few bullets (figuratively and literally) to exit stages 5 and 6 on blinking red health and got enough resources to reach the train as you can see.
Fun week.

Mimeslayer - 4,258,020 - 7 -92% - 1P - Shmupmame
I took too long making sure autofire was off and missed the name submission. I took a screenshot luckily so I didn't miss the percentage, it just has a single A though. Other than that I dodged a few bullets (figuratively and literally) to exit stages 5 and 6 on blinking red health and got enough resources to reach the train as you can see.
Fun week.
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charlieton
- Posts: 83
- Joined: Mon Jul 28, 2008 1:13 pm
Re: STGT'11 Week 3: 1944: The Loop Master
Hoping I'll get something better after taking a short break. But, if not:
charlieton - 3,952,100 - 6 - 95% - 1P - MAME

charlieton - 3,952,100 - 6 - 95% - 1P - MAME


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ratikal
- Posts: 1006
- Joined: Sat Nov 13, 2010 8:28 am
- Location: Massachusetts
Re: STGT'11 Week 3: 1944: The Loop Master
Ratikal - 15,705,640 - 15 - 91% - 1P - MAME

WHY

WHY
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rcantor77
- Posts: 53
- Joined: Tue Aug 24, 2010 7:55 pm
Re: STGT'11 Week 3: 1944: The Loop Master
Just couldn't beat that damn 2 mil...
rcantor77 - 1,987,750 - 5 - 84% - 1P - MAME

...and my thumb hurts. Can we have a week off.
rcantor77 - 1,987,750 - 5 - 84% - 1P - MAME

...and my thumb hurts. Can we have a week off.
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dinosaurjerk
- Posts: 74
- Joined: Mon Jan 17, 2011 7:31 pm
Re: STGT'11 Week 3: 1944: The Loop Master
dinosaurjerk - 11,532,050 - 14 - 93% - 1P - mame

oof wanna clear this game but probably won't, not in the next couple of hours newayz but someday

oof wanna clear this game but probably won't, not in the next couple of hours newayz but someday
RIP TEAM FORKS AND MY AMAZING 18TH PLACE SHMUP PLACING, BUT I'M LEAVING THE SIG IMAGE ANYWAY
oops my sig imagine got replaced with an itunes ad
oops my sig imagine got replaced with an itunes ad
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TSamHawk TSH
- Posts: 8
- Joined: Mon Jul 04, 2011 1:51 pm
- Location: Germany
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charlieton
- Posts: 83
- Joined: Mon Jul 28, 2008 1:13 pm
Re: STGT'11 Week 3: 1944: The Loop Master
Okay, now I'm satisfied for tonight. Going to keep playing this after STGT.
charlieton - 4,833,990 - 7 - 94% - 1P - MAME

charlieton - 4,833,990 - 7 - 94% - 1P - MAME


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ratikal
- Posts: 1006
- Joined: Sat Nov 13, 2010 8:28 am
- Location: Massachusetts
Re: STGT'11 Week 3: 1944: The Loop Master
Ratikal - 17,348,960 - ALL - 91% - 1P - MAME

AHHHHHH YEAAAAAAH

AHHHHHH YEAAAAAAH
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niche
- Posts: 5
- Joined: Thu Jul 21, 2011 5:45 pm
Re: STGT'11 Week 3: 1944: The Loop Master
niche - 1,081,190 - 3 - 84% - 1P - CabMAME


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servas
- Posts: 9
- Joined: Wed Jul 20, 2011 12:32 pm
Re: STGT'11 Week 3: 1944: The Loop Master
servas - 2,593,780 -5 - 85% - 1P - Mame

Last minor improvement

Last minor improvement

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Yazphier
- Posts: 237
- Joined: Fri Aug 20, 2010 10:56 am
- Location: Sweden
Re: STGT'11 Week 3: 1944: The Loop Master
Yazphier - 3,542,620 - 6 - 94% - 1P - MAME
latest submission for this week, hardly even better, but that damn 5th level is always killing me for no good reason :/

latest submission for this week, hardly even better, but that damn 5th level is always killing me for no good reason :/

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MrMonkeyMan
- Posts: 627
- Joined: Thu Jan 27, 2005 8:55 pm
- Location: Alberta
- Contact:
Re: STGT'11 Week 3: 1944: The Loop Master
MrMonkeyMan - 7,499,500 - 9 - 88% - 1P - MAME
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shadowbringer
- Posts: 254
- Joined: Sun Aug 03, 2008 12:55 pm
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Rupert H
- Posts: 646
- Joined: Sun Dec 30, 2007 4:25 am
- Location: London
Re: STGT'11 Week 3: 1944: The Loop Master
Rupert H - 1,306,780 - 3 -96% - 1P - MAME
An eleventh hour score the sucks on account of being at Casino playing Dariusburst AC instead of playing 1944. To be honest, I think I made the right call.
An eleventh hour score the sucks on account of being at Casino playing Dariusburst AC instead of playing 1944. To be honest, I think I made the right call.
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saucykobold
- Posts: 755
- Joined: Sat Feb 07, 2009 7:07 pm
- Location: A lucrative checkpoint
- Contact:
Re: STGT'11 Week 3: 1944: The Loop Master
saucykobold - 17,730,890 - ALL - 91% - 1P - MAME

Managed to finish with a full gold stock. Things were touch-and-go at Appare Toride's core, had no bombs or drones remaining and very little health when it kicked the bucket.

Managed to finish with a full gold stock. Things were touch-and-go at Appare Toride's core, had no bombs or drones remaining and very little health when it kicked the bucket.
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Homura
- Posts: 4
- Joined: Wed Jul 06, 2011 4:13 am
Re: STGT'11 Week 3: 1944: The Loop Master
Homura- 1,666,900 - 4 - 90% - 1P - MAME
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xris
- Posts: 817
- Joined: Mon Nov 09, 2009 12:27 am
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CRI
- Posts: 586
- Joined: Mon Jun 19, 2006 8:51 am
- Location: Austria / Vienna
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dsheinem
- Posts: 125
- Joined: Mon Aug 02, 2010 4:15 am
Re: STGT'11 Week 3: 1944: The Loop Master
I expect to try and get a better run tonight to somewhere north of 2 million, but I am sanding and priming my MAME cabinet so may not have the time
This score is from Wednesday...
dsheinem - 1,432,220 - 4 - 86% - 1P - MAME
This score is from Wednesday...
dsheinem - 1,432,220 - 4 - 86% - 1P - MAME
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MommysBestGames
- Posts: 487
- Joined: Thu Jan 21, 2010 7:46 pm
- Location: Cornfields of Indiana
- Contact:
Re: STGT'11 Week 3: 1944: The Loop Master
MommysBestGames - 1,321,020 - 3 - 94% - 1P - MAME
I dig the blusey-rock game over music. And I like the strawberries--fruit always elevates a scoring system.
I dig the blusey-rock game over music. And I like the strawberries--fruit always elevates a scoring system.
Making an action platformer with a transforming grappling hook: ChainStaff. Also made a shmup with multi-ships: Shoot 1UP DX, and more .


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grafe
- Posts: 8
- Joined: Sat Mar 27, 2010 6:11 am
Re: STGT'11 Week 3: 1944: The Loop Master
grafe - 2,398,560 - 5 - 1P - MAME
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grafe
- Posts: 8
- Joined: Sat Mar 27, 2010 6:11 am
Re: STGT'11 Week 3: 1944: The Loop Master
Masa has 60 more points than me, come on 
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mrsmiley381
- Posts: 482
- Joined: Sat Jan 01, 2011 6:37 am
- Location: Canyonville, OR
- Contact:
Re: STGT'11 Week 3: 1944: The Loop Master
mrsmiley381 - 1,681,730 - 4 - ??% - 1P - ShmupMAME
Why is it called the Vic Viper/Warp Rattler? Because the Options trail behind it in a serpent-like fashion, and the iconic front fins are designed to invoke the image of a snake's fangs.
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CRI
- Posts: 586
- Joined: Mon Jun 19, 2006 8:51 am
- Location: Austria / Vienna
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The_Pro
- Posts: 14
- Joined: Sun Oct 02, 2005 11:55 pm
Re: STGT'11 Week 3: 1944: The Loop Master
The_Pro - 16,661,500 -14 - P1 - MAME
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Zerst
- Posts: 480
- Joined: Mon Aug 02, 2010 5:21 pm
Re: STGT'11 Week 3: 1944: The Loop Master

Zerst - 13,553,650 - 15 - 94% - P1 - MAME
Dimahoo is a fun game.
<trap15> C is for Bakraid
<trap15> C is for Bakraid
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Naut
- Posts: 292
- Joined: Wed May 12, 2010 3:39 am
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BSM
- Posts: 25
- Joined: Tue Apr 20, 2010 1:55 am
Re: STGT'11 Week 3: 1944: The Loop Master

BaitySM - 14,997,880 - 15 - 91% - 1P - MAME
okay back to studying for mid-session
EDIT: for the curious as to "where", top-left corner
Last edited by BSM on Mon Aug 15, 2011 2:52 am, edited 1 time in total.

[07:31] <Sapz> Point is, there's likely some secret technique
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coffeejoerx
- Posts: 184
- Joined: Mon Aug 14, 2006 8:30 pm
- Location: Sao Paulo - Brazil
Re: STGT'11 Week 3: 1944: The Loop Master
coffeejoerx - 6,908,660 - 10 - 91% - 1P - MAME















