Lagless Emulators

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BPzeBanshee
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Re: Lagless Emulators

Post by BPzeBanshee »

ChainsawGuitarSP wrote:
BPzeBanshee wrote:I find when it comes to GBA emulation NO$GBA is the only one that actually feels like a real GBA, which is a big deal to me considering the nostalgia trip for playing games like Pokemon Sapphire were my foray into gaming period.
... Pokemon RSE is now considered nostalgic...? nooooooo when did this happen... I don't want to be an oldfag yet :cry:
:P Well it's been at least 8 years, that's just under half of my lifetime. I feel ancient and I'm only 17! Hurry up and make a perfect RSE remake, Ninty!
evil_ash_xero wrote:I know there is some slight lag in the games on Virtual Console. It's not very noticable.

However, is there less with the emulators that you can download on the Homebrew Channel? I've been using those too, and haven't really compared...but I am interested if anyone knows for sure.
I'd say there is less with the emulators since the video handling is considerably different (and some do have complex options that could potentially add/remove lag), at least in the case of the Megadrive games which VC doesn't get right for some but Genesis Plus GX gets perfectly. Also take into account the controller support types (if memory serves there's limits on what you can use, ie Wiimote only for some) whereas the emulators support GameCube Controllers which personally I think are the best for those sort of games.
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BIL
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Re: Lagless Emulators

Post by BIL »

Obiwanshinobi wrote:I'm pretty sure displaying the whole overscan is an option some modern TVs have.
I said name, not speculate. Even then, it's hardly a minor issue if a port requires specific models of television to correct significant blind spots in the playfield.
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ChainsawGuitarSP
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Re: Lagless Emulators

Post by ChainsawGuitarSP »

BPzeBanshee wrote:
ChainsawGuitarSP wrote:
BPzeBanshee wrote:I find when it comes to GBA emulation NO$GBA is the only one that actually feels like a real GBA, which is a big deal to me considering the nostalgia trip for playing games like Pokemon Sapphire were my foray into gaming period.
... Pokemon RSE is now considered nostalgic...? nooooooo when did this happen... I don't want to be an oldfag yet :cry:
:P Well it's been at least 8 years, that's just under half of my lifetime. I feel ancient and I'm only 17! Hurry up and make a perfect RSE remake, Ninty!
Earliest game I can remember playing was about 15 years ago, and that was on a PSX. Game Boy Advance is still considered advanced to me, so I don't feel any desire for an RSE remake. Also, when I think about RSE, I think about all those times I had people raging at me for enjoying them because of how supposedly terrible they were compared to previous games, which makes the sudden nostalgia bomb for them all the more jarring. :?
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Obiwanshinobi
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Re: Lagless Emulators

Post by Obiwanshinobi »

BIL wrote:Even then, it's hardly a minor issue if a port requires specific models of television to correct significant blind spots in the playfield.
Well of course some technically accurate ports don't make much sense without a piece of special hardware. "Arcade perfect" port of Operation Wolf probably wouldn't be all that hot without a mounted gun. Virtual-On without twin digital sticks, Psyvariar with a d-pad etc.
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BIL
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Re: Lagless Emulators

Post by BIL »

If a port is technically accurate at the expense of playability, it's got problems. Anyone who'd seriously consider invisible enemies preferable to or even on a par with downscaled resolution probably spends more time watching these games than playing them. R-Types had the right idea, but that was Irem's own port rather than X-ing's.

As for special hardware, you've still not pointed out a display that'll alleviate the invisible enemies, bullets and walls in Arcade Gears: Image Fight & X-Multiply. A theoretical Operation Wolf port that denied lightgun support and instead demanded a mounted gun peripheral would be fine provided one was produced for the job.

And lol at comparing the situation to buying a generic stick for Psyvariar. Even then rolling with a pad is less problematic than not being able to see the environment in an Irem shooter.
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Obiwanshinobi
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Re: Lagless Emulators

Post by Obiwanshinobi »

A quote from this thread:
If its a Samsung its called "Just Scan" this maps the pixels out at a 1:1 ratio.
No idea if it works for non-interlaced lo-res, but if it doesn't, a TV card for the PC should allow you to see all pixels on a computer monitor (those tend to induce some input lag, though, thus emulation may be a better solution).
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BIL
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Re: Lagless Emulators

Post by BIL »

So basically, they're good ports on the condition a third-party product will actually work on a PS1, hopefully not producing input lag in the process, allowing the player to then not get killed by invisible enemies and obstacles. :lol:

Also, Icarus noticed Image Fight has some pattern changes on PS1/SS, which I can believe since the Arcade Gears Gun Frontier port had its rank screwed with and doesn't play like the arcade version.
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Obiwanshinobi
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Re: Lagless Emulators

Post by Obiwanshinobi »

I just can think of worse retro collections released for consoles. Even Sunsoft's Memorial Series suffers from the dreadful button layout (not a problem if you own a stick, but hey, those are Famicom games and should be playable with a joypad).
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