STGT '11 Week 2 - Daioh! discussion.
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Obiwanshinobi
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Re: STGT '11 Week 2 - Daioh! discussion.
You can map some weapons onto arrow keys (not sure if it'll work for every keyboard out there, though).
The rear gate is closed down
The way out is cut off

The way out is cut off

Re: STGT '11 Week 2 - Daioh! discussion.
What is everyone's weapon of choice so far? I seem to be favoring the spread shot, though I quite like the lightning it just feels too slow at the lower levels. The weapons selection actually reminds me a little of the Raiden series...
Re: STGT '11 Week 2 - Daioh! discussion.
Anyone able to briefly list the major differences between Daioh and Shienryu, or offer an opinion of which is better. I'm liking this a lot so I want to pick up Shienryu on Saturn soon, is it a decent port? Appreciate it.
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
Re: STGT '11 Week 2 - Daioh! discussion.
Some buttons on some keyboards do that. You need to experiment with different key assignments -- try putting the buttons on the numpad.Bananamatic wrote:tried, had issues with the simultaneous button press limitations
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BulletMagnet
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Re: STGT '11 Week 2 - Daioh! discussion.
Shienryu is sort of a more "traditional" take on Daioh - the weapons are pretty much the same, but you can only collect/use one at a time (which in turn affects what type of bomb activates when you use one). Many of the areas and bosses are very similar, though enemies leave behind a bunch more scoring items than before. Overall a decent shmup, though not a personal favorite - supposedly the Saturn port is the most faithful to the arcade version (and unlike most others actually saves high scores) but doesn't have any of the extra trinkets found on the PS1 and PS2 versions.chempop wrote:Anyone able to briefly list the major differences between Daioh and Shienryu, or offer an opinion of which is better. I'm liking this a lot so I want to pick up Shienryu on Saturn soon, is it a decent port? Appreciate it.
Re: STGT '11 Week 2 - Daioh! discussion.
I use lightning for everyday use, missiles for toughies, and vulcan for when I want to maim instead of killdsheinem wrote:What is everyone's weapon of choice so far? I seem to be favoring the spread shot, though I quite like the lightning it just feels too slow at the lower levels. The weapons selection actually reminds me a little of the Raiden series...

I also use autofire on top of what the game gives you. It's good for lightning and missile, not so sure about vulcan. Lightning at least never seems slow to me.
I haven't quite figured out the damage capacities of the various bombs. It seems to go vulcan<lightning<missile, but I seem to get similar results, regardless. *shrug*
The freaks are rising through the floor.
Recommended XBLIG shmups.
Top 20 Doujin Shmups of ALL TIME.
Recommended XBLIG shmups.
Top 20 Doujin Shmups of ALL TIME.
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Mortificator
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Re: STGT '11 Week 2 - Daioh! discussion.
That's also what the original version of Daioh is like. There's a DIP that switches the game between the 2-button Japanese layout and the 6-button U.S. scheme.BulletMagnet wrote:Shienryu is sort of a more "traditional" take on Daioh - the weapons are pretty much the same, but you can only collect/use one at a time (which in turn affects what type of bomb activates when you use one).chempop wrote:Anyone able to briefly list the major differences between Daioh and Shienryu, or offer an opinion of which is better. I'm liking this a lot so I want to pick up Shienryu on Saturn soon, is it a decent port? Appreciate it.
I played Gekioh first, but after trying Daioh I immediately liked it more than its sequel/remake. I think I spent more time messing with Gekioh's bizarre alternate modes (these aren't in the arcade/Saturn "Shienryu" version) than the main game.
RegalSin wrote:You can't even drive across the country Naked anymore
Re: STGT '11 Week 2 - Daioh! discussion.
I took a look as to why I've been screwing up randomly trying to record an inp file when I noticed that the input lag becomes 4 while recording an inp instead of 3. Does anyone have a better solution to record with? That extra frame of lag on everything I do is really getting to me.
Re: STGT '11 Week 2 - Daioh! discussion.
I am enjoying the hell out of this one actually, allot of fun. Having the different weapons at all times is a real treat. Screw the sniper shots from behind though, that's some bull shit.

Re: STGT '11 Week 2 - Daioh! discussion.
stage 2 music reminds me of darius gaiden.
stage 4 feels like toaplan.
really great game.
stage 4 feels like toaplan.
really great game.
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burgerkingdiamond
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Re: STGT '11 Week 2 - Daioh! discussion.
-The second extend is at 1.5M right?
- How do you trigger the 1up during the level 1 boss? On two different runs a 1up has appeared when I was blowing up all the item boxes during the boss fight.
This game is pretty much frustrating the shit out of me. I'll have 10 crappy runs for every 1 decent one. This ratio is coming down though with practice.
It's by no means a bad game. It's like Raiden set to Fast Forward. Lost of sniper bullets coming right for your ass!
- How do you trigger the 1up during the level 1 boss? On two different runs a 1up has appeared when I was blowing up all the item boxes during the boss fight.
This game is pretty much frustrating the shit out of me. I'll have 10 crappy runs for every 1 decent one. This ratio is coming down though with practice.
It's by no means a bad game. It's like Raiden set to Fast Forward. Lost of sniper bullets coming right for your ass!
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
Re: STGT '11 Week 2 - Daioh! discussion.
Yep 2nd extend is at 1.5 Mil and then every Mil after that so(2.5, 3.5 mil, etc.)burgerkingdiamond wrote:-The second extend is at 1.5M right?
- How do you trigger the 1up during the level 1 boss? On two different runs a 1up has appeared when I was blowing up all the item boxes during the boss fight.
This game is pretty much frustrating the shit out of me. I'll have 10 crappy runs for every 1 decent one. This ratio is coming down though with practice.
It's by no means a bad game. It's like Raiden set to Fast Forward. Lost of sniper bullets coming right for your ass!
1ups and 2ups are completely random and rare. The only exception is the brown fist-o-cuffs thingy for a midboss on stage 5 which always releases a 1up when destroyed. I haven't had a single 1up appear outside of the scripted appearance yet.
On another note, stage 5 and 6 ruined me in all my runs today. I made it out alive of both of them into stage 7 at least but recovering on the red turret portion of stage 6 is a BITCH. 2nd loop is obnoxiously stupid with sniper shots from behind

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tinotormed
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Re: STGT '11 Week 2 - Daioh! discussion.
Since this month is 'Filipino Month' in our country, allow me to express my words in my very own language. English Translation is subtitled in 'Quote' in case you do not understand my language.
Grabe! May Raiden na pinaghalong sistema ng rangko sa Darius!
Grabe! May Raiden na pinaghalong sistema ng rangko sa Darius!
Damn! It's Raiden meets with Darius-like ranking system.
Re: STGT '11 Week 2 - Daioh! discussion.
Every time the stage 3 boss does his big pattern it reminds me of Psikyo. I really want to loop this game, hit stage 6 for the first time today.

1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
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drunkninja24
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Re: STGT '11 Week 2 - Daioh! discussion.
Only thing that I can say really bugs me in this game is the flicker. Hard to see where some shots are coming from at times because of it.
Re: STGT '11 Week 2 - Daioh! discussion.
I've only been killed by one invisible bullet so far, knock on wood.

1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
Re: STGT '11 Week 2 - Daioh! discussion.
Pro tip:
Getting a successful 1CC for 2 loops is not humanly possible. I just invincible'd my way through for fun to see how scary stage 12 and 13 are if you die. It becomes so horrifically difficult that you pretty much pray that you can get your 3 bombs to count and pray again that you can find a 4th along the way to get you to the next checkpoint before you die. How anyone can/has ever 1CC both loops is beyond me.
Getting a successful 1CC for 2 loops is not humanly possible. I just invincible'd my way through for fun to see how scary stage 12 and 13 are if you die. It becomes so horrifically difficult that you pretty much pray that you can get your 3 bombs to count and pray again that you can find a 4th along the way to get you to the next checkpoint before you die. How anyone can/has ever 1CC both loops is beyond me.
Re: STGT '11 Week 2 - Daioh! discussion.
Pro tip: You're not doing it right. : )
Re: STGT '11 Week 2 - Daioh! discussion.
...has anyone seriously ever 1CC this thing? I heard that the WR was 20 Mil or so but I don't see how thats possible to get that many points. I'm sure someone has but I would be thrilled to see footage of such a feat. I underestimated this game's 2nd loop as I've hit a wall to even get past stage 9.sikraiken wrote:Pro tip: You're not doing it right. : )
EDIT: inb4 Sikraiken 1CCs 2 loops. I just remembered the all he got on Parodius last week.
Re: STGT '11 Week 2 - Daioh! discussion.
try not picking up the yellow orbs
that kind of helps!
(OH GOD DROPPING ITEMS)
that kind of helps!
(OH GOD DROPPING ITEMS)
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unban shw
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Re: STGT '11 Week 2 - Daioh! discussion.
why? does picking up yellow orbs increase rank?Twiddle wrote:try not picking up the yellow orbs
that kind of helps!
(OH GOD DROPPING ITEMS)
Re: STGT '11 Week 2 - Daioh! discussion.
If you have such a problem with keyboard controls, why ARE you using a keyboard?
Re: STGT '11 Week 2 - Daioh! discussion.
Rather than trying not to pick up items, I've just found trying not the play the game leads to the best gameplay experience possible.Twiddle wrote:try not picking up the yellow orbs
that kind of helps!
(OH GOD DROPPING ITEMS)
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<RegalSin> we are supporting each other on our crotches
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O. Van Bruce
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Re: STGT '11 Week 2 - Daioh! discussion.
So shitty, I can't know where is my hitbox...
and all those cheap kill bullets are so...
I'm gonna suffer with this one.
and all those cheap kill bullets are so...
I'm gonna suffer with this one.
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burgerkingdiamond
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Re: STGT '11 Week 2 - Daioh! discussion.
I know what you mean, it's that classic Psikyo shotgun blast...Deca wrote:Every time the stage 3 boss does his big pattern it reminds me of Psikyo. I really want to loop this game, hit stage 6 for the first time today.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
Re: STGT '11 Week 2 - Daioh! discussion.
You're overlooking the difference between a 1CC and a 1LC. This game has downright abusive rank, you're expected to die occasionally to keep it playable.ResumeDPosition wrote:Pro tip:
Getting a successful 1CC for 2 loops is not humanly possible. I just invincible'd my way through for fun to see how scary stage 12 and 13 are if you die. It becomes so horrifically difficult that you pretty much pray that you can get your 3 bombs to count and pray again that you can find a 4th along the way to get you to the next checkpoint before you die. How anyone can/has ever 1CC both loops is beyond me.

1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
Re: STGT '11 Week 2 - Daioh! discussion.
Oh yea I know and have to accept that. I'm the kind of person that typically plays games that don't feature rank because I find it annoying when you get powered up and the enemies health goes up as well because of the rank. At least here the enemies don't get any more health as you power up but I wish the rank wasn't so malicious.Deca wrote:You're overlooking the difference between a 1CC and a 1LC. This game has downright abusive rank, you're expected to die occasionally to keep it playable.
Plus I was kind of pissed off last night with my lack of improvement compared to the last couple of days. Sloppy mistakes left and right and getting killed in stupid spots.
Re: STGT '11 Week 2 - Daioh! discussion.
Health does not increase with rank, actually.
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Bananamatic
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Re: STGT '11 Week 2 - Daioh! discussion.
I'm going to keep responding to every one of your posts until it causes you to go actually play the game and get points for our team.Bananamatic wrote: