STGT '11 Week 2 - Daioh! discussion.
Re: STGT '11 Week 2 - Daioh! discussion.
For everyone complaining about lag in Daioh, the game has 3 frames of lag, if you do some testing you see that frame advance sometimes give 3 frames sometimes 4 and the game definitely doesnt feel like 4 frames lag.
If you have shmupmame 3 you can compare with Gunbird which has 3 frames lag and i would say Daioh feels even better than Gunbird.
If you have shmupmame 3 you can compare with Gunbird which has 3 frames lag and i would say Daioh feels even better than Gunbird.
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burgerkingdiamond
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Re: STGT '11 Week 2 - Daioh! discussion.
I'm finding this game very unenjoyable.
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1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
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drunkninja24
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Re: STGT '11 Week 2 - Daioh! discussion.
I'm liking this so far, the lag doesn't really seem to be an issue for me. My only real problem is I just had a really good run, and decided to just credit feed and see what the rest of the stage I was on was like, only to see this game doesn't reset score when you continue
Though the score in the ones column seems to be indicative of continues used. Still...I would've liked to take that score down.

Re: STGT '11 Week 2 - Daioh! discussion.
Horrible, horrible game.
Next week I hope the game doesn't have checkpoints or rank.
Next week I hope the game doesn't have checkpoints or rank.
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Re: STGT '11 Week 2 - Daioh! discussion.
lol. I love how on a forum full of supposed shmup enthusiasts, almost every game is apparently shit 

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Bananamatic
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Re: STGT '11 Week 2 - Daioh! discussion.
if it ain't ketsui it ain't worth my timeParadigm wrote:lol. I love how on a forum full of supposed shmup enthusiasts, almost every game is apparently shit
Re: STGT '11 Week 2 - Daioh! discussion.
Everything I can see from Daioh looks positively awesome, IMO, even despite some stupidly devious and fast bullet "patterns". That and Gokujou, I'm sort of envious of this year's STGT participants 

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Bananamatic
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Re: STGT '11 Week 2 - Daioh! discussion.
Anyone else noticed that bosses 4,5,6 and 7 look almost the same, but they just get upgraded each time?
shame about the 6 button layout, this cripples us keyboard players a lot
shame about the 6 button layout, this cripples us keyboard players a lot
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Re: STGT '11 Week 2 - Daioh! discussion.
Bananamatic wrote:if it ain't ketsui it ain't worth my timeParadigm wrote:lol. I love how on a forum full of supposed shmup enthusiasts, almost every game is apparently shit
Ketsui is overrated. It's a good game, but it gets way too much praise.
Re: STGT '11 Week 2 - Daioh! discussion.
Try ZXC for shots, your least used at C (vulcan for me).Bananamatic wrote:shame about the 6 button layout, this cripples us keyboard players a lot
Lshift, Lctrl for bombs (I see no reason to use the missile bomb).
Or... ZXC for shots, Lshift + {Z,X,C} for bombs.
For people who have trouble with boss 1 on the last page, you can kill it before it gets off a shot by point blanking with missiles.

The freaks are rising through the floor.
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Recommended XBLIG shmups.
Top 20 Doujin Shmups of ALL TIME.
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Re: STGT '11 Week 2 - Daioh! discussion.
It's better to let the boss live for a while since you might miss on some items if you quick kill it.
Re: STGT '11 Week 2 - Daioh! discussion.
Directions go on the left, buttons go on the right. I am willing to kill to defend this.Moniker wrote:Try ZXC for shots, your least used at C (vulcan for me).Bananamatic wrote:shame about the 6 button layout, this cripples us keyboard players a lot
Lshift, Lctrl for bombs (I see no reason to use the missile bomb).
Or... ZXC for shots, Lshift + {Z,X,C} for bombs.
For people who have trouble with boss 1 on the last page, you can kill it before it gets off a shot by point blanking with missiles.
Re: STGT '11 Week 2 - Daioh! discussion.
You can still get a fair portion by continuing to fire after the stage clear screen comes up and the field fades to black. Just pick a side and go down a bit from the top, and you'll continue to pick up powerups until the next stage loads. Not as much as if you wait, but it works alright if you're willing to sacrifice a bit of score for a bunch of safety.Chaos Phoenixma wrote:It's better to let the boss live for a while since you might miss on some items if you quick kill it.
The freaks are rising through the floor.
Recommended XBLIG shmups.
Top 20 Doujin Shmups of ALL TIME.
Recommended XBLIG shmups.
Top 20 Doujin Shmups of ALL TIME.
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Bananamatic
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Re: STGT '11 Week 2 - Daioh! discussion.
done with this kusoge, it's simply unplayable on a keyboard
it's supposed to be a shmup, not a space station simulator
it's supposed to be a shmup, not a space station simulator
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Re: STGT '11 Week 2 - Daioh! discussion.
You have a 360, just map the stuff to that controller.
Or actually, don't play it.
Or actually, don't play it.
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Bananamatic
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Re: STGT '11 Week 2 - Daioh! discussion.
Don't got the wireless gaming receiver unfortunatelyChaos Phoenixma wrote:You have a 360, just map the stuff to that controller.
Or actually, don't play it.
Re: STGT '11 Week 2 - Daioh! discussion.
no you're notBananamatic wrote:done with this kusoge
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Bananamatic
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Re: STGT '11 Week 2 - Daioh! discussion.
I got to stage 6
Stage 6 is imfuckingpossible with a keyboard
therefore I AM DONE
Stage 6 is imfuckingpossible with a keyboard
therefore I AM DONE
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drunkninja24
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Re: STGT '11 Week 2 - Daioh! discussion.
What exactly is it about being a 6-button game that makes it hard to play on a keyboard? Tried it myself just now, and it didn't seem that bad to me....
Re: STGT '11 Week 2 - Daioh! discussion.
Looped it with keyboard ages ago (yesterday).
Learn2keyboard
Learn2keyboard
Re: STGT '11 Week 2 - Daioh! discussion.
lame-ass excusesBananamatic wrote:I got to stage 6
Stage 6 is imfuckingpossible with a keyboard
therefore I AM DONE
Re: STGT '11 Week 2 - Daioh! discussion.
This is what I would call the hardest stage to recover on but seriously if you know how to quickly take out all the little mid-bosses and bigger enemies closer to the boss even when powered down, then the stage becomes that more manageable. The hardest part to me is probably dying before the red moving turrets and retaining lives/bombs only on slightly lowered rank compared to the 1st death on this part. I find that the missiles fully powered up help a lot here.Bananamatic wrote:I got to stage 6
Stage 6 is imfuckingpossible with a keyboard
therefore I AM DONE
Re: STGT '11 Week 2 - Daioh! discussion.
ASDZXC, just swap the type 1 and 3 bombs so that type 1 is on C. You're holding S most of the time, you can easily rest a finger on C for panic bombing. Just switch the finger over to X during boss fights. Type 3 bombs are only really useful for really deliberate quick destruction of things, so you don't really need it accessible as panic button.

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Obiwanshinobi
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Re: STGT '11 Week 2 - Daioh! discussion.
Considering you don't have to press multiple fire buttons at once, I'm surprised six buttons is too many to handle for some. In most first person shooters you have at least six buttons to take care of and jumping while pressing diagonals isn't uncommon.
Where I find keyboard insufficient for the job are games like Super Metroid, but this? Come on now. Even Metal Gear Solid is pretty playable with the default control scheme of the PC port.
Where I find keyboard insufficient for the job are games like Super Metroid, but this? Come on now. Even Metal Gear Solid is pretty playable with the default control scheme of the PC port.
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Bananamatic
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Re: STGT '11 Week 2 - Daioh! discussion.
I find keyboard insufficient for anything that isn't a 2D game or fpsObiwanshinobi wrote:Considering you don't have to press multiple fire buttons at once, I'm surprised six buttons is too many to handle for some. In most first person shooters you have at least six buttons to take care of and jumping while pressing diagonals isn't uncommon.
Where I find keyboard insufficient for the job are games like Super Metroid, but this? Come on now. Even Metal Gear Solid is pretty playable with the default control scheme of the PC port.
plus I've been using this weird hand positioning for 2 years now where I have my right hand over my left hand because I am left handed(and spent 98% of shmup time playing 2 button games)
Re: STGT '11 Week 2 - Daioh! discussion.
^what.
how do you play? on a keyboard, there should be no reason to play with hands crossing over each other. do you play with arrow keys?
how do you play? on a keyboard, there should be no reason to play with hands crossing over each other. do you play with arrow keys?
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Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Re: STGT '11 Week 2 - Daioh! discussion.
So, what bombs are recommended? I use the circularly expanding one (for personal protection, but it does some damage as well) along with the short range bomb. Is that laser bomb any good? Also only use the electric and rocket weapons. But I'd like to know if the laser weapon is worth trading away the short range for?

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Bananamatic
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Re: STGT '11 Week 2 - Daioh! discussion.
yeah
blame touhou for it
blame touhou for it
Re: STGT '11 Week 2 - Daioh! discussion.
just bind your buttons to some letter keys.Bananamatic wrote:yeah
blame touhou for it
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Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
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Bananamatic
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Re: STGT '11 Week 2 - Daioh! discussion.
tried, had issues with the simultaneous button press limitations