STGT '11 Week 2 - Daioh! discussion.

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
nimitz
Posts: 875
Joined: Thu Jan 10, 2008 5:05 am
Location: Québec

Re: STGT '11 Week 2 - Daioh! discussion.

Post by nimitz »

For everyone complaining about lag in Daioh, the game has 3 frames of lag, if you do some testing you see that frame advance sometimes give 3 frames sometimes 4 and the game definitely doesnt feel like 4 frames lag.

If you have shmupmame 3 you can compare with Gunbird which has 3 frames lag and i would say Daioh feels even better than Gunbird.
User avatar
burgerkingdiamond
Posts: 1571
Joined: Wed Oct 06, 2010 9:56 pm
Location: Virginia, USA

Re: STGT '11 Week 2 - Daioh! discussion.

Post by burgerkingdiamond »

I'm finding this game very unenjoyable.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
User avatar
drunkninja24
Posts: 1802
Joined: Thu Oct 01, 2009 3:27 am
Location: MO

Re: STGT '11 Week 2 - Daioh! discussion.

Post by drunkninja24 »

I'm liking this so far, the lag doesn't really seem to be an issue for me. My only real problem is I just had a really good run, and decided to just credit feed and see what the rest of the stage I was on was like, only to see this game doesn't reset score when you continue :evil: Though the score in the ones column seems to be indicative of continues used. Still...I would've liked to take that score down.
User avatar
Illyrian
Posts: 1543
Joined: Wed Jun 15, 2011 5:53 pm
Location: London

Re: STGT '11 Week 2 - Daioh! discussion.

Post by Illyrian »

Horrible, horrible game.

Next week I hope the game doesn't have checkpoints or rank.
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
Paradigm
Banned User
Posts: 405
Joined: Sat Nov 21, 2009 12:19 am

Re: STGT '11 Week 2 - Daioh! discussion.

Post by Paradigm »

lol. I love how on a forum full of supposed shmup enthusiasts, almost every game is apparently shit :roll:
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: STGT '11 Week 2 - Daioh! discussion.

Post by Bananamatic »

Paradigm wrote:lol. I love how on a forum full of supposed shmup enthusiasts, almost every game is apparently shit :roll:
if it ain't ketsui it ain't worth my time
User avatar
Sumez
Posts: 8818
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: STGT '11 Week 2 - Daioh! discussion.

Post by Sumez »

Everything I can see from Daioh looks positively awesome, IMO, even despite some stupidly devious and fast bullet "patterns". That and Gokujou, I'm sort of envious of this year's STGT participants :)
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: STGT '11 Week 2 - Daioh! discussion.

Post by Bananamatic »

Anyone else noticed that bosses 4,5,6 and 7 look almost the same, but they just get upgraded each time?

shame about the 6 button layout, this cripples us keyboard players a lot
Chaos Phoenixma
Posts: 1304
Joined: Thu Jan 06, 2011 7:12 pm

Re: STGT '11 Week 2 - Daioh! discussion.

Post by Chaos Phoenixma »

Bananamatic wrote:
Paradigm wrote:lol. I love how on a forum full of supposed shmup enthusiasts, almost every game is apparently shit :roll:
if it ain't ketsui it ain't worth my time

Ketsui is overrated. It's a good game, but it gets way too much praise.
User avatar
Moniker
Posts: 2149
Joined: Fri May 27, 2011 3:28 pm

Re: STGT '11 Week 2 - Daioh! discussion.

Post by Moniker »

Bananamatic wrote:shame about the 6 button layout, this cripples us keyboard players a lot
Try ZXC for shots, your least used at C (vulcan for me).
Lshift, Lctrl for bombs (I see no reason to use the missile bomb).

Or... ZXC for shots, Lshift + {Z,X,C} for bombs.

For people who have trouble with boss 1 on the last page, you can kill it before it gets off a shot by point blanking with missiles. :D
The freaks are rising through the floor.
Recommended XBLIG shmups.
Top 20 Doujin Shmups of ALL TIME.
Chaos Phoenixma
Posts: 1304
Joined: Thu Jan 06, 2011 7:12 pm

Re: STGT '11 Week 2 - Daioh! discussion.

Post by Chaos Phoenixma »

It's better to let the boss live for a while since you might miss on some items if you quick kill it.
captpain
Posts: 1783
Joined: Wed Jul 23, 2008 6:23 am

Re: STGT '11 Week 2 - Daioh! discussion.

Post by captpain »

Moniker wrote:
Bananamatic wrote:shame about the 6 button layout, this cripples us keyboard players a lot
Try ZXC for shots, your least used at C (vulcan for me).
Lshift, Lctrl for bombs (I see no reason to use the missile bomb).

Or... ZXC for shots, Lshift + {Z,X,C} for bombs.

For people who have trouble with boss 1 on the last page, you can kill it before it gets off a shot by point blanking with missiles. :D
Directions go on the left, buttons go on the right. I am willing to kill to defend this.
User avatar
Moniker
Posts: 2149
Joined: Fri May 27, 2011 3:28 pm

Re: STGT '11 Week 2 - Daioh! discussion.

Post by Moniker »

Chaos Phoenixma wrote:It's better to let the boss live for a while since you might miss on some items if you quick kill it.
You can still get a fair portion by continuing to fire after the stage clear screen comes up and the field fades to black. Just pick a side and go down a bit from the top, and you'll continue to pick up powerups until the next stage loads. Not as much as if you wait, but it works alright if you're willing to sacrifice a bit of score for a bunch of safety.
The freaks are rising through the floor.
Recommended XBLIG shmups.
Top 20 Doujin Shmups of ALL TIME.
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: STGT '11 Week 2 - Daioh! discussion.

Post by Bananamatic »

done with this kusoge, it's simply unplayable on a keyboard

it's supposed to be a shmup, not a space station simulator
Chaos Phoenixma
Posts: 1304
Joined: Thu Jan 06, 2011 7:12 pm

Re: STGT '11 Week 2 - Daioh! discussion.

Post by Chaos Phoenixma »

You have a 360, just map the stuff to that controller.

Or actually, don't play it.
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: STGT '11 Week 2 - Daioh! discussion.

Post by Bananamatic »

Chaos Phoenixma wrote:You have a 360, just map the stuff to that controller.

Or actually, don't play it.
Don't got the wireless gaming receiver unfortunately
captpain
Posts: 1783
Joined: Wed Jul 23, 2008 6:23 am

Re: STGT '11 Week 2 - Daioh! discussion.

Post by captpain »

Bananamatic wrote:done with this kusoge
no you're not
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: STGT '11 Week 2 - Daioh! discussion.

Post by Bananamatic »

I got to stage 6

Stage 6 is imfuckingpossible with a keyboard

therefore I AM DONE
User avatar
drunkninja24
Posts: 1802
Joined: Thu Oct 01, 2009 3:27 am
Location: MO

Re: STGT '11 Week 2 - Daioh! discussion.

Post by drunkninja24 »

What exactly is it about being a 6-button game that makes it hard to play on a keyboard? Tried it myself just now, and it didn't seem that bad to me....
Erppo
Posts: 1146
Joined: Sun Jan 09, 2011 8:33 pm
Location: Finland

Re: STGT '11 Week 2 - Daioh! discussion.

Post by Erppo »

Looped it with keyboard ages ago (yesterday).

Learn2keyboard
Image
captpain
Posts: 1783
Joined: Wed Jul 23, 2008 6:23 am

Re: STGT '11 Week 2 - Daioh! discussion.

Post by captpain »

Bananamatic wrote:I got to stage 6

Stage 6 is imfuckingpossible with a keyboard

therefore I AM DONE
lame-ass excuses
User avatar
Emuser
Posts: 746
Joined: Wed Sep 24, 2008 5:48 pm

Re: STGT '11 Week 2 - Daioh! discussion.

Post by Emuser »

Bananamatic wrote:I got to stage 6

Stage 6 is imfuckingpossible with a keyboard

therefore I AM DONE
This is what I would call the hardest stage to recover on but seriously if you know how to quickly take out all the little mid-bosses and bigger enemies closer to the boss even when powered down, then the stage becomes that more manageable. The hardest part to me is probably dying before the red moving turrets and retaining lives/bombs only on slightly lowered rank compared to the 1st death on this part. I find that the missiles fully powered up help a lot here.
User avatar
Deca
Posts: 1250
Joined: Tue Jul 06, 2010 3:27 am
Location: Ann Arbor, Michigan

Re: STGT '11 Week 2 - Daioh! discussion.

Post by Deca »

ASDZXC, just swap the type 1 and 3 bombs so that type 1 is on C. You're holding S most of the time, you can easily rest a finger on C for panic bombing. Just switch the finger over to X during boss fights. Type 3 bombs are only really useful for really deliberate quick destruction of things, so you don't really need it accessible as panic button.
Image
1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
User avatar
Obiwanshinobi
Posts: 7470
Joined: Sun Jul 26, 2009 1:14 am

Re: STGT '11 Week 2 - Daioh! discussion.

Post by Obiwanshinobi »

Considering you don't have to press multiple fire buttons at once, I'm surprised six buttons is too many to handle for some. In most first person shooters you have at least six buttons to take care of and jumping while pressing diagonals isn't uncommon.
Where I find keyboard insufficient for the job are games like Super Metroid, but this? Come on now. Even Metal Gear Solid is pretty playable with the default control scheme of the PC port.
The rear gate is closed down
The way out is cut off

Image
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: STGT '11 Week 2 - Daioh! discussion.

Post by Bananamatic »

Obiwanshinobi wrote:Considering you don't have to press multiple fire buttons at once, I'm surprised six buttons is too many to handle for some. In most first person shooters you have at least six buttons to take care of and jumping while pressing diagonals isn't uncommon.
Where I find keyboard insufficient for the job are games like Super Metroid, but this? Come on now. Even Metal Gear Solid is pretty playable with the default control scheme of the PC port.
I find keyboard insufficient for anything that isn't a 2D game or fps

plus I've been using this weird hand positioning for 2 years now where I have my right hand over my left hand because I am left handed(and spent 98% of shmup time playing 2 button games)
User avatar
ryu
Posts: 2190
Joined: Mon May 31, 2010 6:43 pm
Contact:

Re: STGT '11 Week 2 - Daioh! discussion.

Post by ryu »

^what.

how do you play? on a keyboard, there should be no reason to play with hands crossing over each other. do you play with arrow keys?
blog - scores - collection
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
User avatar
emphatic
Posts: 7988
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: STGT '11 Week 2 - Daioh! discussion.

Post by emphatic »

So, what bombs are recommended? I use the circularly expanding one (for personal protection, but it does some damage as well) along with the short range bomb. Is that laser bomb any good? Also only use the electric and rocket weapons. But I'd like to know if the laser weapon is worth trading away the short range for?
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: STGT '11 Week 2 - Daioh! discussion.

Post by Bananamatic »

yeah

blame touhou for it
User avatar
ryu
Posts: 2190
Joined: Mon May 31, 2010 6:43 pm
Contact:

Re: STGT '11 Week 2 - Daioh! discussion.

Post by ryu »

Bananamatic wrote:yeah

blame touhou for it
just bind your buttons to some letter keys.
blog - scores - collection
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: STGT '11 Week 2 - Daioh! discussion.

Post by Bananamatic »

tried, had issues with the simultaneous button press limitations
Post Reply