The longevity of videogame hardware.

A place where you can chat about anything that isn't to do with games!
User avatar
TransatlanticFoe
Posts: 1869
Joined: Mon Jan 24, 2011 11:06 pm
Location: UK

Re: The longevity of videogame hardware.

Post by TransatlanticFoe »

ZOM wrote:I really never understood how a consumer can support the shit that's going on with digital distribution, and yet there are many that do.
See, I reckon you've answered your own question there. Consumer. That's what people do now, they consume media - be it TV, film, music or games. It's about getting it done and moving on to the next one - look at all the retail space for pre-owned games. It's because a) people aren't interested in a game once it's completed b) people are interested in saving a couple of quid on a pre-owned game because they'll trade it back in once they've done with it. Woo, 100% complete with all achievements - now let's use it to get £15 off the new CoD... which I'll trade in against something else once I've 100%ed that with 94th level prestige, yippee!

The model, which we are moving towards with "the cloud" and already have to an extent with PC gaming, is about consumption rather than ownership. You already have it with things like Spotify - listen to whatever music (within the confines of the library) you like, whenever and wherever you like for a monthly fee... but it's not yours. You can only have it as long as the service is there. We saw with the Playstation Network outage of less than a month that people are already tragically dependent on this sort of thing and go mental when it goes down. Imagine if that was the only way to play games - bit of a serious flaw, that.

If everything heads that way, then the only way for future generations to enjoy the games would be if the system continues to propagate them - or through "piracy" making available a game which no-one has an interest in re-publishing (why does that sound familiar....).
User avatar
xbl0x180
Posts: 2117
Joined: Mon Jul 04, 2011 5:28 pm

Re: The longevity of videogame hardware.

Post by xbl0x180 »

And members here get seriously pissed when I tell them I discourage other gamers from buying into game-on-demand. You'd think I insulted their mothers 8)

Off topic: this new way of "consuming" media has at times made me reconsider the notion of "collecting." I collect videos, music cds, books, and video games (to a certain extent). I sometimes want to revisit some things, so I like having some stuff around; people don't seem to do that - they just move on to the next thing as soon as they're done with the last thing. By extension, gone are the days when a niche hobby had its defined experts. Nowadays, people just do a Google search and in a few seconds comes a stream of knowledge that would've taken years to compile back in the day. How would a random person be able to tell an expert from a novice? If I were to talk to other gamers who aren't into shoot-'em-ups, I might seem "knowledgeable" on the subject, although in reality I'd be at the bottom of the totem pole when it came to real knowledge and expertise. Same goes for music records, film buffs, and book clubs...

http://www.wired.com/magazine/2010/12/f ... ture/all/1
User avatar
Shatterhand
Posts: 4097
Joined: Wed Jan 26, 2005 3:01 am
Location: Rio de Janeiro - Brazil
Contact:

Re: The longevity of videogame hardware.

Post by Shatterhand »

listen to whatever music (within the confines of the library) you like, whenever and wherever you like for a monthly fee
Funny, last week I read an interview with an EA Exec saying that would probably the future for gaming industry. You pay a monthly fee and play whatever you want to play.
Image
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: The longevity of videogame hardware.

Post by BPzeBanshee »

ChurchOfSolipsism wrote:
BPzeBanshee wrote:My first Xbox started ceasing to read certain Xbox games, then all Xbox games, then DVDs at which point it was useless and I sold it to get a Game Boy Advance SP.
Did anybody else catch that...
What's wrong with my statement?
User avatar
ChurchOfSolipsism
Posts: 1207
Joined: Thu Sep 25, 2008 12:12 am

Re: The longevity of videogame hardware.

Post by ChurchOfSolipsism »

BPzeBanshee wrote:
ChurchOfSolipsism wrote:
BPzeBanshee wrote:My first Xbox started ceasing to read certain Xbox games, then all Xbox games, then DVDs at which point it was useless and I sold it to get a Game Boy Advance SP.
Did anybody else catch that...
What's wrong with my statement?
You sold a totally useless Xbox to somebody else? :lol:
BIL wrote: Sun Jun 02, 2024 11:01 pm Imagine a spilled cup of coffee totalling your dick and balls in one shot, sounds like the setup to a Death Wish sequel.
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: The longevity of videogame hardware.

Post by BPzeBanshee »

ChurchOfSolipsism wrote: You sold a totally useless Xbox to somebody else? :lol:
To be precise I traded it in to EBGames (when they still called themselves Electronics Boutique) and with the gimmick tradein system they had I got a GBA SP with Pokemon Sapphire.

They were okay with it and they overprice shit all the time so smiles all around I guess. :lol:
User avatar
Jeneki
Posts: 2633
Joined: Wed Aug 12, 2009 4:56 pm
Location: Minnesota, USA

Re: The longevity of videogame hardware.

Post by Jeneki »

I've had the worst luck with NEC consoles.

Turbografx-16 1: Controller port stopped working
Turbografx-16 2: Video output stopped working (however I plugged it into the CD attachment and use the video output on that and it works)
TurboDuo 1: Stopped turning on, doesn't work at all
TurboDuo 2: Still works ok
PC-Engine Core Grafx II: Still works ok

Two out of five have no problems. What's really frustrating is the U.S.A. model Turbografx-16, which has the RF shield soldered directly to the motherboard, making minor repair a royal pain.

Other than that, I've got two NES' that needed the cartridge slot replaced, one Sega Master System with a flaky cartridge slot (not sure if anyone makes replacements for this), one Sega CD that completely stopped turning on, one PS1 that needed the drive motor replaced, one PS2 that needed the drive motor replaced, and one 360 with RROD.
Typos caused by cat on keyboard.
Post Reply