RSG publish DDP Resurrection in Europe
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
I seriously cannot believe there is such a "outrage" over this DLC.
First off its DLC thats actually worth paying a buck for new mode new ost which can be used for any other mode after purchase. Hell the Japanese were forced to pay DLC for all of their games and you dont see them being whiny little pricks about it.
First off its DLC thats actually worth paying a buck for new mode new ost which can be used for any other mode after purchase. Hell the Japanese were forced to pay DLC for all of their games and you dont see them being whiny little pricks about it.
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StarCreator
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
I normally see things eye to eye with ISeeThings here, but I have to disagree on his value assessment of the package - DFK with the base 1.5, Arrange A, and Arrange B modes is already as much content as Deathsmiles NA/PAL, and a great deal more content than we saw included in most of the PS2 era ports (let alone PS1). The way I see it, you're getting more than the standard package for a bargain price if RSG can price this the same as DS (being effectively the same amount of content) while at the same time paving the way for consumers to add even more content for less than the cost of a second retail package - something that was impossible in the PS2 era, of course.
If that still doesn't make it worth his money, that's his call, but I'm just not seeing it.
If that still doesn't make it worth his money, that's his call, but I'm just not seeing it.
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BPzeBanshee
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
A question for torisuRSG:
This is probably too early to ask but are you able to confirm whether the game will be distributed via JB Hifi for the Australia are like Deathsmiles was?
This is probably too early to ask but are you able to confirm whether the game will be distributed via JB Hifi for the Australia are like Deathsmiles was?
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
I am just so grateful to Rising Star Games and CAVE. We are very lucky in Europe to get any Japanese Shooting Games. I am sorry some of you are not happy with what we are getting. The game comes out in November so if your not happy i guess you could email CAVE/RSG. I am very happy with what we are getting.
Gamertag: Alfred Saxon
Arcade: ENG
Arcade: ENG
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Sorry - to be clear, the 1.51 will be priced as low as we can. I'm not sure there has been firm decision about the Black Label pricing yet.DrTrouserPlank wrote:Do remember that if Black label is paid-for DLC, as Torisu said, it's pricing will be as low as they can make it.
I don't know what they charged for the BL content on the JP Live marketplace, but there's no way they'd try to release black label for something like 1200 points like they did with Futari. It would only sell to the manic hardcore crowd in Europe and that is a fairly small number of people. RSG have to (in order for this sort of game to make commercial sense for them) seek to please and attract more casual sales as well, and selling fairly expensive DLC for a niche game won't make them much money.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
There's numerous reasons; most rather unexciting ones to do with administration, T&Cs and the small print in contracts between distributors, retailers, publishers, developers, platforms holders, legal teams and so on. And there's how much Cave want to release in one hit. There's the fact money does need to be made because despite games being a creative endeavor, to see mass release they are a hugely expensive creative endeavor. There's marketing and all sorts of other things people understandably view cynically. All these thing are pretty dull, but they mean we get access to games. There's lots more too behind the scenes.IseeThings wrote:There is absolutely no reason they couldn't have put that content on the disc, as part of the regular release.
And loads we don't know. Maybe Cave have a compilation disk planned for a few years time or something that will have some extra modes (I just made that up, by the way. I know nothing of such a thing).
With DFK PAL we got a bloody great game available to buy on European high streets, published by a publisher that really does care and puts loads of effort in to listen to us core fans (Deathsmiles slowdown, remember!

At least most of us are being very positive! RSG have taken a commercial risk (slightly less risky thanks to Deathsmiles' release) and in doing so made it significantly cheaper, easier and more convenient to play an awesome game that not long ago meant an expensive import, and just before that, buying a PCB!
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Aliquantic
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Agreed, and so far every Western release has been cheaper than the Japanese ones, even before taking into account shipping, markup and customs (let alone the added cost of a Japanese 360), especially for us Europeans... DLC is a little bit annoying (see Irem on PSN recently) sure, but you can still use it on other consoles through Live if you want to loan it or just skip it altogether, 1.5 is the better game anywayAlfred wrote:I am just so grateful to Rising Star Games and CAVE. We are very lucky in Europe to get any Japanese Shooting Games. I am sorry some of you are not happy with what we are getting. The game comes out in November so if your not happy i guess you could email CAVE/RSG. I am very happy with what we are getting.

Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
To be fair, the Japanese don't have to wait 12 months after another country has already been playing the game(s).Zeron wrote:I seriously cannot believe there is such a "outrage" over this DLC.
First off its DLC thats actually worth paying a buck for new mode new ost which can be used for any other mode after purchase. Hell the Japanese were forced to pay DLC for all of their games and you dont see them being whiny little pricks about it.
If I was a PAL owner, I'd be all over these releases, but I would not be happy at all that BL Arrange is apparrently still up in the air with no guarantee of release. It's shit like that that gives most of us little option but to buy a Japanese console.
As for some of it being DLC - live with it, it's here to stay. Given that the cost of the PAL version + all associated DLC will still run you cheaper than had you just bought the vanilla 1.5 JPN retail release, there isn't much to moan about IMO.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
True - I'm sure that if we want Ketsuipachi DLC, it's Cave that need to be pestered, not RSG.BPzeBanshee wrote: Hopefully we can get Ketsuipachi as DLC or some kind of cheap bonus material. People have been requesting it in nearly the same sentence as DFK since Rising Star Games released Deathsmiles (and possibly earlier still) and it'd be a massive cock-up for Cave/Rising Star to ignore it all along.
I hope they will realize that what will require relatively few working hours for a couple of programmers could result in additional profit and even more happy Europeans.
Personally I have no problem with this release, I am overjoyed and don't mind the fact that BL is DLC.
I DO prefer to have my games on physical media, but regarding the prices, money is no object here.
Last edited by Sumez on Fri Jul 29, 2011 12:02 pm, edited 1 time in total.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
bcass wrote:To be fair, the Japanese don't have to wait 12 months after another country has already been playing the game(s).Zeron wrote:I seriously cannot believe there is such a "outrage" over this DLC.
First off its DLC thats actually worth paying a buck for new mode new ost which can be used for any other mode after purchase. Hell the Japanese were forced to pay DLC for all of their games and you dont see them being whiny little pricks about it.
.
Yeah but they have to pay full price for them not budget price release.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Depends how long they're willing to wait for them. Some of the Cave ports have plummeted in price not long after release.
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
This is a good point too. There are certainly cases of DLC limiting disk content but not always and even overall we probably have MORE content this gen thanks to DLC so it's more like a few games or a few publishers giving DLC a bad name rather than DLC being inherently "bad".StarCreator wrote:I normally see things eye to eye with ISeeThings here, but I have to disagree on his value assessment of the package - DFK with the base 1.5, Arrange A, and Arrange B modes is already as much content as Deathsmiles NA/PAL, and a great deal more content than we saw included in most of the PS2 era ports (let alone PS1). The way I see it, you're getting more than the standard package for a bargain price if RSG can price this the same as DS (being effectively the same amount of content) while at the same time paving the way for consumers to add even more content for less than the cost of a second retail package - something that was impossible in the PS2 era, of course.
If that still doesn't make it worth his money, that's his call, but I'm just not seeing it.
If this was a PS2 release you'd probably have the same amount of content on that disk that's on this disk but we no longer have to limit ourselves. Plus we'll probably have more achievements this way unlike JP DeathSmiles vs NA/PAL DeathSmiles
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Why do you care how many achievements there are?
Here's one for you: 1cc the game.
Here's one for you: 1cc the game.
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
ok you're probably a troll but they didn't rip anything obviously and even if they did what does it matter really when it's a fucking miracle that we're even getting something like this in the first placeIseeThings wrote:Part of what problem? I've stated I'm not pirating it. I just won't be playing it. I don't own a modded Xbox to pirate it even if I wanted to.thrillrida wrote:is your name kane garland![]()
buy the game or don't buy the game but don't pretend that you're taking a noble stand when you're absolutely part of the problem
Produce something I want to buy, and I'll buy it, devalue it by ripping half of the experience out into DLC, and I won't. It really is that simple.
If I was pirating the game this wouldn't bother me one bit and I'd have no reason to complain, but I'm not, and it does annoy me.
which is why it would be totally understandable if they did do what you're saying but they're not because this release is identical to the DFK 1.5 that JP xboxers recieved. only you won't have to pay $80 for it
JP xboxers also received a ketsupachi/black label disk sold for about $50. that we'll probably receive in pieces of DLC, most definitely significantly cheaper than $50. it's a bonus on top of an already-complete package but don't buy it if you don't want it, just stfu with your entitled bullshit
now make it region-free plz
gives me more goals to shoot for, makes it more replayableSumez wrote:Why do you care how many achievements there are?
Here's one for you: 1cc the game.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
There are far tougher achievements in the game than simply get an SCC. Hell, many of the achievements are designed like stepping stones towards getting the 2-all (both tsujou and ura).Sumez wrote:Why do you care how many achievements there are?
Here's one for you: 1cc the game.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Archivements are ridiculous in shooters you get 90% of them just going for a 1cc then the remaining ones are the pointless ones like Creditspam the game 10 times etc.
I hope you do a article about DFK PAL Spadgy outside of Siliconera and Eurogamer I have not seen any coverage on this whatsoever gotta spread the word.
Preorders
http://www.amazon.co.uk/Dodonpachi-Resu ... 831&sr=8-6
http://www.play.com/Search.html?searcht ... dodonpachi
I hope you do a article about DFK PAL Spadgy outside of Siliconera and Eurogamer I have not seen any coverage on this whatsoever gotta spread the word.
Preorders
http://www.amazon.co.uk/Dodonpachi-Resu ... 831&sr=8-6
http://www.play.com/Search.html?searcht ... dodonpachi
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Klatrymadon
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Thanks for the heads-up, chap; preordered. Feels good to know this release is more or less a guaranteed winner. Cheers, RSG!
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Arrange A and Black Label are off the hook. You guys are gonna love this 

Facebook is for handbag users.
XBox Live Name: Katbizkitz
XBox Live Name: Katbizkitz
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Please be region free or a US release. Been drooling over this one for three months now and I bet I'm not the only one stateside doing so.
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Aliquantic
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
While all STGs have at least a majority of pointless achievements, a few do have some very decent ones like Deathsmiles's progression of clear/1cc/100m/200m/300m (and then a huge jump to TLB territory), or DFKBL itself in the retail version with its scoring achievements and other stepping stones. It's certainly something to aim for if nothing else, and you could have a more gradual curve to encourage people to go for achievements, rather than the usual "70% trivial or grind, 20% 1cc, 10% TLB insanity" approach.Zeron wrote:Archivements are ridiculous in shooters you get 90% of them just going for a 1cc then the remaining ones are the pointless ones like Creditspam the game 10 times etc.
RSG did an excellent job with the DS manual by explaining the two goals of 1ccing and scoring and how to get to them, and hopefully the DFK one will be just as good... of course most people still won't really try and the DS leaderboards are filled with bad credit feeds, but at least those who are interested or could be should have something

Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Can you upload your "score" if you continue?Aliquantic wrote:While all STGs have at least a majority of pointless achievements, a few do have some very decent ones like Deathsmiles's progression of clear/1cc/100m/200m/300m (and then a huge jump to TLB territory), or DFKBL itself in the retail version with its scoring achievements and other stepping stones. It's certainly something to aim for if nothing else, and you could have a more gradual curve to encourage people to go for achievements, rather than the usual "70% trivial or grind, 20% 1cc, 10% TLB insanity" approach.Zeron wrote:Archivements are ridiculous in shooters you get 90% of them just going for a 1cc then the remaining ones are the pointless ones like Creditspam the game 10 times etc.
RSG did an excellent job with the DS manual by explaining the two goals of 1ccing and scoring and how to get to them, and hopefully the DFK one will be just as good... of course most people still won't really try and the DS leaderboards are filled with bad credit feeds, but at least those who are interested or could be should have something
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
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Aliquantic
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Some of the Cave games allow you to upload a score after continuing, yes, including DS and Espgaluda 2 for sure, possibly DFK as well since it uses the same engine as Espgaluda 2. As far as I know it's your best score that goes up, and it's pretty handy to finish your run for training purposes and still upload your score. Of course your score is reset after each continue, so it's not going to push you higher up on the leaderboard 

Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
The leaderboard entries indicate how many continues have been used to obtain each score IIRC.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Other then the games that use the last digit thing?bcass wrote:The leaderboard entries indicate how many continues have been used to obtain each score IIRC.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
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Aliquantic
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Yes the leaderboards have a separate Continues field, and you couldn't use the last digit since only your best (or least worst most of the time) score goes up. We're pretty far off topic now though, sorry 

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TrevHead (TVR)
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
I just wanting to chime in and say Thank You to RSG for localising the Cave game I most wanted. Even though I want to play ketsuipachi I wouldnt look a gift horse in the mouth.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Does the 360 DFK port still retain attract modes?
I like leaving my stuff on without a risk for a burn in.
I like leaving my stuff on without a risk for a burn in.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
This from Play.com - maybe you've all read it somewhere else - for those who haven't.
# Xbox 360 only features: Now players can experience Dodonpachi Resurrection the way it was intended, for arcades. Challenge the complex scoring system of Arcade mode in full HD resolution with an arcade stick or Xbox 360 controller.
# An AI that adapts to the player: Dodonpachi Resurrection for Xbox 360 features a remixed mode "Arrange B" which adjusts itself according to the user's play style. With every play-through, bullets increase or decrease according to skill. With each clear, enemies get harder to kill and more bullets fill the screen, on the other hand giving incredible scoring opportunities. The only stop to this progression is the skill of the player him or herself.
# A tribute to a classic: Exclusive to the console release, "Arrange A" is the second remixed mode included with "Resurrection", which borrows some of the gameplay mechanics of PS2 shooter classic and prequel "Daioujou" for a massive challenge
# Online scoreboards and replays: Dodonpachi Resurrection features online scoreboards and replays to let you compare your scores to friends as well as the best of the best. Online score sharing is a huge step over the PS2 days and conveys the relevance of point¿based games much better than any offline console has ever done.
# Arcade mode: A faithful port of the arcade classic. Fight through the bullets to put an end to NEXY's nefarious plot
# Slowdown, integral to the dodging experience, reproduced for fans of the arcade. A faithful port of the arcade version
# Includes a fully-featured Triangle mode for boosting your high score and getting past tough bosses
# A tribute to Daioujou:
# Bringing back the original ship from Dodonpachi Daioujou, this mode allows players to use their "hyper" to slow down bullets and earn lots of points.
# Featuring an original game system designed by the godfather of CAVE games himself, Tsuneki Ikeda
# Endless progression:
# Revamped Game System
# Revamped Scoring
# Game scales its difficulty to player ability. Die a few times and watch the bullet count drop. Clear the game a few times and watch enemies get stronger, and the bullet count climb.
# The more you play, the harder it gets!
# Download other player's replays to see how the system has adapted to their styles.
# Deluxe edition:
# Included in the Japanese limited edition is a Remix Album by "Resonator", a veteran game music unit from Japan
Wow, Ikeda gets a mention.
# Xbox 360 only features: Now players can experience Dodonpachi Resurrection the way it was intended, for arcades. Challenge the complex scoring system of Arcade mode in full HD resolution with an arcade stick or Xbox 360 controller.
# An AI that adapts to the player: Dodonpachi Resurrection for Xbox 360 features a remixed mode "Arrange B" which adjusts itself according to the user's play style. With every play-through, bullets increase or decrease according to skill. With each clear, enemies get harder to kill and more bullets fill the screen, on the other hand giving incredible scoring opportunities. The only stop to this progression is the skill of the player him or herself.
# A tribute to a classic: Exclusive to the console release, "Arrange A" is the second remixed mode included with "Resurrection", which borrows some of the gameplay mechanics of PS2 shooter classic and prequel "Daioujou" for a massive challenge
# Online scoreboards and replays: Dodonpachi Resurrection features online scoreboards and replays to let you compare your scores to friends as well as the best of the best. Online score sharing is a huge step over the PS2 days and conveys the relevance of point¿based games much better than any offline console has ever done.
# Arcade mode: A faithful port of the arcade classic. Fight through the bullets to put an end to NEXY's nefarious plot
# Slowdown, integral to the dodging experience, reproduced for fans of the arcade. A faithful port of the arcade version
# Includes a fully-featured Triangle mode for boosting your high score and getting past tough bosses
# A tribute to Daioujou:
# Bringing back the original ship from Dodonpachi Daioujou, this mode allows players to use their "hyper" to slow down bullets and earn lots of points.
# Featuring an original game system designed by the godfather of CAVE games himself, Tsuneki Ikeda
# Endless progression:
# Revamped Game System
# Revamped Scoring
# Game scales its difficulty to player ability. Die a few times and watch the bullet count drop. Clear the game a few times and watch enemies get stronger, and the bullet count climb.
# The more you play, the harder it gets!
# Download other player's replays to see how the system has adapted to their styles.
# Deluxe edition:
# Included in the Japanese limited edition is a Remix Album by "Resonator", a veteran game music unit from Japan
Wow, Ikeda gets a mention.
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Bananamatic
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
And don't pop the hyper too early!dan76 wrote: # The more you play, the harder it gets!
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
+1TrevHead (TVR) wrote:I just wanting to chime in and say Thank You to RSG for localising the Cave game I most wanted. Even though I want to play ketsuipachi I wouldnt look a gift horse in the mouth.
Actually I've played a couple of credits of Ketsupachi and basically thought "hey that's neat" before wanting to have another go on 1.5 or Black Label. It's a cool idea but it seems a bit gimmicky to me and honestly I wouldn't be bothered if RSG didn't bring it over - as I see it they're bringing over the important stuff at a fair price. I'm not interested in arrange modes in general though, I'd always rather play the original.