How good is Gradius 3 for the SNES?
How good is Gradius 3 for the SNES?
I've played it and It's good. Is it a straight port of the arcade game or are the toppings taken off of it?
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TWITCHDOCTOR
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theevilfunkster
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Which proves just how unbelievably hard the arcade game is. The differance between the regular difficulties and arcade mode in the SNES version is noticable and it doesn't seem to be a walk in the park either. Just becuase it's not the same as the arcade doesn't mean that it should be written off. IMO, the SNES version is better than the "real thing" becuase it seems to be much better balanced.MSZ wrote:But this so-called "arcade" mode is still much easier than the real thing.BrianC wrote:and if you want to make the SNES version harder, there's always the secret "arcade" mode
I would second that, but the amount of slowdown on this cart is just unbearable, to the point it ruins the many other advantages of this version. Choose the wrong weapons and you're not even talking about a game anymore... More like a slideshow of still image frames.BrianC wrote:Which proves just how unbelievably hard the arcade game is. The differance between the regular difficulties and arcade mode in the SNES version is noticable and it doesn't seem to be a walk in the park either. Just becuase it's not the same as the arcade doesn't mean that it should be written off. IMO, the SNES version is better than the "real thing" becuase it seems to be much better balanced.
I understand that early Snes adopters might have been hungry for shmups but, still... Konami were just too inexperienced with snes hardware at time. Bad timing. Luckily the learned fast!TWITCHDOCTOR wrote:One of the best "horzies" of its time on a console.
EDIT: sorry, don't take my two cents on the argument too bad. I am aware I'm in minority here. Perhaps it's just that unlike these days, when I think to Konami in the Snes era I'm used to expect 10/10 satisfaction, and this is a striking exception to the rule.
Slowdown aside, I'm always for a proper "port" that implies welcome changes and adjusts. I think the recent trend of straightforward ports, that is, closer and closer to emulation than recreation, is somewhat sad.
"I would second that, but the amount of slowdown on this cart is just unbearable, to the point it ruins the many other advantages of this version. Choose the wrong weapons and you're not even talking about a game anymore... More like a slideshow of still image frames."
I second this. The slowdown mars the game to no end, and makes it very easy as well. Had there been no slowdown, then the game would definetly be deserving of the praise it gets anyways. I'd rather go for Super Nova or Macross Scrambled Valkyrie for SNES horizontal shmups. UN Squadron is also one worth pointing out. I think with the game Capcom saw that the SNES was slowdown prone, so they came out with the game since it is a 'slower' shmup more suited to the SNES. Gradius III on the other hand, just makes the console's processor look really poor!
I second this. The slowdown mars the game to no end, and makes it very easy as well. Had there been no slowdown, then the game would definetly be deserving of the praise it gets anyways. I'd rather go for Super Nova or Macross Scrambled Valkyrie for SNES horizontal shmups. UN Squadron is also one worth pointing out. I think with the game Capcom saw that the SNES was slowdown prone, so they came out with the game since it is a 'slower' shmup more suited to the SNES. Gradius III on the other hand, just makes the console's processor look really poor!
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Capt. Takehiko
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