danmaku or non danmaku?
danmaku or non danmaku?
my first poll so tell me if i Do anything wrong or pm me
Tysavarin wrote:When playing other flight combat games, I think, "I COME FROM THE LAND OF ACE COMBAT, NOOOOBS!!!"
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EinhanderZwei
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Re: danmaku or non danmaku?
...at least you don't mention Battle Garegga
Voted for #3, BTW
Voted for #3, BTW
In an alternate universal, Soldier Blade II has already been crafted by Hudson Soft and Compile with proper tate this time around (c) PC Engine Fan X!
Sega tried and failed. Nintendo didn't even try. (c) Specineff
Sega tried and failed. Nintendo didn't even try. (c) Specineff
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Psikyo_Ball
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Re: danmaku or non danmaku?
Pends. I dont like cave or touhou danmakuses because they have a "liar hitbox", i hate it. Psikyo and raizing danmakuses are great.
3rd option for me
3rd option for me

Re: danmaku or non danmaku?
liar hitbox?Psikyo_Ball wrote:Pends. I dont like cave or touhou danmakuses because they have a "liar hitbox", i hate it. Psikyo and raizing danmakuses are great.
3rd option for me
Tysavarin wrote:When playing other flight combat games, I think, "I COME FROM THE LAND OF ACE COMBAT, NOOOOBS!!!"
Re: danmaku or non danmaku?
sorry! i totally forgotten about battle gareggaEinhanderZwei wrote:...at least you don't mention Battle Garegga
Voted for #3, BTW
Tysavarin wrote:When playing other flight combat games, I think, "I COME FROM THE LAND OF ACE COMBAT, NOOOOBS!!!"
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Psikyo_Ball
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Re: danmaku or non danmaku?
Yes. On cave and touhou games, people can pass (with luck) through a wall of bullets. Try it on Dragon blaze or Armed police batrider and tell me what happens 


Re: danmaku or non danmaku?
Yeah, but armed police batrider has a hitbox so big, yo momma could hit it.
Re: danmaku or non danmaku?
Just because they have small hitboxes doesn't mean that they are randomly gone. When you pass though bullet clouds it isn't "luck" you just did the correct movements that time to get through, it's not a dice roll.
RIP in peaces mjclark and Estebang
Re: danmaku or non danmaku?

Non Danmaku for me. Straining my eyes and threading the eye of a needle a thousand times isn't quite where its at for me.
Re: danmaku or non danmaku?
Danmaku for me. I may not have as much exposure to different games as others here, but danmaku ones in particular were what got me into the shooting game genre as a whole, so yeah.
Oh, and if you can pass through a wall of bullets, even by sheer luck, then it's not really a wall, is it? :V
Oh, and if you can pass through a wall of bullets, even by sheer luck, then it's not really a wall, is it? :V
The "funen" part of my name is Japanese, which means "not able to burn". I am slightly pyrophobic, so I tend not to get burned (literally, mind you).
Re: danmaku or non danmaku?
I'm more about the overall experience. Good gameplay, colorful graphics, awesome sound, and I'm totally there. It doesn't matter if it's got three bullets or three thousand.
Re: danmaku or non danmaku?
Danmaku fo lyfe :O
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ChainsawGuitarSP
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Re: danmaku or non danmaku?
Non-danmaku. Nothing beats the rush of just narrowly avoiding shots you were barely able to react to.
Innovations in Recreational Electronic Media
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Bananamatic
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Re: danmaku or non danmaku?
it's about quality, not quantity brah
speed>amount of bullets
is psikyo even bullet hell
speed>amount of bullets
is psikyo even bullet hell
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ChainsawGuitarSP
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Re: danmaku or non danmaku?
So does this mean you've disowned Cave, Banana? Have you discovered the magic of Toaplan?!
Innovations in Recreational Electronic Media
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Bananamatic
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Re: danmaku or non danmaku?
I play cave for the presentation and music(and 1cc sometimes)
I'd rather play touhou for score than cave for score
Haven't played a Toaplan game yet but I'm starting to like Psikyo for score for how simple the scoring is to understand
I'd rather play touhou for score than cave for score
Haven't played a Toaplan game yet but I'm starting to like Psikyo for score for how simple the scoring is to understand
Re: danmaku or non danmaku?
I like the speed and flashiness typical to the 'bullet hell' variety shooter; but ultimately, I don't have the concentration or patience necessary to play them for very long. I really enjoy them... for a bit; but I usually just end up back to something more relaxing on a 16-bit system. Something with super fast bullets, unpredictable enemy patterns and checkpoints.
Yeah, I don't really understand either. Older shooters just have a certain mysterious quality and charm that allows me to latch on and stick with them easier, no matter how archaic or unforgiving the gameplay is.
Yeah, I don't really understand either. Older shooters just have a certain mysterious quality and charm that allows me to latch on and stick with them easier, no matter how archaic or unforgiving the gameplay is.
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ChainsawGuitarSP
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Re: danmaku or non danmaku?
Psikyo is always a good choice. Their games always have something that appeals to someone. If you ever get around to Toaplan, play HELLFIREBananamatic wrote:I play cave for the presentation and music(and 1cc sometimes)
I'd rather play touhou for score than cave for score
Haven't played a Toaplan game yet but I'm starting to like Psikyo for score for how simple the scoring is to understand
Innovations in Recreational Electronic Media
Re: danmaku or non danmaku?
Danmaku. I'm more comfortable with a smaller hitbox. Also more interesting patterns to me, either visually or practically. I'll play anything, though.

I can barely hear the music over the sound of my own shot in CaveBananamatic wrote:I play cave for the presentation and music(and 1cc sometimes)

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cj iwakura
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Re: danmaku or non danmaku?
Vastly prefer bullet hell. I love weaving through ridiculous patterns, not dying to a stray glancing laser.

heli wrote:Why is milestone director in prison ?, are his game to difficult ?
Re: danmaku or non danmaku?
I definitely like non-danmaku/traditional shoot-'em-ups over the new, bullet-hell types. I'll play anything, though 

Re: danmaku or non danmaku?
Non-danmaku is factually better.
IGMO - Poorly emulated, never beaten.
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Re: danmaku or non danmaku?
Non-danmaku.
I want to be the one giving bullet hell to enemies....it's why I love Compile shmups.
I want to be the one giving bullet hell to enemies....it's why I love Compile shmups.
Re: danmaku or non danmaku?
Both are good lol
Re: danmaku or non danmaku?
I like games where projectiles are threatening.
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
Always seeking netplay fans to play emulated arcade games with.
Re: danmaku or non danmaku?
So, both then? Me too.MathU wrote:I like games where projectiles are threatening.
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Rex Cavalier
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Re: danmaku or non danmaku?
Both, and sometimes games that try to be a hybrid between the two can be good (like g.rev games, some psikyo)
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Re: danmaku or non danmaku?
Non-danmaku for me. Prefer aimed bullets that may be slow or fast over a wall of bullets with extremely narrow gaps.