Yeah, and sorry for derailing the thread.zinger wrote:How can this be subjective? Are these the shooters that have influenced YOU the most?dpful wrote:MY most influencial personally![]()
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Well, Psikyo invented the Paikyo's shuffle: the first few stages would in different order each time you play the game.BulletMagnet wrote:Outta curiosity, though, why would you mention Psikyo's work as innovative? I'm not dissing them or anything, I just can't think of too much offhand that they did which no one else had.
I guess that would make playing the first few levels repeatedly a bit less boring.Edge wrote:I personally hate shuffling stages. Always the same order is much fairer. I even hate another stage order by the ship/character I use (that's somehow ok) but really what is that stage shuffle really good for?
I totally agree with you on this point.Edge wrote:For example not all stages are balanced exactly the same in matters of scoring and difficulty. So it's important for your highscore in what order the levels came.
That's why no body else copy this feature. And thus, we can safely called this feature the "Psikyo Shuffe" knowing for sure that no one else does this.Edge wrote:I don't want to offense Psikyo games or bash them, I just find this very feature very dull.
Thanks for your brief lesson.Dandy J wrote:Umm ESPRade's score system is like the complete opposite of RSG?
Also tendentially is not a word.
yeah well I perfer cave so you are an asshole for having a different opinion than me okImhotep wrote:In Cave games, the necessity of finding the "right" path shows quickly, but they make the "perfect" path very fuzzy. In Raizing games, it's exactly the other way round, which I prefer.
The ships you can select aren't anywhere close to balanced against each other either, in any Psikyo game I've played. I think that that "unfairness" is really part of their style. Make of that what you will.Edge wrote:For example not all stages are balanced exactly the same in matters of scoring and difficulty. So it's important for your highscore in what order the levels came.
... or defenderLeeram wrote:What about scramble, I don't think anyone's mentioned that. I think that was pretty influencial. It kind of set the scene for hori shoot 'em ups.
can we really decide what the most influential shooters of the 2000s are? being as we're only halfway through them? we can't really gauge what effect mushi will have on shooters that come after it. it seems an odd choice anyway, given that it doesn't really do anything new.ThirdStrike wrote:70's Space Invaders / Defender / Asteroids
80's Gradius / 1941 / Twin Cobra
90's Raiden / Strikers 1945 / Radiant Silvergun
2000's Ikaruga / Mushihime Sama / Ketsui