Space Impakto DS Compo Final

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relminator
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Space Impakto DS Compo Final

Post by relminator »

Space Impakto DS

Download:
http://rel.phatcode.net/junk.php?id=101

GameType:
Bullet-Hell SHMUP (Space shooter/Shoot 'em up) for your DS
5 Stages of insane bullet patterns

Features:

Code: Select all

	* 2d gameplay
	* 3d background
	* Optimized texture use via texture packing
	* Oldskool 8-bit/4bit sprites
	* Newskool bullet hell gameplay
	* Source included
	* Replay system
	* Button config
	* Varied and animated Bosses
	* Proceduraly generated backgrounds
	* Proceduraly generated 3d models 
	* 2 types of ships
	* 2 Game Modes (Normal and Boss Rush)
Video by Modariffic(Yes it also works on the 3DS)
http://www.youtube.com/watch?v=j4UhvvCxtIY

Another Boss Rush Vid (Stages 1 to 3) by MjClark:
http://www.youtube.com/watch?v=efmHq8iECbQ

Screenshots:
Image
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Development:
Official Site: http://rel.phatcode.net


Note: I have included my single credit play(until 2-3) so that you'll see that it's not as hard as it seems. Try to beat my score that is about 1,468,256.

"SpaceImpaktoDS.nds" is located then on the main menu:
1. Load Replay
2. Load Slot #3 to see how to finish the game using only 1 credit.

Oh yeah, source is now available in the zip.

Enjoy!

This is a complete game now. Post your scores and replays
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mjclark
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Re: Space Impakto DS Compo Final

Post by mjclark »

Hi score thread here:
http://shmups.system11.org/viewtopic.php?f=2&t=36957

Ha ha- this really is fierce!
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Marurun
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Re: Space Impakto DS Compo Final

Post by Marurun »

I'm really enjoying this game so far, but one thing that is driving me a bit crazy is that your ship's bullets go overtop of the enemy ones. When the ship has higher power it's hard to see the patterns in many parts. :?
relminator
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Re: Space Impakto DS Compo Final

Post by relminator »

Okay, I'll try to see the order the bullets are drawn. ;*)
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tinotormed
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Re: Space Impakto DS Compo Final

Post by tinotormed »

Yes, pare! The game really works! I think I might find time to upload a first loop clear later on.
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relminator
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Re: Space Impakto DS Compo Final

Post by relminator »

tinotormed wrote:Yes, pare! The game really works! I think I might find time to upload a first loop clear later on.
Upload na boss. heheheheheehe

Marurun: Yep, you're right, the ships bullets are drawn above the enemies'. Dang!!! Will fix it an reupload a new build. Thanks for the heads up.
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AuraDRGN
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Re: Space Impakto DS Compo Final

Post by AuraDRGN »

Really hard but its awsome!!
Tysavarin wrote:When playing other flight combat games, I think, "I COME FROM THE LAND OF ACE COMBAT, NOOOOBS!!!"
relminator
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Re: Space Impakto DS Compo Final

Post by relminator »

AuraDRGN wrote:Really hard but its awsome!!
Thanks.

Update:
DL: http://rel.phatcode.net/junk.php?id=101

Code: Select all

v 1.2.0  (06/17/11)
	Changed the order ships' shots vs. enemy bullets get drawn
	Included another 1 cc replay (until 2-3 Blue Bagwis).
	Added all the assets with the source so anyone can compile the game.

Reordered the drawing sequence as requested.
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Marurun
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Re: Space Impakto DS Compo Final

Post by Marurun »

*thumbs up* Much easier to focus now. :wink:
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tinotormed
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Re: Space Impakto DS Compo Final

Post by tinotormed »

Here's my new and first boss rush run up to 2-3:
http://www.youtube.com/watch?v=gE20G7bo10c
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mjclark
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Re: Space Impakto DS Compo Final

Post by mjclark »

tinotormed wrote:Here's my new and first boss rush run up to 2-3:
http://www.youtube.com/watch?v=gE20G7bo10c
Nice- what did you use to record it?
I used CamStudio with no$GBA but got really stuttery results.
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tinotormed
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Re: Space Impakto DS Compo Final

Post by tinotormed »

mjclark wrote:
tinotormed wrote:Here's my new and first boss rush run up to 2-3:
http://www.youtube.com/watch?v=gE20G7bo10c
Nice- what did you use to record it?
I used CamStudio with no$GBA but got really stuttery results.
DESUME, with the same recorder you used. Same thing happens to me, but it works fine. Edited with VirtualDub since the video file size is too big for my harddrive.
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mjclark
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Re: Space Impakto DS Compo Final

Post by mjclark »

tinotormed wrote:
mjclark wrote:
tinotormed wrote:Here's my new and first boss rush run up to 2-3:
http://www.youtube.com/watch?v=gE20G7bo10c
Nice- what did you use to record it?
I used CamStudio with no$GBA but got really stuttery results.
DESUME, with the same recorder you used. Same thing happens to me, but it works fine.
Hmm- a lot of my problems were around the sound.
Wouldn't it be great if there was a screen recorder for real DS console :D
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tinotormed
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Re: Space Impakto DS Compo Final

Post by tinotormed »

mjclark wrote: Hmm- a lot of my problems were around the sound.
Wouldn't it be great if there was a screen recorder for real DS console :D
I may not have the real DS, but I am the player who is looking for any game accessibility.
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relminator
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Re: Space Impakto DS Compo Final

Post by relminator »

Update:

Download:

http://rel.phatcode.net/junk.php?id=101

Code: Select all

Changes:
v 1.3.0  (06/21/11)
	New Ship!!!!
	Autobombs!(Only for bullet collisions)
	Added boss revenge bullets when timer runs out (both loops)
	Added boss revenge bullets when boss is destroyed in loop 2
	New BombType
	Changed drawing order of ship and shots for the new ship
	Changed Main Menu font colors
	Bug Fix
As requested, a New Ship and it plays a lot different than the other 2.
Auto-bombs only work on bullet and not enemy collisions.

BTW, try to load the "Loco Viper" replay to see an efficient use of the way the 3rd ship works.

Enjoy!

tinotormed: You'll like this 3rd ship basing from your sig. :*) Nice vid pare!
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tinotormed
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Re: Space Impakto DS Compo Final

Post by tinotormed »

relminator wrote: tinotormed: You'll like this 3rd ship basing from your sig. :*) Nice vid pare!
Salamat, sig ko kasi for Team Oldschoolers since STGT is coming up! I might come back for this once I am done with STGT.
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relminator
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Re: Space Impakto DS Compo Final

Post by relminator »

STGT?

Linky?
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tinotormed
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Re: Space Impakto DS Compo Final

Post by tinotormed »

relminator wrote:STGT?

Linky?
Nope. It's called Shooting Game Tournament 2011. The competition has been held in this forum for 5 years since it's first start. I didn't join the competition just yet last year since I was new to this forum, but I decided to as I've played already a lot of shmups, so I might give something about this competition a try since it's my first time for STGT.
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mjclark
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Re: Space Impakto DS Compo Final

Post by mjclark »

relminator wrote:Update:

Download:

http://rel.phatcode.net/junk.php?id=101

Code: Select all

Changes:
v 1.3.0  (06/21/11)
	New Ship!!!!
	Autobombs!(Only for bullet collisions)
	Added boss revenge bullets when timer runs out (both loops)
	Added boss revenge bullets when boss is destroyed in loop 2
	New BombType
	Changed drawing order of ship and shots for the new ship
	Changed Main Menu font colors
	Bug Fix
As requested, a New Ship and it plays a lot different than the other 2.
Auto-bombs only work on bullet and not enemy collisions.
Excited to try this and Cal will be pleased there's a new ship! :D
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relminator
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Re: Space Impakto DS Compo Final

Post by relminator »

tinotormed wrote:
relminator wrote:STGT?

Linky?
Nope. It's called Shooting Game Tournament 2011. The competition has been held in this forum for 5 years since it's first start. I didn't join the competition just yet last year since I was new to this forum, but I decided to as I've played already a lot of shmups, so I might give something about this competition a try since it's my first time for STGT.
I see, good luck!

Mj: Yeah, peeps requested those features.
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