I'm wondering if there's a fix for this, or some way to enable overscan? Btw my monitor and XRGB-2 doesn't have any overscan/underscan features. Wish I had Sony PVM.



I do the same thing with my XRGB2+ and 17" NEC Mulitsync.neorichieb1971 wrote:On my CRT VGA monitor I just used the geometry twiddlers on the monitor to stretch it out vertically and horizontally.
Yeah but those Commodore monitors are harder to find and they're too expensive these days. I think I have better chance trying to find a 13" arcade monitor.PC Engine Fan X! wrote:Yeah, that's pretty typical of an XRGB-2 to cut off a portion of the actual screen imagery with some PCBs. If you can pick up a cheap Commodore 1080 or 1084/1084S RGB monitor, they certainly do the trick when displaying in RGB mode (and no need to resort to using an XRGB-2 with an SVGA monitor either). The 1084 and 1084S variant monitors do have all the necessary adjustments to resize the viewing image to your liking is another cool thing to have. Not bad despite their 14" screen size.
PC Engine Fan X! ^_~
My Dell monitor is capable of that too but it doesn't do anything to show the cut off screen.neorichieb1971 wrote:On my CRT VGA monitor I just used the geometry twiddlers on the monitor to stretch it out vertically and horizontally.
What kind of vga monitor are you using?neorichieb1971 wrote:The problem is your monitor not your XRGB2. I have an XRGB2 and have played 20+ PCB's on it without a problem.
Using the stetch, vertical and horizontal adjustments I can always make it fit the screen perfectly just like a real arcade monitor. Not only that, but I can stretch far bigger than the screen itself. So the amount of leverage is more than you need.