STGT'11 planning thread
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tinotormed
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Re: STGT'11 planning thread
I've been thinking about Nostradamus since the game has not been given any attention yet, including a high score thread.
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KennyMan666
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Re: STGT'11 planning thread
Nthing V-Five. I would love to play that in STGT.
My 1CCs so I can find the list easier myself
<Despatche> you've been a thorn in the shmups community since the beginning, you're largely responsible for the horrible face of modern speedrunning
<Despatche> you've been a thorn in the shmups community since the beginning, you're largely responsible for the horrible face of modern speedrunning
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Battletoad
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Re: STGT'11 planning thread
Here's voting for XOP Black Ultra for a non-MAME week because
1. it's awesome,
2. it's freeware
3. and it's hopefully finished and released by then?
Besides I hope for a good hori this time (Parodius sounds good) and preferably games that few people have played so far. Yet I wouldn't mind one game I already know. (Gunbird 2)
We should organize a seperate tourney for this, so that the people who own Mars Matrix finally start to fucking play this mode. And me too.
1. it's awesome,
2. it's freeware
3. and it's hopefully finished and released by then?

Besides I hope for a good hori this time (Parodius sounds good) and preferably games that few people have played so far. Yet I wouldn't mind one game I already know. (Gunbird 2)
Sounds like an idea to me, but indeed not for STGT with that accessibility.mesh control wrote:Mars Matrix Arrange mode for console week.
We should organize a seperate tourney for this, so that the people who own Mars Matrix finally start to fucking play this mode. And me too.
Re: STGT'11 planning thread
e.g. all of them because games are rarely played unless 1. they're (newer) cave or 2. they were played in stgtBattletoad wrote:preferably games that few people have played so far.
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Re: STGT'11 planning thread
Vote for:
-XOP Black Ultra
-Batsugun Special
-Gunbird 2
-Anything by NMK like P-47 Aces, Hacha Mecha Fighter and the like.
-Sonic Wings anyone?
-XOP Black Ultra
-Batsugun Special
-Gunbird 2
-Anything by NMK like P-47 Aces, Hacha Mecha Fighter and the like.
-Sonic Wings anyone?
Re: STGT'11 planning thread
Looks pretty nice. But I don't care much for Sonic Wings.Plasmo wrote:Vote for:
-XOP Black Ultra
-Batsugun Special
-Gunbird 2
-Anything by NMK like P-47 Aces, Hacha Mecha Fighter and the like.
-Sonic Wings anyone?


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Obiwanshinobi
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Re: STGT'11 planning thread
I'd vote for the original Sonic Wings, but from what I recall it has bad responsiveness on MAME. 2&3 don't have that much lag, but 2 is already pretty popular (not sure about 3). Sonic Wings Special is dreamy.
As for caravan shmups, I'll say again: Seirei Senshi Spriggan. Its caravan modes felt VERY unique to me, even for a Compile shmup (already bonkers as is, this being Compile and all).
Konami-wise, how about Ajax?
As for caravan shmups, I'll say again: Seirei Senshi Spriggan. Its caravan modes felt VERY unique to me, even for a Compile shmup (already bonkers as is, this being Compile and all).
Konami-wise, how about Ajax?
The rear gate is closed down
The way out is cut off

The way out is cut off

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burgerkingdiamond
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Re: STGT'11 planning thread
Ajax would be cool since I just got the PCB. That damn game is kicking my ass though. After playing so many bullet hell's it's seriously difficult to play old school games. I keep trying to squeeze into these tight spots because my brain has become so accustomed to having a hitbox.Obiwanshinobi wrote:I'd vote for the original Sonic Wings, but from what I recall it has bad responsiveness on MAME. 2&3 don't have that much lag, but 2 is already pretty popular (not sure about 3). Sonic Wings Special is dreamy.
As for caravan shmups, I'll say again: Seirei Senshi Spriggan. Its caravan modes felt VERY unique to me, even for a Compile shmup (already bonkers as is, this being Compile and all).
Konami-wise, how about Ajax?
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
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Battletoad
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Re: STGT'11 planning thread
Absolutely, especially Sonic Wings.Plasmo wrote:Vote for:
-XOP Black Ultra
-Batsugun Special
-Gunbird 2
-Anything by NMK like P-47 Aces, Hacha Mecha Fighter and the like.
-Sonic Wings anyone?

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mesh control
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Re: STGT'11 planning thread
Playing SW after GB2 would be meh.
Plasmo wrote:Vote for:
-XOP Black Ultra
-Batsugun Special
-Gunbird 2
-Anything by NMK like P-47 Aces, Hacha Mecha Fighter and the like.
-Blade Buster?
lol
Re: STGT'11 planning thread
Some caravan game would be cool during a break week, as a "bonus round".
Rage Pro, Rage Fury, Rage MAXX!
Re: STGT'11 planning thread
Indeed. I mentioned Soldier Blade Special: Caravan Stage, but I've found a problem with it. So, there is Normal Mode and Easy Mode, and both modes can be played for 2 minutes or 5 minutes. The problem is, the only difference I see between Normal and Easy is that Normal doesn't start you off with an upgraded gun. Normal is too damn easy, and Easy is even easier. Never have I thought I would be saying that about a game from the Soldier series.Despatche wrote:Some caravan game would be cool during a break week, as a "bonus round".
When the bullets shoot bullets, you know you have a problem.


Re: STGT'11 planning thread
Vasara. That is all.Plasmo wrote:Vote for:
-XOP Black Ultra
-Batsugun Special
-Gunbird 2
-Anything by NMK like P-47 Aces, Hacha Mecha Fighter and the like.
-Sonic Wings anyone?
Re: STGT'11 planning thread
Isn't that on the 360?ratikal wrote:Judgement Silversword. Easily playable, perfect for a tournament like this.

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tinotormed
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Re: STGT'11 planning thread
It's also on the Wonderswan Wonderwitch development kit.z0mbie90 wrote:Isn't that on the 360?ratikal wrote:Judgement Silversword. Easily playable, perfect for a tournament like this.
Re: STGT'11 planning thread
And thats not easy to find. If it isn't emulated ?tinotormed wrote:It's also on the Wonderswan Wonderwitch development kit.z0mbie90 wrote:Isn't that on the 360?ratikal wrote:Judgement Silversword. Easily playable, perfect for a tournament like this.

Re: STGT'11 planning thread
Unless the original version is somewhere on the internet (which I doubt), Judgement Silversword is not a "WonderWitch game". It was the winner of a WonderWitch competition and was eventually sold as a typical WonderSwan Color game (hence "Judgement Silversword Rebirth Edition"). The developer did make a follow-up of sorts ("Cardinal Sins: Judgement Silversword Recycle Edition") for use with a WonderWitch--the game is still freely available on his site--it was ported with Eschatos (along with the original).tinotormed wrote:It's also on the Wonderswan Wonderwitch development kit.
There is an emulator of the WonderWitch, but only for original WonderSwan games. That means Cardinal Sins (a Color game) will not work using this emulator. Judgement Silversword itself, of course, is emulated (as well as WonderSwan emulation is, anyway).
Rage Pro, Rage Fury, Rage MAXX!
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shadowbringer
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Re: STGT'11 planning thread
The more appropriate question isn't if such games exist or not, it is how much memorization (in the way that it trivializes the challenge, punishes people who like to freestyle and overrewards people who get to learn routes which yield a good, affordable risk/reward relation. Until then, it's trial and error for everyone else, not so much having fun with the gameplay rules) is important over other factors.Despatche wrote:Oh god, saucykobold, yes. V-V over Batsugun Special any day of the week.
But these don't exist. Even the lack of a scoring system is still prone to "restart syndrome".shadowbringer wrote:I honestly don't have any suggestions for STGT games other than "least memorization required" :p (flexible scoring systems, which wouldn't induce restarts, are fine too)
Imho Garegga (among other games) was flexible enough, if this serves as an example. Not much information to bring with you when certain parts come (save for certain spots such as the medals near the end of stage 4, placement of the suicide enemies for bombing them -- which is optional and not overrewarding --, health for certain enemies -- sceneries from stage 3). Most of the needed information comes instinctively when the time comes.

Re: STGT'11 planning thread
No scoring system is truly "flexible" in practice, as they almost always demand nonstop memorization and execution, where the time they don't is seen as "boring".shadowbringer wrote:The more appropriate question isn't if such games exist or not, it is how much memorization is important over other factors.
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Re: STGT'11 planning thread
Mahou Daisakusen, Shippu Mahou Daisakusen, Space Bomber, Gunbird 2... or maybe Tengai/Sengoku Blade? 

Re: STGT'11 planning thread
Well, Team Oldschoolers one remaining slot open. Now that I've heard back from almost everyone, we've got five of seven possible members. The question is, who will we get to use the quote from "The Prisoner" on... "You are Number Six."
Edit: Here's the team...
The Coop- Captain
Herr Schatten
ED-057
tinotormed
raigon50
saucykobold
We have one last slot, but it's on hold for the moment. As soon as I hear from that someone, I'll update this post again.
Edit: Here's the team...
The Coop- Captain
Herr Schatten
ED-057
tinotormed
raigon50
saucykobold
We have one last slot, but it's on hold for the moment. As soon as I hear from that someone, I'll update this post again.
Last edited by The Coop on Sat Jun 18, 2011 1:25 am, edited 2 times in total.
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shadowbringer
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Re: STGT'11 planning thread
Despatche wrote:No scoring system is truly "flexible" in practice, as they almost always demand nonstop memorization and execution, where the time they don't is seen as "boring".
about execution, I agree, but memorization?as they almost always demand nonstop memorization (...) where the time they don't is seen as "boring".
And once again you're using the argument that basically no game can ever attain the ideal gameplay (as if there was no distinction between games, regarding the amount of memorization vs. reward), because there's a degree of flaw in them which affects the potential fun factor (while I once again retort by saying that the more appropriate question is not if there are flawless games, but how much of these flaws are on the games, compared to others). A cup which is half-full is still better than an empty one, even if this cup can't be truly "full" in practice.No scoring system is truly "flexible" in practice
Sorry for ranting, but I wouldn't want to play games where I would have to memorize enemy placement across stages (rather than memorizing important yet optional keypoints, like in the Raiden Fighters games -- I didn't bother trying to do the more difficult stuff on RFJ's stage 2 due to lack of time, for example, yet I didn't feel punished for that, since I felt that the risk vs reward was well-balanced) and doing a single mistake (misremembering stuff) snowballs into an unrecoverable (in terms of intermediate level play) loss of potential score and/or a restart, or even into an imbalance regarding dodging effort and reward.

Re: STGT'11 planning thread
what
The burden here is not on the game, it is on the player. It doesn't matter what kind of game you're playing when the rewards are something you must always work for until the risk is as low as it can be or completely gone. No scoring system is "truly flexible in practice" because you must eventually do it all anyway.
The burden here is not on the game, it is on the player. It doesn't matter what kind of game you're playing when the rewards are something you must always work for until the risk is as low as it can be or completely gone. No scoring system is "truly flexible in practice" because you must eventually do it all anyway.
Rage Pro, Rage Fury, Rage MAXX!
Re: STGT'11 planning thread
I don't quite understand what you are trying to say. This discussion probably deserves a separate thread or possibly a split, so I will try to keep my reply short.
For the sake of clarity, assume that the game we are talking about has no randomness whatsoever. Whatever game we are talking about the 'theoretical maximum' score is already there. Unless the developers have tremendous resources at their disposal, they can also only estimate it in most cases. In any case the maximum score is already there and there is nothing mystical about it in a real sense.
What I am trying to say is that flexibility, like many other ideas, is just a qualitative concept. It can only be understood quantitatively through a metric. I am using the word metric loosely in the sense of a set of rules agreed upon through consensus. But the salient point I am trying to make is that you can of course compare different games in terms of flexibility and, most likely, one will turn up to be more flexible than the other.
If you are trying to say that for every game there are only a few safe paths close to the theoretical max, then first you need to define 'close'. But anyway, there is no necessity that a game will only allow a 'few' such paths. What I can agree with is that when you try to incorporate and more and more scoring elements into your style, indeed you will have to get more restrictive.
For the sake of clarity, assume that the game we are talking about has no randomness whatsoever. Whatever game we are talking about the 'theoretical maximum' score is already there. Unless the developers have tremendous resources at their disposal, they can also only estimate it in most cases. In any case the maximum score is already there and there is nothing mystical about it in a real sense.
What I am trying to say is that flexibility, like many other ideas, is just a qualitative concept. It can only be understood quantitatively through a metric. I am using the word metric loosely in the sense of a set of rules agreed upon through consensus. But the salient point I am trying to make is that you can of course compare different games in terms of flexibility and, most likely, one will turn up to be more flexible than the other.
If you are trying to say that for every game there are only a few safe paths close to the theoretical max, then first you need to define 'close'. But anyway, there is no necessity that a game will only allow a 'few' such paths. What I can agree with is that when you try to incorporate and more and more scoring elements into your style, indeed you will have to get more restrictive.
Re: STGT'11 planning thread
Hacha Mecha Fighter and Ketsui, please.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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mesh control
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Re: STGT'11 planning thread
Should we get a pool thread started, so we can start getting teams situated?
Team Drunk so far is:
Drauch
drunkninja24
Vyxx (?)
obiwanshinobi (?)
mesh control
Das Igloo
I'll handle captain duties and make a Google Group so we can get a forum started and get invites out.
Team Drunk so far is:
Drauch
drunkninja24
Vyxx (?)
obiwanshinobi (?)
mesh control
Das Igloo
I'll handle captain duties and make a Google Group so we can get a forum started and get invites out.
lol
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Krimzon Kitzune
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Re: STGT'11 planning thread
*
Last edited by Krimzon Kitzune on Tue Jun 18, 2013 8:37 pm, edited 1 time in total.
".... that would be rubbish."
Re: STGT'11 planning thread
No. Kusoge appreciation is a proud tradition on this forum. And plus, there is a drunk unicorn character WTF more do you need?Samurai Fox wrote:You're joking, right?RNGmaster wrote:How about Eight Forces?