Saivaria PS2 version before release, I thought Oh Did not you do Saivaria at home, make a game.
At that time I did not know how to display the polygon, 2D to 3D wireframe display in Ppoku.
Mon rules of the game is similar to Saivaria, add elements to the enemy bullets that rally around issues a red ring around the ship.
(If they leave the green ring on the back)
Video, VMware Fusion is on the run in Windows2000.
Operating speed is why I have become about 1.5 times.
Who can eleborate and does it not look kind of awesome?
I have no idea what this is. I youtube´d: psyvariar and this also came up.
Any guesses? Does it not look awesome. Reminds me of that space invader remake for psn.
Guess what- I emailed the guy who made that video and here's what he said:
"Hello. I'm sorry by poor English. This game is 'Clone of Psyvariar' made for me. It is not possible to download it now though it is regrettable. Moreover, the thing opened to the public cannot be done because there is not a development setting any longer either. Thank you for seeing the movie. Regards, tetrimaruzou"
He also makes a game for iPhone called Cafe Fantasia Rekka.
Correct translation: "Before Psyvariar was released on the PS2, I thought I would like to make my own version of the game at home. I didn't know how to render polygons, so it's in wireframe mode."
Then he goes on to explain the game's mechanics.
Protip: Don't use Google Translate; it's worse than shit.
OK, thanks guys. I guess I could´ve mailed the guy, but I thought someone here already knew more about it. Shame we cannot play it. I like the looks of it, somehow. No distractions by textures, colors, etc.
I going to watch the vid again now.