Loving the retro color scheme.

Because that's too much for a game?MauJustice wrote:I think the visuals will go through stages. It's still early, they will need to step up the visuals or have some crazy gameplay if they are expecting to get 10$ for it.
For the record, these "skill" games are made with the same concept in mind, which means exactly what it sounds like.Kaiser wrote:Are you people silly!? PixelJunk games were never intended for the "skill" crowd, they were intended for casual people who just want to pick and play the damn game due lack of time (like Family or work).
That is just sad.kid aphex wrote:Modern day reviewers
IGN rushes through PJSideScroller, lies, is called out, removes part of review
http://www.neogaf.com/forum/showthread. ... 885&page=2
shmups IRC wrote:wich linode wud u fuk
So Sidescroller is a Casual game....that's what IGN thinks of the game.Udderdude wrote:Not to self: Never name a mode in any of my games "Casual". >_>
shmups IRC wrote:wich linode wud u fuk
Was looking for a demo as well. Maybe it's coming in one of the next weeks.Himself wrote:Is anyone playing this? Bugged that there's no demo.
Erm... how many PJ games have you played? They ended up patching PJ Eden, because people kept complaining about how hard it was. And Monsters may have been cutesy looking, but it was no walk in the park either.Kaiser wrote:Are you people silly!? PixelJunk games were never intended for the "skill" crowd, they were intended for casual people who just want to pick and play the damn game due lack of time
True this. Monsters is incredible AND difficult.MadScientist wrote:Erm... how many PJ games have you played? They ended up patching PJ Eden, because people kept complaining about how hard it was. And Monsters may have been cutesy looking, but it was no walk in the park either.Kaiser wrote:Are you people silly!? PixelJunk games were never intended for the "skill" crowd, they were intended for casual people who just want to pick and play the damn game due lack of time