spadgy wrote:
1) Sometimes I get gold from enemies when I'm not in Ninja Mode or expecting it; just a small amount.
2) How does the chain in Ninja Mode work? I've seen some people in demo videos swapping between C and A shot quite a lot in Ninja Mode.
3) How does cashing in the gold work – does it only add to your score at the end of level bonus stage (so only the Ninja Mode hit combo adds to your score immediately as you exit Ninja Mode)?
4) Are larger gold pieces formed by small pieces gathering together around your ship?
5) How does the interplay between enemy bullets and your ship/orbiting gold work when you are in Ninja Mode?
6) Do some enemies yield more 'E's with A shot, and some with C shot?
From what I understand so far :
1 - I think this has to do with lasers. On stage 4 if you shoot the large submarines in normal mode their lasers turn into gold with you can collect or hold onto your option. It might also be to do with the timing of coming out of Ninja mode as gold is released. Also see answer 4.
2 - Using C shot in ninja mode causes more bullets to be released when you kill an enemy. It's good to do this at the start of stage 1 as there aren't too many bullets around. In ninja mode shoot the small tanks with C to increase the bullets - reflect them towards a larger enemy and kill with A to turn the bullets into gold. Doing this will increase the counter quicker.
3 - I'm guessing each gold piece has a value depending on size x the hit counter. This is added to your score during the stage. At the end of the stage it adds the total gold as a bonus? Don't know...
4 & 5 - Gold increases in size when it rolls over bullets and enemies. You can also do this when in normal mode and you have gold circling your option. Place the option within a cluster of bullets and the gold will increase in size, just like the E's
6 - The trains at the start of stage 2 seem to give more energy using C rather than A - but it might just be proximity. The closer you are to an enemy when you kill it with C the more E's you will get. This is leading to a lot of early deaths running head long into popcorn enemies...