I have to disagree on this point: I played through Nocturne "cold turkey", with no prior SMT knowledge and without using FAQs or any other such stuff, and found that figuring out what was going on little by little was a sizable part of the fun. Exploring the areas, getting hints from NPCs, messing around with fusion...the game tells you almost everything you need to know, but you have to coax it out of it, and for me that aspect made the experience memorable.RNGmaster wrote:Kinda like scoring in a shump, you have to know what's going on before you can get the full mileage out of the game. This is one of the kinds of games where buying the official strategy guide may be helpful, just to look at enemy weaknesses and whatnot.
That's just me, though, so if this doesn't sound like your likely take on things feel free to disregard it, but I had to throw that out there just in case.
