Bangai-O HD: Missile Fury

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MrMonkeyMan
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Re: Bangai-O HD: Missile Fury

Post by MrMonkeyMan »

PepsimanVsJoe wrote:The boss of level 47 is completely fucking ridiculous.
I finally got it down to where I can basically take all of his health down but then he goes into MAXXXXX mode and shoots level 4 napalm everywhere. The explosive radius of this bullshit is something like the entire screen and he just hoses the fucking place. Oh yeah and he's invincible AND his max level is set so that it always depletes after mine.

Couple that with the waste of time that is the beginning of the stage and man..fuck this game..fuck it.
I'm done. I was assigned this game for review but if I can't even get past this guy what's the point of writing?
You know you're invincible when you dash, right? You can easily dash through his missiles whenever they get close to you, then slowly move away from the next barrage and repeat.

DON'T SHOOT HIS MISSILES, they will blow up in your face and kill you. I've never even tried using the MAX attack on him, but I imagine if you dash through a few of his attacks before you activate it you should be able to wait him out just fine.

I managed to take him down 4 times in a single run before I realized you could only kill him during that short period when he's immobile after his max attack (he gets all his health back if you don't kill him after his max attack). You should try freezing his missiles then freezing him then dashing towards him and hitting him with his own missiles. Risky and fun.

I do agree that the final level is kind of pointlessly long since you're invincible 90% of the time.

Most disappointing thing so far about the game is that most of the bonus levels are straight out of Spirits, and they don't work all the well in Missile Fury.
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E. Randy Dupre
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Re: Bangai-O HD: Missile Fury

Post by E. Randy Dupre »

You know what was so good about the DC version (and, I presume, the N64 one)? That the control setup was so simple, yet it allowed you to create insane amounts of rewarding destruction. It was pure, it was anything but over-complicated, it was immediate and it was something that *anbody* could pick up and understand within the first five seconds.

I liked that game.
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bcass
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Re: Bangai-O HD: Missile Fury

Post by bcass »

E. Randy Dupre wrote:You know what was so good about the DC version (and, I presume, the N64 one)? That the control setup was so simple, yet it allowed you to create insane amounts of rewarding destruction. It was pure, it was anything but over-complicated, it was immediate and it was something that *anbody* could pick up and understand within the first five seconds.

I liked that game.
Absolutely. Treasure have well and truly over egged the pudding with the last two instalments. I'm not even sure why they have Bangai-O/Bangaioh in the titles, because for all intents and purposes, they're not that game at all. A crushing dissappoinment. Oh well, at least there's still RSG HD to look forward to.
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PepsimanVsJoe
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Re: Bangai-O HD: Missile Fury

Post by PepsimanVsJoe »

MrMonkeyMan wrote: I realized you could only kill him during that short period when he's immobile after his max attack (he gets all his health back if you don't kill him after his max attack). You should try freezing his missiles then freezing him then dashing towards him and hitting him with his own missiles. Risky and fun.
Oh for fuck's sake.

I'm uh..going to play some RPGs instead for awhile.
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Zaarock
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Re: Bangai-O HD: Missile Fury

Post by Zaarock »

It's not that complicated to kill him..

The way I found easiest was to freeze him and his missiles after he stops dashing after a counter barrage, then shoot directed 4x multiplier counter at him which should make him go into MAX. If none of the napalms were right next to you you should be able to dash away and just keep dashing by using the 6 counter attacks you have left. When he is in MAX, don't let him get near you or you'll die. I think he dies in one hit when he goes out of MAX?

Also, you can just make an editor level with the boss (crazy king size x3) to practice anyway :p
iconoclast
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Re: Bangai-O HD: Missile Fury

Post by iconoclast »

Just finished Fury mode. A few of the missions kinda suck, but for the most part I really enjoyed it (and I wasn't a fan of the DS game). Well worth the $10.

I didn't have any problems with the final boss either... I just dashed into him and kited him until my meter recharged. /shrug
SnapDragon
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Re: Bangai-O HD: Missile Fury

Post by SnapDragon »

Wait until you see the Extreme levels. Just level 1 requires you to fight Crazy King in a constrained space AFTER 4 other mechs. Later levels make you fight a large version of him. And the ultimate in ridiculousness is Extreme level 13, which requires you to kill a Crazy King and then TWO AT ONCE, all in 3-4 minutes (and without any fruit in between). After doing 6 minutes of other crap.

I could really use some tips for more efficiently killing him... otherwise Extreme 13 (and the achievement) is utterly, completely beyond me. :(
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gatsu25
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Re: Bangai-O HD: Missile Fury

Post by gatsu25 »

While I'm disappointed people are saying it's not as good as the original, I'm still excited about it and going to give it a download. I'm glad the general consensus is it is better than the DS installment at least.
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Shelcoof
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Re: Bangai-O HD: Missile Fury

Post by Shelcoof »

Really enjoyed the DC version of BangaiO but did not like the DS version at all.

Still thinking whether or not I should pick this up.
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Re: Bangai-O HD: Missile Fury

Post by SnapDragon »

MrMonkeyMan's Crazy King strategy - freeze missiles, then him, then dash the missiles into him - worked much better than my last strategy (avoiding his missiles and haphazardly trying to freeze him and shoot him). Thanks! I was finally able to beat Extreme 13 and get the last achievement. Good luck to anyone else trying for it, it's quite a challenge...

On the whole, I quite enjoyed the game despite its flaws (finicky controls, cheap one-shot deaths, and a ridiculous learning curve). There was such a wide variety of levels, and many of them were quite clever. I never knew what to expect next. :)
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PepsimanVsJoe
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Re: Bangai-O HD: Missile Fury

Post by PepsimanVsJoe »

There. Beat the son of a bitch.
Figures. I wake up feeling like a sack of crap, don't even have my glasses on, all messed up thanks to antibiotics, and I beat the guy on my first attempt of the day.

I still have to go back and do a handful of stages before I can unlock the next set but whatever...I'm not in the mood right now.[

Bleah.
iconoclast
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Re: Bangai-O HD: Missile Fury

Post by iconoclast »

Beat the first Extreme stage... yeah, this game can get pretty rough. It was fun though, and I think I've got a pretty good strategy for the Crazy King now. Just need 5 or 6 EX meters to take him out.
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Zaarock
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Re: Bangai-O HD: Missile Fury

Post by Zaarock »

Finished fury mode now. The extreme levels are better than pretty much all the fury levels and they have some neat ideas. Lots of stuff left to beat still :)
iconoclast
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Re: Bangai-O HD: Missile Fury

Post by iconoclast »

Agreed, the Extreme stages are the highlight of the game. I just finished all of them and for the most part, they were fantastic.

Now I'll go through the normal & puzzle stages and get the last achievement. :D
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Elixir
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Re: Bangai-O HD: Missile Fury

Post by Elixir »

I would definitely recommend this game to anyone who wishes to have good taste. Unfortunately the demo is shit, so it isn't gonna win any fans.

Oh, and co-op is horrible as well, but there's more than enough in single player to warrant a purchase. Many EDF references in there as well, which I like.
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Sumez
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Re: Bangai-O HD: Missile Fury

Post by Sumez »

The stage used as the demo's stage 3 made me laugh at first and then cry. It seems like it's made as an obscene joke, rather than as a challenging stage.

Everyone else already said it in here - how can you expect to sell a single game with that demonstration?
I really want to buy the full game, but from the demo alone I have NO idea if I'll even like it.
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Zaarock
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Re: Bangai-O HD: Missile Fury

Post by Zaarock »

Sumez wrote:Everyone else already said it in here - how can you expect to sell a single game with that demonstration?
I really want to buy the full game, but from the demo alone I have NO idea if I'll even like it.
Hopefully people will upload some more videos of the game, it's fun to time attack and you can view replays from the leaderboard.
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subcons
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Re: Bangai-O HD: Missile Fury

Post by subcons »

I find it weird that people on this forum are on the fence about this game. We're all familiar with the previous games. If you like Bangai-O, you'll more than likely enjoy this. I know I'm enjoying it immensely. For perspective, I've only ever played the DC version and never touched the DS iteration.

The game is a challenge, for sure. I've been stuck on a couple stages for an hour or more at a time. And even though it is a bit more complicated than the DC game in its controls and mechanics, it certainly doesn't take away from the game at all. Just takes some getting used to. On the most challenging stages (it was stage 9 for me), the new stuff really starts to click.

It's Treasure. It's $10. Just buy it already. It's really fucking good.
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Zaarock
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Re: Bangai-O HD: Missile Fury

Post by Zaarock »

Serraxor wrote:I'm having trouble getting the Million Counter achievement. Any tips?
It's actually cumulative unlike what the achievements description says, so basically you need to do over 1000 counter attacks. Maybe multiplying the counter multiplies it too, dunno.

Last extreme level wasn't nearly as hard as I expected.. having 5 dash gauge and fighting the bosses in a long corridor makes things pretty simple. Really easy to freeze all the projectiles etc. with 5 gauge.
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DOM
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Re: Bangai-O HD: Missile Fury

Post by DOM »

Just beat Fury Mode, what a great game! Its like a little robot shooting game school :)
Best 800 MS points i ever spent!
Normaly I don't like twinstick shooters but this one is so great, i would recommend it to everybody here.
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Stormwatch
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Re: Bangai-O HD: Missile Fury

Post by Stormwatch »

It's weird to see this thread here. I've always regarded Bangai-O as a platformer, not a shmup.
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TodayIsForgotten
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Re: Bangai-O HD: Missile Fury

Post by TodayIsForgotten »

This game is good but not great. This is definitely half shooter half puzzle and i'm not sure i like the combo. There are some really fun levels and some really dumb levels. I like it at times and others I don't. Some quirks that piss me off in this game. One being when using a counter attack and then suddenly dying when you have the shield pressed down immediately after.
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PepsimanVsJoe
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Re: Bangai-O HD: Missile Fury

Post by PepsimanVsJoe »

TodayIsForgotten wrote:One being when using a counter attack and then suddenly dying when you have the shield pressed down immediately after.
That tends to happen a lot when countering napalm.
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WarpZone
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Re: Bangai-O HD: Missile Fury

Post by WarpZone »

PepsimanVsJoe wrote:
TodayIsForgotten wrote:One being when using a counter attack and then suddenly dying when you have the shield pressed down immediately after.
That tends to happen a lot when countering napalm.
You should be able to link EX and Dash invincibility so long as you start dashing before you release EX.
TodayIsForgotten
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Re: Bangai-O HD: Missile Fury

Post by TodayIsForgotten »

WarpZone wrote:
PepsimanVsJoe wrote:
TodayIsForgotten wrote:One being when using a counter attack and then suddenly dying when you have the shield pressed down immediately after.
That tends to happen a lot when countering napalm.
You should be able to link EX and Dash invincibility so long as you start dashing before you release EX.
It was a napalm thing. I had to just get used to the game.
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PepsimanVsJoe
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Re: Bangai-O HD: Missile Fury

Post by PepsimanVsJoe »

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bcass
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Re: Bangai-O HD: Missile Fury

Post by bcass »

Probably the most honest review I've read so far. It's nice to read something that wasn't just gushing because it was A: by Treasure, and B: because there's loads of shit going on. But your score seems to be slightly contrary to your harshest conclusions (all of which I agree with).
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PepsimanVsJoe
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Re: Bangai-O HD: Missile Fury

Post by PepsimanVsJoe »

Well when the game is good it's real good. Everything related to the controls, mechanics, and weapon-systems is excellent.

I probably could have penalized the game more for the awful multiplayer but I guess it was just tacked on to slip past Microsoft's wacky XBLA certification process.
It is wasted potential though which sucks but *shrug*.
At least with the level-design one could always make a better level if they choose to.
Then again I dunno how much mileage that feature is going to get without an easy way to share maps.

I don't see the review as particularly harsh. Games that aren't for everyone are the best kind I think. The score reflects it.
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Klatrymadon
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Re: Bangai-O HD: Missile Fury

Post by Klatrymadon »

Man, I hate that level with the skull structure in the middle. A minute of pushing blocks around for a three-second shot at figuring out how to deal with the Ninja Bastards. Dashing doesn't seem to knock them away on that stage. (To be fair, I've only made about eight attempts at it, and have spent far longer on some of the others, but getting the first part out of the way became a chore really quickly.) :P
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bcass
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Re: Bangai-O HD: Missile Fury

Post by bcass »

Just saw this gamasutra analysis of Bangai-O HD sales figures based on Leaderboard entries since release and it looks like it's bombed big-time:

http://www.gamasutra.com/view/news/3494 ... y_2011.php

Even if you double that figure to compensate for people who don't play online (which will be nowhere near double in reality) the figures are still amazingly poor. Especially given the low price point.

Let's hope for better sales from RSG and GH otherwise I doubt we'll be seeing any more Treasure games on XBLA.
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