Back on topic, even the training stages are quite fun. People are complaining about the difficulty to control but as with anything it'll come with experience.
The demo is so shit it will only turn players away rather than invite them in.
bcass wrote:One of the achievements is "Completed all stages included in the original game".
Sounds to me like they're just making sure you understand that user levels don't count.
Level editor was predictably not fun to use, but I'd probably put up with it if the controls didn't sink the rest of it. Maybe it'll grow on me when I play it again in 6 months. Time to get a second Spirits.
But I think that this game feels better than the DS version. The levels seem fuller in this.
Hmmm, if this is really the case I'll give the game a second chance...the problem here is that the levels in the demo are exactly that, empty. They don't lack enemies but there's hardly any level design involved. Guess I'll hold off my final decision until I read some reviews.
More spirtes then any game ever seen (well, polygons/spirtes whatever) but it really melds together a shmup adventure game. As said, the music is ace and the controls suit the 360 pad far more then a DS.
I've gotta admit the skill isn't just in the dodging, its in positioning and use of the special weapons - including freeze which comes in far more handy then you might think. You still need to Dodge at times beause the levels are against the clock so sometimes you have to make a break.
But thats the thing - it does many things shmups just don't do.
I see there is 37 SP levels, some extreme and puzzle levels, plus bonuses.
Stuff may get unlocked later but i'm having my arse handed to me on level 9 which is a long trudge vertically to collect stuff and move blocks into position.
Hell, theres even a nod to EDF in there. A kinda "you think you ha lots of ants eh?"
Anyone who downloads a demo of a Treasure at this price really outta be ashamed of themselves
Rob wrote:Level editor was predictably not fun to use, but I'd probably put up with it if the controls didn't sink the rest of it. Maybe it'll grow on me when I play it again in 6 months. Time to get a second Spirits.
It's very fiddly compared to Spirits' editor, aye. You can only download maps from people you've befriended, too. No, really.
Rob wrote:Level editor was predictably not fun to use, but I'd probably put up with it if the controls didn't sink the rest of it. Maybe it'll grow on me when I play it again in 6 months. Time to get a second Spirits.
It's very fiddly compared to Spirits' editor, aye. You can only download maps from people you've befriended, too. No, really.
This is actually mandated by Microsoft due to fear of legal reprisal after somebody downloads a level consisting of giant dicks or something. Trials HD, N+, etc. all behave the same way, and Super Meat Boy's devs opted out of including a level editor on the 360 because they thought it wasn't worth the trouble if you'd have to friend people randomly just to get levels.
The demo is complete shit (level 3 is actually level 38 from the complete game), the full version actually has a proper tutorial mode instead of asking you to read 30 pages of text and introduces you to new gameplay functions much more gradually.
I half-assed (read: failed and skipped) my way to level 47. It tells you that you're going to face "the toughest adversary" and won't let you skip if you fail. I have no idea why the achievement says "original game"; it really does sound like there's a whole game to unlock if the demo and preview claims of "over 100 levels" are true. Now we just need someone to actually beat level 47 and see if anything happens, or for a friendly hacker to let us know if we get anything for clearing the 47 Fury levels...
LOL about this game being inaccesible to new comers with no brains, this message has been going around since it was released:
People need to do the training stages and read them properly before complaining.
hahaha.... "Unavoidable" I can imagine people trying to avoid the barrage of shit on screen by flying around using normal bullet fire and never once using their Counter Missiles (LT) like you're supposed to.
LOL when I think about it, even Stage 1 (where all the missiles head towards you in the centre) would piss off moronic scrubs who haven't learnt what you can do...
bcass wrote:Except you can't play the training stages in the demo. The demo is just plain awful. The worst possible advertisement for the game. End of story.
Well yeah, as has been said many times, the demo is literally losing them more buyers than it's gaining.
Doesn't the demo explain your counter missiles? I heard it was just walls of text casual players are skipping.
Last edited by kaworu on Thu May 05, 2011 1:46 pm, edited 1 time in total.
I'm surprised Microsoft allowed that demo. It really throws you in the deep end. I finished Bangai-O on Dreamcast but I couldn't last more than 10 seconds on level 3 in the demo. Amazingly bad marketing oversight there.
kaworu wrote:Doesn't the demo explain your counter missiles? I heard it was just walls of text casual players are skipping.
The info isn't presented to the player through the normal course of the demo. You have to go into Help & Options, where you'll find 29 pages of text to read through. Not an especially appealing prospect.
Awesome game... loving it in the little time I've put into it thus far. I only ever played the DC Bangai-O, never touched the DS version, so can't compare to that. This will more than hold me over until next Tuesday when Brink comes out. I'll probably be playing it pretty regularly even after that though.
Yeah, the demo is pretty horrible. None of the three levels have any interesting level design going on, and the third level (actually fury level 38 in the full game) is one of the stupidest in the game IMO, I guess it would've made sense as some sort of tutorial about multiplying the counter since all you'll be able to spam it all over the place.
Loving the full game so far, I'm up to level 39 on fury mode. Still 10 or so levels to go for that I think.
^ I think you can't download replays for any level you haven't yet completed??
(Which makes sense since most of the challenge is more figuring out what exactly to do)
I'm making progress through the game but these time limits are really pushy! I'll have to get used to moving faster...
Heh, you guys are bombing through it (assuming you aren't skipping stages)! I'm only in the 20s, and some of these stages have taken me an hour to nail. So much for being a 'veteran' of the first two games.
I love that you don't have to run around collecting fruit in this one - it really streamlines the experience. The game generally isn't as charming as the previous two, but it makes up for it by striking a nice balance between the longer campaigns of the first game, bookended by boss battles, and the more focused ones that Spirits tended to favour, with an emphasis on testing specific skills.
wariomona wrote:^ I think you can't download replays for any level you haven't yet completed??
(Which makes sense since most of the challenge is more figuring out what exactly to do)
Sure enough. Dammit.
It's kind of difficult to experiment with strategies when the first few minutes of the level require that I run around blowing shit up and I have to do it all over when I die.
The boss of level 47 is completely fucking ridiculous.
I finally got it down to where I can basically take all of his health down but then he goes into MAXXXXX mode and shoots level 4 napalm everywhere. The explosive radius of this bullshit is something like the entire screen and he just hoses the fucking place. Oh yeah and he's invincible AND his max level is set so that it always depletes after mine.
Couple that with the waste of time that is the beginning of the stage and man..fuck this game..fuck it.
I'm done. I was assigned this game for review but if I can't even get past this guy what's the point of writing?
You weren't able to ascertain from the 3 stage demo that the game is a frustrating mess, containing non of the charm or wonderful simplicity of the original N64/DC versions? Weird.