Have you seen those bonkers Shinobi (PS2) runs on YouTube? There's also Virtual-On, as twitchy as human beings can handle (maybe not the compromised Saturn port). On PCs, I'd say Quake (maybe not on your average rig back in 1996), UT and Tribes came close. It can be done in 3D. ZOE2 tried, but ended up being button mashy in a wrong way and didn't really have good enough performance to supply pure twitch gameplay (Special Edition, not released in the US, allegedly fixed the latter).louisg wrote:I don't think so; 3d games are just less twitch-oriented than 2d ones. A lot of times, you can't even have fast gameplay because the complexity of 3d controls and cameras is so much greater (e.g. could you imagine playing something as fast as Defender in 3d when you've got enemies behind you? I sure can't)
As for the enemies where you can't see them, in Twisted Metal: Black you HEAR what you need to know about situation in your blind spot. Worked like a charm, and did so before Dolby Pro Logic II featured in PS2 games.
Heh, I'm still able to enjoy The Getaway. Runs like dogshit and is largely a driving game, which on paper is a recipe for disaster, but I find it entertaining.louisg wrote:Yeah, and I seem to remember a buggy and slow game called GTA taking top honors on that system somehow. And popping on random PS2 games like Silent Scope at friends' houses revealed plenty of bad framerates. If I wanted to dig through the library of top games, I'm sure I could find a bunch (I'd expect those WWII FPS games to all be pretty jumpy, for example.. haven't played them on that particular system myself; I remember one of the CoD games on GameCube being pretty choppy).
Couldn't care less about console first person shooters, though, unless they have some hook like multiplayer on one telly, or do something unique like Urban Chaos: Riot Response but don't have a PC version.
Aye, got myself a PS2 when the amount of stuff appealing to me on it was irresistible. I'm not sure if people more fond of this gen standards would consider Ōkami and Blood Will Tell - two of my favourite darlings - unusually well executed as framerates in those are scattered all over the shop, but what matters to me is that they at least tried to muster as many frames per second as possible and turned out all the more playable for it. Those games were obviously made by people who knew my desires and kept giving. If Naughty Dog games were like super professional hookers, Ōkami and Blood Will Tell were like a pair of horny virgins, not even jealous of each other.louisg wrote:Anyway, there was plenty wrong with the previous generation that I could go on about, but maybe just the games you wanted to play were unusually well-executed.
When I think of this gen mainstream console games, such metaphors don't come to mind. Admittedly, as far as I am concerned, Wii slowly approaches the PS2 level of desirability (and happens to be backwards compatible as well).
I'd say Psi-Ops: The Mindgate Conspiracy was good, but played it on a PC.louisg wrote:And then there's the stuff by Midway (D:)