Miracle Adventures in 2113

A place for people with an interest in developing new shmups.
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moonside
Posts: 2
Joined: Wed Apr 06, 2011 10:38 pm

Miracle Adventures in 2113

Post by moonside »

hey guys, long time lurker here, i like to play shmups and this place has been a great resource

so, i wanted to share a project i've been working on. i'd love feedback, especially on the difficulty and any bugs:

Image

Image

it's not really a shmup since you use the mouse as a magnet to attract enemy bullets, rather than fire, but there are some obvious similarities

video: http://www.youtube.com/watch?v=78Nde-jMGKU

demo down for now, back soon
Last edited by moonside on Sat Jul 16, 2011 6:17 pm, edited 1 time in total.
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Udderdude
Posts: 6294
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
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Re: Miracle Adventures in 2113

Post by Udderdude »

Zomg it came from #tigirc :O

I will try the demo in a bit. I still think you should put a limit on the magnet ability, maybe use it for 4 seconds every 10 seconds.

Edit: As expected it was really lacking in fun factor from lack of actually being able to shoot and enemies are pretty much unable to do anything threatening to you once you've memorized everything. Let the player shoot, put the magnet thing on a timer so it's not so overpowered and get some enemy shots near the player.

There were also a number of cheap deaths on the first boss, in addition you can hide in a corner for most of the first phase.

Style-wise the pixel art is very simplistic, that's ok, but the sprite sizes are all different (ex. the dog is way more pixelated than anything else) so it just looks wierd.

The music was pretty much the exact opposite of what I'd want in a shooter, as well. Sounds like something from a Sierra adventure game in 1990.
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