Xeno Fighters R (2019 GM Studio Port)

A place for people with an interest in developing new shmups.
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BPzeBanshee
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Re: Xeno Fighters R (v0.10 Beta)

Post by BPzeBanshee »

Nothing personal but I agree with Alluro's view on this - Touhou can stay out of XF-R, both for seriousness and because their game mechanics just aren't appropriate here.

For the record FoxReeveheart, you probably wouldnt've gotten such a nasty reaction from the guys here if you had actually PLAYED a Touhou game and attempted to sound reasonable to make your comment remotely valid.

.....also, why is there suddenly more of these posts popping up anyway? Its not like any of my attempts to bring popularity to the game have worked to this extent. :|
FoxReeveheart
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Re: Xeno Fighters R (v0.10 Beta)

Post by FoxReeveheart »

BPzeBanshee wrote:Nothing personal but I agree with Alluro's view on this - Touhou can stay out of XF-R, both for seriousness and because their game mechanics just aren't appropriate here.

For the record FoxReeveheart, you probably wouldnt've gotten such a nasty reaction from the guys here if you had actually PLAYED a Touhou game and attempted to sound reasonable to make your comment remotely valid.

.....also, why is there suddenly more of these posts popping up anyway? Its not like any of my attempts to bring popularity to the game have worked to this extent. :|
Meh, someone will mod it eventually.


Also... about the negative reactions...
Haters gonna hate ;D
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Re: Xeno Fighters R (v0.10 Beta)

Post by Skyknight »

I find the characters interesting myself, but I don't think I could bring myself to purchase the games, simply because I'm far more inclined towards the Toaplan/Seibu/Taito style of shmup than the Cave/Touhou style.

One needs to remember that manic and danmaku are two very distinct sub-genres; I know SOMEONE on this board said to a newcomer to Raiden III or IV, coming from the Do Don Pachi series, something to the effect of "welcome to old-school Seibu shmups. Don't try to play it like a Cave game; you'll die horribly". i.e. Do Don Pachi & Co. had been their first exposure. So I wonder if the clamoring for Touhou characters might be a case of players who were introduced to the greater genre's EXISTENCE by Touhou, and thus automatically think more in terms of it than anything else. But I worry if including a Touhou character might impel a newcomer even more to play in a bullet gap searching fashion, rather than the bullet baiting fashion required.
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BPzeBanshee
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Re: Xeno Fighters R (v0.10 Beta)

Post by BPzeBanshee »

Skyknight wrote:I find the characters interesting myself, but I don't think I could bring myself to purchase the games, simply because I'm far more inclined towards the Toaplan/Seibu/Taito style of shmup than the Cave/Touhou style.

One needs to remember that manic and danmaku are two very distinct sub-genres; I know SOMEONE on this board said to a newcomer to Raiden III or IV, coming from the Do Don Pachi series, something to the effect of "welcome to old-school Seibu shmups. Don't try to play it like a Cave game; you'll die horribly". i.e. Do Don Pachi & Co. had been their first exposure. So I wonder if the clamoring for Touhou characters might be a case of players who were introduced to the greater genre's EXISTENCE by Touhou, and thus automatically think more in terms of it than anything else. But I worry if including a Touhou character might impel a newcomer even more to play in a bullet gap searching fashion, rather than the bullet baiting fashion required.
I thoroughly enjoy some of Cave's games and I dont think any seriousness would be lost by having something from one of their older games ie. ESPRade or DonPachi, but Touhou is just way too off. On the other hand accessibility has always been a key factor in popularity - Raiden II is renowned for making people break TVs with controllers long before the Wiimote was even conceived, Cave games don't have an awful amount of depth or are too confusing when they do, and Yagawa Raizing games are even worse in that aspect where you pretty much NEED a manual to be able to take full gameplay advantage of it.

I'd say what you suspect is probably right - I know of at least one person locally that first heard of the genre by Touhou and every time I tried to tell them of something different they'd always be "oh, like Touhou?". Amazing considering Raiden Fighters and in turn Xeno Fighters EX was my introduction to shmups and we lived in the same town going to same places that had those arcade cabinets around. Then again I compare everything up against Raiden II in regards to genre, so it sort of makes sense.
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Twiddle
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Re: Xeno Fighters R (v0.10 Beta)

Post by Twiddle »

FoxReeveheart wrote:
BPzeBanshee wrote:Nothing personal but I agree with Alluro's view on this - Touhou can stay out of XF-R, both for seriousness and because their game mechanics just aren't appropriate here.

For the record FoxReeveheart, you probably wouldnt've gotten such a nasty reaction from the guys here if you had actually PLAYED a Touhou game and attempted to sound reasonable to make your comment remotely valid.

.....also, why is there suddenly more of these posts popping up anyway? Its not like any of my attempts to bring popularity to the game have worked to this extent. :|
Meh, someone will mod it eventually.


Also... about the negative reactions...
Haters gonna hate IMA FAGGOT IMA FAGGOT
kill yourself

seriously, kill yourself
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EddyMRA
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Re: Xeno Fighters R (v0.10 Beta)

Post by EddyMRA »

Here's something to lighten the mood: http://www.youtube.com/watch?v=t4F2GGFGDx8

Come on guys. Let people express their opinion, even though it is unpopular in this topic. It's not as if those opinions will change anything about how the game's being developed. They're not the ones making the game, right?
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Re: Xeno Fighters R (v0.10 Beta)

Post by S20-TBL »

Alluro wrote:Here's something to lighten the mood: http://www.youtube.com/watch?v=t4F2GGFGDx8
Raiden II: Puzzle Game Edition. 8)
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Re: Xeno Fighters R (v0.10 Beta)

Post by EddyMRA »

S20-TBL wrote:
Alluro wrote:Here's something to lighten the mood: http://www.youtube.com/watch?v=t4F2GGFGDx8
Raiden II: Puzzle Game Edition. 8)
'Hey man, you wanna get baked, steal a starfighter, and destroy the primary source of power for a group of aliens attacking earth?' 'Yah man.'

Hilarious comment in that video haha
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Avalon
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Re: Xeno Fighters R (v0.10 Beta)

Post by Avalon »

Eh okay, so no Touhou. That's okay.

On a more serious note, there is a (minor) problem in gameplay to report for the Falchion-Beta.

In Gradius Gaiden, the Falchion-B uses Gravity Bullets when the "Laser" powerup is activated. However in Xeno-R, collecting a "Laser" powerup changes your attack pattern to Auto Aimer instead, and the "Missile" powerup changes it to Gravity Bullets.

Like I said, not a big problem, it's only a matter of being canon. Those familiar with the ship already may be confused when they expect to use G.Bullets and don't do so when picking up "Laser" powerups.

(Also, another request to release v0.11, please)
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Re: Xeno Fighters R (v0.10 Beta)

Post by Rozyrg »

Alluro wrote:Here's something to lighten the mood: http://www.youtube.com/watch?v=t4F2GGFGDx8
Wow, even in muzak mode, Raiden II lays waste to the competition musically. It's just too epic to be contained. :lol:
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Baby Bonnie Hood
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Re: Xeno Fighters R (v0.10 Beta)

Post by Baby Bonnie Hood »

FoxReeveheart wrote:Funny part is I have never played a touhou game ever... but after seeing fan made comics and something called the M-1 grand prix I became an instant lover of the unique characters =p but still haven't played a touhou game.
Please play a Touhou game. I beg of you. Don't be like those Kingdom Hearts fangirls who swoon over the characters without ever playing the games. Right now, you're just as irritating as they are.

Y'know what my first ever introduction to Touhou was? It wasn't through fanart, IOSYS, or those non-shmup derivatives fanmade or otherwise. It was the Embodiment of Scarlet Devil. Good shmup, tons of bullets, cute witch girl. It's nice that Touhou is insanely popular nowadays, but please play at least one of the games that they came from before you declare yourself a Touhou fan.

On topic, I guess the odds of any additional ships by this point are slim to none. Oh well...
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Re: Xeno Fighters R (v0.10 Beta)

Post by Drum »

Baby Bonnie Hood wrote:
FoxReeveheart wrote:Funny part is I have never played a touhou game ever... but after seeing fan made comics and something called the M-1 grand prix I became an instant lover of the unique characters =p but still haven't played a touhou game.
Please play a Touhou game. I beg of you. Don't be like those Kingdom Hearts fangirls who swoon over the characters without ever playing the games. Right now, you're just as irritating as they are.

Y'know what my first ever introduction to Touhou was? It wasn't through fanart, IOSYS, or those non-shmup derivatives fanmade or otherwise. It was the Embodiment of Scarlet Devil. Good shmup, tons of bullets, cute witch girl. It's nice that Touhou is insanely popular nowadays, but please play at least one of the games that they came from before you declare yourself a Touhou fan.

On topic, I guess the odds of any additional ships by this point are slim to none. Oh well...
It is ok to not play Kingdom Hearts. I wouldn't want anybody to go through that, even people awful enough to like the awful character designs. Same goes for Touhou (probably - I've played 15 minutes of a demo of one of the games and it didn't do anything for me. character designs are loathesome).
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Baby Bonnie Hood
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Re: Xeno Fighters R (v0.10 Beta)

Post by Baby Bonnie Hood »

Fine, if that's what you want. Just keep in mind that you're in a shmup board, so we tend to discuss Touhou's shmups rather than the next IOSYS sensation.
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Re: Xeno Fighters R (v0.10 Beta)

Post by EddyMRA »

Stage 4-B (2035 Iceland) WIP video:

http://www.youtube.com/watch?v=NSVTgTRh5yA

View the original Xeno Fighters EX version of this stage here: http://www.youtube.com/watch?v=_kjtT5YC ... age#t=810s

The Xeno Fighters R version of this stage has the following changes:
*The beginning part of the stage has been changed to a winter setting.
*No more animated tunnel effect.
*Stage uses one BGM throughout, instead of two as in the Xeno Fighters EX version.
*Stage length has been reduced from about 7 minutes from the EX version to less than 2.5 minutes (boss fight is expected to last 1 minute maximum).
*Boss has been changed from a sprawling bomb complex to a giant multistage rocket. Destroying each part of the rocket affects the countdown by adding time to it (to simulate crippling the rocket's arming mechanisms).

The new boss, Orion Arrow, already has its intro phase implemented, as seen in this video. However, the actual boss fight has not been made yet. Existing boss Obsidian Peryton serves as a stand in until the boss is done.
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Re: Xeno Fighters R (v0.10 Beta)

Post by Skyknight »

And I've already got my music picked out after playing the video through a couple of times with iTunes active ("Death's Face" from Thunder Force AC st. 5, and the boss theme from Daioh).
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Re: Xeno Fighters R (v0.10 Beta)

Post by S20-TBL »

Oooh sequential boss. :D Which game did you get the rocket from? I was thinking at first it would be the one from 1941: The Loop Master, but it looks different.

Hmm, I want to recap. How many stages are in so far, including the new additions?

So far you seem to have:
1 -- 2 -- 3A / 3B -- 4A / 4B -- 5A / 5B / 5C -- 6B? 7B? -- 9, and EX-1 -- EX-2 -- EX-3 (is this the Guardian Legend stage?) -- EX-6

So all in all, that's about 15 implemented stages with some of them incomplete and bearing placeholders, unless I'm missing something. That's a lot of levels. :P

Also, nice afterimage effect on Sky Attack. 8)
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BPzeBanshee
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Re: Xeno Fighters R (v0.10 Beta)

Post by BPzeBanshee »

According to a comment on YouTube he got the sprites from Strikers 1945, so you're not that far off. :P

As for the stage count, EX-2 is the Guardian Legend stage while EX-3 is the already-finished Twinbee/Parodius stage. I dont recall there being a Stage 7B yet but 15's about right (unless you want to count that Stage EX-5 in the older releases :P).
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Re: Xeno Fighters R (v0.10 Beta)

Post by EddyMRA »

It's a lot of stages, but remember you will not play through all of them in one sitting. Stage progression is nonlinear like most Darius games and Raiden Fighters Jet.
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Re: Xeno Fighters R (v0.10 Beta)

Post by S20-TBL »

Nah, I was thinking more about the amount of work it would take to create the assets for the remaining stages, based on the old level progression flowchart. Still, that's been a lot of progress considering how much of the planned stages are already in. :)
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Re: Xeno Fighters R (v0.10 Beta)

Post by EddyMRA »

Yeah, finding the assets and programming them in will always take a lot of work to do. To minimize this, I'm recycling many popcorns and some medium to large enemies across many different stages. Bosses take a while to plan out and program, so that's why several unfinished stages do not have their boss yet.

Some stages have enemies that are clones of existing enemies using different sprites.
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Re: Xeno Fighters R (v0.10 Beta)

Post by Drum »

If you want to outsource some gruntwork, I'd be happy to chop up some sprites for you.
IGMO - Poorly emulated, never beaten.

Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Avalon
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Re: Xeno Fighters R (v0.10 Beta)

Post by Avalon »

...I don't mean to pester, but is v0.11 ready for release?

If not, what would need to be worked on before it is ready?
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Re: Xeno Fighters R (v0.10 Beta)

Post by Kaiser »

Avalon wrote:...I don't mean to pester, but is v0.11 ready for release?

If not, what would need to be worked on before it is ready?
When it's done (TM)
That's all you need to know.
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skyrish10
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Re: Xeno Fighters R (v0.10 Beta)

Post by skyrish10 »

no updates for many days?
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Re: Xeno Fighters R (v0.10 Beta)

Post by Udderdude »

Deal with it.
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BPzeBanshee
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Re: Xeno Fighters R (v0.10 Beta)

Post by BPzeBanshee »

There seems to be a lot of new users who haven't posted much before querying the lack of updates in this thread in a very simple and crude manner recently.

There also seems to be people replying to these queries with the same simple and crude manner.

This happened two post ago as well.

Therefore, one can conlude that nothing is going to happen anytime soon, and nothing will come out of posting simple and crude questions as a new person.

[/CaptainObvious]

Jokes aside, one can check Alluro's YouTube channel at http://www.youtube.com/JudgeSpear2 to see if there's anything new there. Looking at the current projects (along with real life stuff that he mentions) there and putting two and two together for yourself can give you a more thorough answer than asking here. Hope that helps.
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Re: Xeno Fighters R (v0.10 Beta)

Post by skyrish10 »

so did Alluro has real life projects?
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Re: Xeno Fighters R (v0.10 Beta)

Post by Skyknight »

He's taking game design classes. He has several other games he's working on (e.g. Super Mario Fusion, Mushroom Kingdom Fusion). Beyond these, we have no reason to believe he does NOT have an exterior life.

Let. Him. Rest. No game is ever going to be worth such pestering.
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Re: Xeno Fighters R (v0.10 Beta)

Post by skyrish10 »

Skyknight wrote:He's taking game design classes. He has several other games he's working on (e.g. Super Mario Fusion, Mushroom Kingdom Fusion). Beyond these, we have no reason to believe he does NOT have an exterior life.

Let. Him. Rest. No game is ever going to be worth such pestering.
so alluro has working with other projects like smf & mkf?
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Re: Xeno Fighters R (v0.10 Beta)

Post by Kaiser »

skyrish10 wrote:
Skyknight wrote:He's taking game design classes. He has several other games he's working on (e.g. Super Mario Fusion, Mushroom Kingdom Fusion). Beyond these, we have no reason to believe he does NOT have an exterior life.

Let. Him. Rest. No game is ever going to be worth such pestering.
so alluro has working with other projects like smf & mkf?
The question was already answered in Skyknight's post. Simply yes, he's busy with his game design classes and other game projects. You don't need to ask more questions until Alluro shows up with new material sometime nowhere in the future. :D. As everything was explained.
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