Cave Arrange Modes: Which are ill, which are buzzkill?

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gavin19
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Re: Cave Arrange Modes: Which are ill, which are buzzkill?

Post by gavin19 »

BPzeBanshee wrote:I've played it - it'd be damn awesome IF ONLY the control scheme wasn't so fucked up.
You do realise that you can change the buttons? I always remember having to go into the options to switch the buttons every time I went back to Arrange mode. Bit of a pain but it was worth it to keep the same layout.

I can't really speak for the other games, but it would be hard to argue that Espgaluda Arrange isn't better than Arcade/Original mode.
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Skykid
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Re: Cave Arrange Modes: Which are ill, which are buzzkill?

Post by Skykid »

My 2 bits:

Win (no particular order)

Mushihimesama arrange (PS2)
Espgaluda arrange (PS2)
DOJ Death Label (PS2)
Espgaluda 2 arrange (360)
DFK BL Ketsupachi (360)
DFK 1.5 Arrange A (360)
Ketsui X Mode (360)
Mushi Futari 1.01

Fail:

Mushi Futari arrange (360)
DFK 1.5 arrange B (360)

Haven't really given much time to DS 1.01. Heard good things about it although didn't really like what I played of it. Don't really care for any novice modes, but that's not a relevant criticism given the point of them.
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nZero
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Re: Cave Arrange Modes: Which are ill, which are buzzkill?

Post by nZero »

DFK Arrange A & Arrange B are easily the best parts of the DFK 1.5 disc. Futari Arrange really should have been for Ultra Mode only.
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Re: Cave Arrange Modes: Which are ill, which are buzzkill?

Post by moozooh »

DMC wrote:How is Mushi arrange - gameplay?
Well, it's pretty close to Futari BL Original in the sense that you have to point-blank everything (and by that I mean getting really close to the enemies) with S-shot. I have a video of a player beating stage 5 ending it with a really nice 2 billion score. For better or for worse, 900 million were gained during the stage, and 400 million during the endgame tally (100 mil per spare life). It's not a legitimate clear, though, as the video begins with a stage restart.
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Jeneki
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Re: Cave Arrange Modes: Which are ill, which are buzzkill?

Post by Jeneki »

Does Deathsmiles 1.1 count as an arrange? Activating death mode right off the bat on the first stage made the game more interesting, using the familiar to swoop around and collect bullets.
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Sumez
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Re: Cave Arrange Modes: Which are ill, which are buzzkill?

Post by Sumez »

I'd play DS1.1 if it didn't require me to use the X360 controller :|
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Re: Cave Arrange Modes: Which are ill, which are buzzkill?

Post by emphatic »

Sumez wrote:I'd play DS1.1 if it didn't require me to use the X360 controller :|
This.
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Re: Cave Arrange Modes: Which are ill, which are buzzkill?

Post by BPzeBanshee »

gavin19 wrote:
BPzeBanshee wrote:I've played it - it'd be damn awesome IF ONLY the control scheme wasn't so fucked up.
You do realise that you can change the buttons? I always remember having to go into the options to switch the buttons every time I went back to Arrange mode. Bit of a pain but it was worth it to keep the same layout.

I can't really speak for the other games, but it would be hard to argue that Espgaluda Arrange isn't better than Arcade/Original mode.
God dammit, I just knew something was off when I posted regarding the button scheme. I did look at the Options Menu and see the controls and thought they were exclusive to the Normal mode! :(

My point still stands however - the fact that one needs to do that just to maintain normal control scheme is *still* fucked up.
emphatic wrote:
Sumez wrote:I'd play DS1.1 if it didn't require me to use the X360 controller :|
This.
Stupid Question: What's wrong with the Xbox 360 controller?
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Re: Cave Arrange Modes: Which are ill, which are buzzkill?

Post by moozooh »

Oversensitive d-pad, for one. Precise dodging becomes a nightmare. Stuff like Super Metroid walljumping... don't even get me started.
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Re: Cave Arrange Modes: Which are ill, which are buzzkill?

Post by BPzeBanshee »

Weird, I never noticed anything like that with mine. I use a wired "Xbox 360 Controller for Windows" that I bought last year and is proper Microsoft as opposed to those shitty third-party adaptations. Maybe I'm just used to it. :?
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Re: Cave Arrange Modes: Which are ill, which are buzzkill?

Post by Sumez »

Well the D-pad is terrible, yes, I don't understand how you could not notice that. But I've played a few shoot'em ups using the analog stick, and it tends to work alright. I just prefer having an 8-way digital joystick (ie. arcade stick) for 8-way digital controls, really...
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Re: Cave Arrange Modes: Which are ill, which are buzzkill?

Post by moozooh »

BPzeBanshee wrote:Weird, I never noticed anything like that with mine. I use a wired "Xbox 360 Controller for Windows" that I bought last year and is proper Microsoft as opposed to those shitty third-party adaptations. Maybe I'm just used to it. :?
Well, if you can rapidly alternate left-right without hitting a diagonal for a few seconds straight, I can only congratulate you.

I myself am using a Horipad EX3 which has a SNES-style d-pad.
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BPzeBanshee
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Re: Cave Arrange Modes: Which are ill, which are buzzkill?

Post by BPzeBanshee »

moozooh wrote:
BPzeBanshee wrote:Weird, I never noticed anything like that with mine. I use a wired "Xbox 360 Controller for Windows" that I bought last year and is proper Microsoft as opposed to those shitty third-party adaptations. Maybe I'm just used to it. :?
Well, if you can rapidly alternate left-right without hitting a diagonal for a few seconds straight, I can only congratulate you.

I myself am using a Horipad EX3 which has a SNES-style d-pad.
When my wired controller breaks down I'll definitely look out for that one as a probable replacement. Thanks for the info.
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Re: Cave Arrange Modes: Which are ill, which are buzzkill?

Post by Sumez »

For PC I'm using Madkatz' SF4 fightpad that I got for free as a promo thing.
It feels awfully light and cheap, and the D-pad looks and feels way too loose, but it's actually very accurate.
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Re: Cave Arrange Modes: Which are ill, which are buzzkill?

Post by dan76 »

With Deathsmiles 1.1 you can still have fun with the game and get a decent score with a stick, It's certainly worth playing this way. I can't use the 360 pad - the score may suffer compared to those who do but screw that.
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Re: Cave Arrange Modes: Which are ill, which are buzzkill?

Post by Jeneki »

Sumez wrote:I'd play DS1.1 if it didn't require me to use the X360 controller :|
It does? Since when? I've always played 1.1 with a stick.

Practice with Windia, her familiar is the easiest to control. It stays nice and close and covers your back as you move around. Assign a button to move it around in the tricky spots, easy as pie.
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Re: Cave Arrange Modes: Which are ill, which are buzzkill?

Post by Sumez »

Aren't you required to use the right stick to move the familiar in 1.1? Like that terrible arrange mode of Guwange.
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