In contrast, NES was already genre-bound and companies seemed to be thinking more about creating something that's a proven money-making formula than wandering off the beaten path and doing something new. For example, pretty much every other game back then for consoles was an on-foot sidescroller where you hit/whipped/shot stuff, fought an end boss, collected loveheart icons, and repeated. While the games were often very tight and polished (when computer action games that *did* want to imitate that style definitely were anything but), they did stick pretty closely to the formula.
So, as much as I like console games, I have to say that the creative geniuses of the time tended to more often be on computer. Or, perhaps, market pressure forced console games to be more homogenized than the "bedroom coder" style of computer game authors.
Discussion? Flamewar?
