Legitimacy of "lagless"

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system11
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Re: Legitimacy of "lagless"

Post by system11 »

PROMETHEUS wrote:I regard MAME as the main platform for arcade gaming. The fact that it is unofficial is entirely irrelevant to me. It's close enough to perfection and adds a lot of extremely useful features (saved states being a MAJOR one, easy replay saving is another), making it a far better mean of practicing. It will also last forever, unlike the PCBs.
You regard MAME as the main platform because it's all you can afford, and you refuse to accept the situation as it is - that you are playing an inferior version. There's nothing wrong with that, but this bizarre denial a lot of emulation players seem to be afflicted with is foolish.

What you are playing is not the same as the real thing, and it is not as good as the real thing.
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Re: Legitimacy of "lagless"

Post by Drachenherz »

PROMETHEUS wrote: 2) Some players, like me, won't like to play with an arcade stick. It doesn't matter to me that the games were meant to be played with an arcade stick originally : they have never been made available to me through any other platform than MAME and I developped all my skill and experience on keyboard. I will not switch.
Have you ever considered getting a stick without a stick? ähm, you know, there are stick mods where people have replaced the joystick with a keyboard layout, e.g. the 4 mikroswitches of a joystick are directly activated with the push of a button.

Thanks to bencao74, I even can show you a pic. Now just imagine the picture mirrored, then it's like a keyboard...

Image

And if you build yourself an adaptor which can be replaced for different uses (PC, Consoles, Cabs...) you're fine! :-)
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Re: Legitimacy of "lagless"

Post by PROMETHEUS »

system11 wrote:
PROMETHEUS wrote:I regard MAME as the main platform for arcade gaming. The fact that it is unofficial is entirely irrelevant to me. It's close enough to perfection and adds a lot of extremely useful features (saved states being a MAJOR one, easy replay saving is another), making it a far better mean of practicing. It will also last forever, unlike the PCBs.
You regard MAME as the main platform because it's all you can afford, and you refuse to accept the situation as it is - that you are playing an inferior version. There's nothing wrong with that, but this bizarre denial a lot of emulation players seem to be afflicted with is foolish.

What you are playing is not the same as the real thing, and it is not as good as the real thing.
I have absolutely no clue where you are coming from with this. What in the world would make me want to play the arcade version instead of MAME ? There is absolutely nothing better about arcade. I find MAME much better than arcade, because it has features to greatly help you practice and publish.

"You regard arcade as the main platform because it's official, and you refuse to accept the situation as it is - that MAME has become superior. There is nothing wrong with that, but this bizarre fetishism for original hardware some players seem to be afflicted with is foolish."
Last edited by PROMETHEUS on Thu Mar 24, 2011 1:13 pm, edited 2 times in total.
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Re: Legitimacy of "lagless"

Post by PROMETHEUS »

So in response to Drachenherz :
No ! I'm not interested ! I can already play the games on MAME, why would I try finding a way to play on a different version, that would be way more unpractical and overly expensive for me to use ? My MAME is close enough to make even my scoring runs perfectly legit.
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Re: Legitimacy of "lagless"

Post by Drachenherz »

PROMETHEUS wrote:So in response to Drachenherz :
No ! I'm not interested ! I can already play the games on MAME, why would I try finding a way to play on a different version, that would be way more unpractical and overly expensive for me to use ? My MAME is close enough to make my scoring runs perfectly legit.
But imagine, having a shiny beautiful box, with clickety-clicky buttons on it... With a mindboggingly beautiful artwork on it... That you can carress and hold in your arms.... A nice little preeeeeccccioouuusssssssss........

:lol:
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Re: Legitimacy of "lagless"

Post by PROMETHEUS »

Drachenherz wrote:But imagine, having a shiny beautiful box, with clickety-clicky buttons on it... With a mindboggingly beautiful artwork on it... That you can carress and hold in your arms.... A nice little preeeeeccccioouuusssssssss........

:lol:
Eheh at one point I had considered this option because I wanted to play Mushihimesama Futari and it wasn't ported yet. I don't care about the precious aspect of it, because I play shmups for competition only, that's what I find fun.

This kind of device could still be useful to me just to prove to people that I can perform just the same on their damn PCB. But even then, I know fetichists will go "no !! You must play with arcade stick, this is not a regular controller !". Besides, I don't really need to prove them anything because people like to see me play with keyboard just the same, and most of them agree that my scores can perfectly compare with PCB scores.

Also I play on PCB + stick setups at meets all the time and it's plain to see that I perform well even in those conditions so I have even less need to prove anything.
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Re: Legitimacy of "lagless"

Post by system11 »

PROMETHEUS wrote:
system11 wrote:
PROMETHEUS wrote:I regard MAME as the main platform for arcade gaming. The fact that it is unofficial is entirely irrelevant to me. It's close enough to perfection and adds a lot of extremely useful features (saved states being a MAJOR one, easy replay saving is another), making it a far better mean of practicing. It will also last forever, unlike the PCBs.
You regard MAME as the main platform because it's all you can afford, and you refuse to accept the situation as it is - that you are playing an inferior version. There's nothing wrong with that, but this bizarre denial a lot of emulation players seem to be afflicted with is foolish.

What you are playing is not the same as the real thing, and it is not as good as the real thing.
I have absolutely no clue where you are coming from with this. What in the world would make me want to play the arcade version instead of MAME ? There is absolutely nothing better about arcade. I find MAME much better than arcade, because it has features to greatly help you practice and publish.

You regard arcade as the main platform because it's official, and you refuse to accept that MAME has become superior. This bizarre fetishism for original hardware is foolish.
MAME is not superior though. It's not even close, it's a very good approximation of what the original game designers created. An emulation. An imitation. The goal of emulation is to be as close to the original as possible. Since making it identical can never be achieved, and since even if it were to be achieved the original and emulation would be identical anyway, emulation can never be superior.

Let's touch on that 'nothing better about arcade' part briefly.

1) Feel / authenticity (playing on a cab does feel different even to a supergun)
2) Input lag
3) Display lag
4) Sound lag
5) Having to boot an entire operating system instead of waiting a few seconds or less for the game to boot
6) Problems with LCD screens and low resolution sources
7) Emulation bugs
8) Impossible without special graphics cards and a proper arcade monitor, to run games at precisely the same frequency
9) ...which is also approximated based on a PC system clock

and so on. Arcade hardware is the purest and original form of a game, therefore it is the ideal. Anything else is just 'good enough based on practical circumstances like money or space'.
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Re: Legitimacy of "lagless"

Post by Demetori »

I definitely prefer an arcade cabinet, screen and controls. I take emulation and consolized versions of the games as a treat for the modern age, I'll take the one that best represents its original form.
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Re: Legitimacy of "lagless"

Post by PROMETHEUS »

system11 wrote:The goal of emulation is to be as close to the original as possible. Since making it identical can never be achieved, and since even if it were to be achieved the original and emulation would be identical anyway, emulation can never be superior.
Yes it can, because like I said, it adds crucial features. You don't seem to understand how much saved states or replays mean to a competitive player. They make a world of difference. That's how much better MAME already is.
system11 wrote:Let's touch on that 'nothing better about arcade' part briefly.

1) Feel / authenticity (playing on a cab does feel different even to a supergun)
2) Input lag
3) Display lag
4) Sound lag
5) Having to boot an entire operating system instead of waiting a few seconds or less for the game to boot
6) Problems with LCD screens and low resolution sources
7) Emulation bugs
8) Impossible without special graphics cards and a proper arcade monitor, to run games at precisely the same frequency
9) ...which is also approximated based on a PC system clock

and so on. Arcade hardware is the purest and original form of a game, therefore it is the ideal. Anything else is just 'good enough based on practical circumstances like money or space'.
Points 1), 3), 4), 6), 8) don't make sense because you can gather the right equipment to make it all play right, and isn't even as expensive as PCB setup. You can also make all those points go wrong on PCB with a wrong setup.

Point 5) : more than compensated thanks to time saved being able to switch games in less than 10 seconds, restart your run instantly, use throttle to skip through whatever you want. So this is actually a point against PCBs, which waste a lot more time by far.

Point 2) : this is where the PCB seems to have its one, very small advantage.

Point 7) : what ? Well emulated games don't bug. I don't get bugs. Oh by the way, PCBs do bug sometimes.

Point 9) : the imprecision, if any, is so tiny it seems entirely irrelevant to me.

Summary of points where MAME beats PCB :

1) Reasonable price range.
2) Less spacy.
3) Easy to switch games.
4) You can throttle to skip parts you don't care about, gaining a lot of time.
5) You can easily record and playback replays. This is a major, major feature.
6) You can use saved states to practice. To a competitive player, this is such a major feature that PCBs become a vastly inferior mean of practicing. PCBs will waste tons of time replaying easy levels, not allowing you to repeat small hard sections many times in a row. As a result, you will require at least five times more play time to reach the same legit results (you can still play your scoring runs on PCB after practicing on MAME if you are too fetichist to consider MAME legit). To a non competitive player, saved states are still a very major feature, as it allows them to play whichever part they feel like playing whenever they want to play it.
7) You can easily use any type of controller. This is another major advantage.
8) You can easily remap your key bindings.

I didn't even have to think to come up with those 8 points, and I could probably easily come up with a few more. I don't need to find any more though, because at this point it is already plain to see which version beats the other by an overwhelming margin.

If MAME cost me 1000€ like a PCB setup would, and PCBs were free, I would still buy and play on MAME. Because I am so grateful to MAME developpers, I have donated 150€ to MAME related / dumping projects. I also donated you 20€ because I really love this forum. It's not a money problem.
Last edited by PROMETHEUS on Thu Mar 24, 2011 1:49 pm, edited 1 time in total.
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Re: Legitimacy of "lagless"

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PROMETHEUS wrote:6) You can use saved states to practice. To a competitive player, this is such a major feature that PCBs become a vastly inferior mean of practicing. PCBs will waste tons of time replaying easy levels, not allowing you to repeat small hard sections many times in a row. As a result, you will require at least five times more play time to reach the same legit results (you can still play your scoring runs on PCB after practicing on MAME if you are too fetichist to consider MAME legit). To a non competitive player, saved states are still a very major feature, as it allows them to play whichever part they feel like playing whenever they want to play it.

I didn't even have to think to come up with those 8 points, and I could probably easily come up a few more. I don't need to find any more though, because at this point it is already plain to see which version beats the other by an overwhelming margin.
It's plain to see that you don't know what you're talking about. You can absolutely say "I prefer MAME because x,y,z", you cannot say "MAME is better than the real thing", because that is wrong. The fact that you brushed off half of my points regarding inaccuracies in emulation just shows that you don't understand the issues and will say literally anything to legitimize your preference, which you don't need to do in the first place. Just play, enjoy, submit scores if you feel like it - that's all that matters.

As for save states being a major feature to competitive players - you might want to run that past all the top scorers in Japan, who play on arcade hardware, often in arcades.
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Re: Legitimacy of "lagless"

Post by PROMETHEUS »

system11 wrote:It's plain to see that you don't know what you're talking about. You can absolutely say "I prefer MAME because x,y,z", you cannot say "MAME is better than the real thing", because that is wrong. The fact that you brushed off half of my points regarding inaccuracies in emulation just shows that you don't understand the issues and will say literally anything to legitimize your preference, which you don't need to do in the first place. Just play, enjoy, submit scores if you feel like it - that's all that matters.
:)
Your whole argument is basically : MAME is inferior to PCB because it is not the PCB itself. PCBs are not "the real thing", they are the "original, official thing", which doesn't make it better, and that is what you won't accept.

Anyway, I feel that the outcome of this discussion entirely supports my point against yours. I'm not trying to legitimize my preference, I know it's legit and I know it's widely considered legit here. However, many people don't realize exactly the value of MAME. Some will even question its right to exist, or refuse to recognize how much it benefits the community. Without MAME, this board would be a very, very different place, and there would be a whole lot less shmups fans in the world.
As for save states being a major feature to competitive players - you might want to run that past all the top scorers in Japan, who play on arcade hardware, often in arcades.
Top scorers have mentioned practicing on ports using level select. Players who reached world records in arcades didn't have access to the games on MAME, because the competitions happen shortly after the games come out. The players who keep playing later and try to beat the scores, I have no doubt, use MAME and saved states at home to practice, or console ports.
Last edited by PROMETHEUS on Thu Mar 24, 2011 2:01 pm, edited 2 times in total.
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Re: Legitimacy of "lagless"

Post by Demetori »

PROMETHEUS wrote:
system11 wrote:It's plain to see that you don't know what you're talking about. You can absolutely say "I prefer MAME because x,y,z", you cannot say "MAME is better than the real thing", because that is wrong. The fact that you brushed off half of my points regarding inaccuracies in emulation just shows that you don't understand the issues and will say literally anything to legitimize your preference, which you don't need to do in the first place. Just play, enjoy, submit scores if you feel like it - that's all that matters.
:)
Your whole argument is basically : MAME is inferior to PCB because it is not the PCB itself. I feel that the outcome of this discussion entirely supports my point instead of yours.
As for save states being a major feature to competitive players - you might want to run that past all the top scorers in Japan, who play on arcade hardware, often in arcades.
Top scorers have mentioned practicing on ports using level select. Players who reached world records in arcades didn't have access to the games on MAME, because the competitions happen shortly after the games come out. The players who keep playing later and try to beat the scores, I have no doubt, use MAME and saved states at home to practice, or console ports.
Isn't that contradictory? They're using an inferior version to get better and go play the original for the score. If they do. That just sounds like convenience, which I don't blame them for. But not a /this is better because I can do this and not on that/.
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Re: Legitimacy of "lagless"

Post by PROMETHEUS »

Demetori wrote:Isn't that contradictory? They're using an inferior version to get better and go play the original for the score. If they do. That just sounds like convenience, which I don't blame them for. But not a /this is better because I can do this and not on that/.
What do you mean ? Like I said there's nothing inferior about MAME. You mean why would they go play the original for the score then ? Because you have to do it live to get recognized, and there is the arcade environment with people watching you, greatly increasing your drive to play and keep going.
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Re: Legitimacy of "lagless"

Post by Mortificator »

system11 wrote:it's a very good approximation of what the original game designers created. An emulation. An imitation.
Do you even know why they're called emulators? Hint: it is not the game that is being emulated.
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Re: Legitimacy of "lagless"

Post by austere »

system11 wrote:I can think of words other than 'interesting' to describe some of the bits of this topic.
Indeed, to reach the end of this topic you actually have to go right down to the root of literally everything.
system11 wrote:Is PC input hardware -> encoder -> USB hardware -> decoder/drivers -> OS -> application in any way similar to a simple logic high/low circuit with a near direct connection to a CPU purely running game code?
That's a pretty good question but another important question is: does it matter and if so when and why?

Also, a useful definition of emulation (and a necessary comparison to simulation) will go a long way to resolving this argument. I actually had a long essay on the topic, but I scrunched it up because it was driving me insane. I only like to write stuff down when I really feel like it, otherwise it just doesn't sound right. Sadly, when you have to work with other people that's just not a affordable luxury... >_>
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Re: Legitimacy of "lagless"

Post by Barrakketh »

PROMETHEUS wrote:
Drachenherz wrote:But imagine, having a shiny beautiful box, with clickety-clicky buttons on it... With a mindboggingly beautiful artwork on it... That you can carress and hold in your arms.... A nice little preeeeeccccioouuusssssssss........

:lol:
Eheh at one point I had considered this option because I wanted to play Mushihimesama Futari and it wasn't ported yet. I don't care about the precious aspect of it, because I play shmups for competition only, that's what I find fun.

This kind of device could still be useful to me just to prove to people that I can perform just the same on their damn PCB. But even then, I know fetichists will go "no !! You must play with arcade stick, this is not a regular controller !".
Don't think of it as something to use with a PCB. It's just a custom arcade stick (or that is all it looks like to me, sans the stick), and I think you could make a real argument that improved button sensitivity provided by arcade hardware (I prefer Sanwa over Seimitsu for buttons, YMMV) could prove to be more advantageous than a regular keyboard. Since you would be using them for movement, I'd consider that a plus.

Another bonus is that depending on how you built it you could use it with console ports of arcade games not available through MAME.
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Re: Legitimacy of "lagless"

Post by PROMETHEUS »

Barrakketh wrote:Don't think of it as something to use with a PCB. It's just a custom arcade stick (or that is all it looks like to me, sans the stick), and I think you could make a real argument that improved button sensitivity provided by arcade hardware (I prefer Sanwa over Seimitsu for buttons, YMMV) could prove to be more advantageous than a regular keyboard. Since you would be using them for movement, I'd consider that a plus.

Another bonus is that depending on how you built it you could use it with console ports of arcade games not available through MAME.
It's difficult for me to imagine that it would be better than my keyboard for movement inputs but maybe. I would test it if someone showed me one.

Being able to play console ports with it would be a true plus, however now that DOJ is MAME'd I think I'll be kept busy enough shmupwise for a few more years :p
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Re: Legitimacy of "lagless"

Post by Vyxx »

system11 wrote: You regard MAME as the main platform because it's all you can afford, and you refuse to accept the situation as it is - that you are playing an inferior version. There's nothing wrong with that, but this bizarre denial a lot of emulation players seem to be afflicted with is foolish.

What you are playing is not the same as the real thing, and it is not as good as the real thing.
This.

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Re: Legitimacy of "lagless"

Post by system11 »

Mortificator wrote:
system11 wrote:it's a very good approximation of what the original game designers created. An emulation. An imitation.
Do you even know why they're called emulators? Hint: it is not the game that is being emulated.
No, I just make shit up as I go along, I've never submitted driver changes, dumped ROMs, turned MAME source into binary packages or repaired PCBs in my life. Ever, not even once.

The real question is, do you know what constitutes an arcade game? Hint: it's the software and hardware combined, and MAME only emulates (sometimes imperfectly or reverse engineered) a functional subset of the digital hardware and none of the analogue, on top of a completely alien and heavily separated hardware platform (a PC). The fact that you can make passable MAME PCs that fit in a JAMMA cab is a minor miracle.
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Re: Legitimacy of "lagless"

Post by Paradigm »

I think it comes down to a choice between convenience and legitimacy.

MAME is obviously the convenient option since it's free and as already mentioned includes features such as save states and replay saving etc. But for true legitimacy, a PCB (prefeably in a cab) is the only option.

It's all well and good practicing at home on your custom setup, but if you want your score to be compared fairly with other top scores, the platform should unquestionably be the same (PCB). It's fine to use MAME for the high score board on this forum of course, I'm talking about high level competitive play.

I find it quite sad that someone would actually prefer MAME over PCB. Don't get me wrong, MAME is fantastic and I wouldn't have played half the games I have done without it, but it doesn't compare to the real thing.
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Re: Legitimacy of "lagless"

Post by PROMETHEUS »

Paradigm wrote:It's all well and good practicing at home on your custom setup, but if you want your score to be compared fairly with other top scores, the platform should unquestionably be the same (PCB)
Let me put it this way :
On these boards, most scores are done with MAME. By your logic, the PCBs score are illegitimate on our high score boards, because it is not the same platform.
There is no reason to consider PCBs as the reference. There are multiple different ports, there is MAME, they can all be competed with. And most of them (all save for some old MAME versions and some crappy ports) are close enough so that the scores they produce can legitimately be compared with each other.
I find it quite sad that someone would actually prefer MAME over PCB. Don't get me wrong, MAME is fantastic and I wouldn't have played half the games I have done without it, but it doesn't compare to the real thing.
Drop "the real thing". MAME, ports, PCBs, they are all real. Drop the fetichism.
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Re: Legitimacy of "lagless"

Post by MathU »

system11 wrote:The real question is, do you know what constitutes an arcade game? Hint: it's the software and hardware combined, and MAME only emulates (sometimes imperfectly or reverse engineered) a functional subset of the digital hardware and none of the analogue, on top of a completely alien and heavily separated hardware platform (a PC). The fact that you can make passable MAME PCs that fit in a JAMMA cab is a minor miracle.
So an SNES game run in an emulator isn't an SNES game? Console ports are no longer arcade games because they run in a different medium? Because you don't put coins in a machine to play a game? Because you don't smell the atmosphere of a stuffy arcade? Sounds like PCB elitism to be perfectly honest. Your condescending tone isn't helping your argument either.

I define arcade games by their game mechanics.
Of course, that's just an opinion.
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Re: Legitimacy of "lagless"

Post by captpain »

MAME isn't better than the real thing -- it's just infinitely more practical. Its advantages have been layed out by PROM already.

I mean, we're talking purely about the experience of playing the game, right? There's no doubt that a proper cabinet with a PCB is a better gaming experience.

To think that you're only "really" playing the game on a PCB is kind of bizarre to me, though, and I wish that it'd stop. The actual mechanics of the games don't seriously change between MAME and PCB, and so it's much more along the lines of missing out on some of the visceral parts of the experience.
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Re: Legitimacy of "lagless"

Post by austere »

Paradigm wrote:Don't get me wrong, MAME is fantastic and I wouldn't have played half the games I have done without it, but it doesn't compare to the real thing.
It's quite likely that my post seemed pointless to people, so I'll just spell it out side stepping the greater issue and pointing out a minor one:

Let's say you wired up the RGBC, audio and input signals up to a data acquisition board. At the same time, you also hook up the exact same input into some piece of hardware running MAME (on a RTOS), taking the outputs and hooking them out to the same board. You run a replay on the inputs and log the data. Let's say the data acquisition board detects that the signal output is identical within some level and temporal threshold that you can define as not giving you false negatives between two functional PCBs. Would the PCB and MAME (again, on a dedicated piece of hardware, not necessarily a PC) then be comparable to you?
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Re: Legitimacy of "lagless"

Post by PROMETHEUS »

captpain wrote:MAME isn't better than the real thing -- it's just infinitely more practical. Its advantages have been layed out by PROM already.

I mean, we're talking purely about the experience of playing the game, right? There's no doubt that a proper cabinet with a PCB is a better gaming experience.
This topic is about competitive play. Things like "the feel of the arcade cabinet" are irrelevant. However on that topic like I said in a previous post, you can still put your MAME in a "proper cabinet" and you're good to go. I'm quite certain that the PCB enthusiasts couldn't tell the difference. Even I can't tell the difference, even though I can detect things like a 4% speed difference, 57 FPS instead of 60, or 3 frames of input lag.
Last edited by PROMETHEUS on Thu Mar 24, 2011 5:26 pm, edited 1 time in total.
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captpain
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Re: Legitimacy of "lagless"

Post by captpain »

PROMETHEUS wrote:
captpain wrote:MAME isn't better than the real thing -- it's just infinitely more practical. Its advantages have been layed out by PROM already.

I mean, we're talking purely about the experience of playing the game, right? There's no doubt that a proper cabinet with a PCB is a better gaming experience.
This topic is about competitive play. Things like "the feel of the arcade cabinet" are irrelevant. However on that topic like I said in a previous post, you can still put your MAME in a "proper cabinet" and you're good to go.
The discussion has sort of shifted, but yeah.

MAME in a cabinet isn't the same as a PCB. It'll perform slightly differently and often sub-optimally as compared to the equivalent PCB. But I think you know this already.
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PROMETHEUS
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Re: Legitimacy of "lagless"

Post by PROMETHEUS »

captpain wrote:MAME in a cabinet isn't the same as a PCB. It'll perform slightly differently and often sub-optimally as compared to the equivalent PCB. But I think you know this already.
I don't. On my computer with a proper setup the games run quite perfectly with no speed difference, no sound or graphical problems... it's just flawless really :/
I have experienced that MAME runs sub-optimaly on other people's computers. Many people have buggy computers that just... lag. Not just input lag, but frequent hiccups too. But that's not MAME.
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Re: Legitimacy of "lagless"

Post by Paradigm »

PROMETHEUS wrote:
Paradigm wrote:It's all well and good practicing at home on your custom setup, but if you want your score to be compared fairly with other top scores, the platform should unquestionably be the same (PCB)
Let me put it this way :
On these boards, most scores are done with MAME. By your logic, the PCBs score are illegitimate on our high score boards, because it is not the same platform.
As I said, it's fine to use MAME/ports for scores on this board (at the topic creator's descretion) because it's just a bit of friendly competition (that's not to suggest that there aren't any good scores posted here). I was talking about high level competitive play, that's where original hardware is absolutely essential.
PROMETHEUS wrote:
Paradigm wrote:I find it quite sad that someone would actually prefer MAME over PCB. Don't get me wrong, MAME is fantastic and I wouldn't have played half the games I have done without it, but it doesn't compare to the real thing.
Drop "the real thing". MAME, ports, PCBs, they are all real. Drop the fetichism.
The PCB is "the real thing". MAME is an emulator. It emulates.

austere - I wasn't having a pop at MAME, I appreciate all your work. Maybe I shouldn't have wrote "doesn't compare", but you get the idea.
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Re: Legitimacy of "lagless"

Post by PROMETHEUS »

Paradigm wrote:The PCB is "the real thing". MAME is an emulator. It emulates.
It doesn't matter that it emulates. Console ports are less close to the PCB than MAME is, yet they don't emulate. They are still real. MAME is real.
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Re: Legitimacy of "lagless"

Post by cools »

Ooh, can we get onto the emulation vs simulation argument yet?
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