That's because you are playing teeballVgameT wrote: mars matrix is trash because I have to use the bullet reflect gimmick to get any amount of points and raise my shot power
Which of the Touhou Games is the Best in the Series?
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Bananamatic
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Re: Which of the Touhou Games is the Best in the Series?
Re: Which of the Touhou Games is the Best in the Series?
does hellsinker have gold cubes
e: jesus christ I wanna shoot a bullet not operate a fuckin nuclear reactor who would even PLAY this game
e: jesus christ I wanna shoot a bullet not operate a fuckin nuclear reactor who would even PLAY this game
Last edited by VgameT on Thu Mar 17, 2011 10:19 pm, edited 1 time in total.

Ten or twenty years from now, in the future,
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and there won't be a single thing to be sad about.
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Bananamatic
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Re: Which of the Touhou Games is the Best in the Series?
several kinds of them
Re: Which of the Touhou Games is the Best in the Series?
Sure. You're just gonna want some practice...Sapz wrote:Chaos Phoenixma wrote:It is pretty much luck-based garbage.It's very possible to dodge everything in UFO with a good degree of consistency. Nothing as hard as, say, Scarlet Meister.Chaos Phoenixma wrote:I get the impossible shit in EVERY run.
The memorization spellcards is just filler material there because ZUN ran out of ideas for good danmaku concepts. That includes pretty much all the stages. Random isn't bullshit in its own. Covering up all the random bullets with hands of the same color effectively blocking your line of vision however is a dirty trick that better shmups doesn't need to rely on to make things challenging.Barrakketh wrote:I don't think they consider it "real difficulty", they call that "memogarbage". Because if it's random it's complete bullshit, but if it's static it is memogarbage.
Or how about Parasol Star Memories? Nice with something that's effectively an auto-bomb.
Finally there is LFO. One of those final attacks from hell that apparently becomes quite simple once you've played against it for about 80-100 times. I wouldn't mind that one if there was some effective way to practice it however. Unfortunately its at the end of a 2 minute long stage and an even longer boss who has three non-spells just there to waste your time and two spellcards that are completely incompetent. Never before would I complain about lack of spell practice as much as now. MoF and SA both demand much less practice because they are more about raw difficulty than a broad roster of spellcards with each their gimmick you need to master. Therefore I didn't mind it much.
Iirc Chaos Phoenixma did a lot of complaining about memorization (together with Banana and me that is) back in the day at MoTK. I think his point is how you cannot expect things to behave similarly everytime. The bullets of course needs to be random but its no good if the attacks can vary from easy to ridiculously difficult just because of an RNG. In most shmups i've experienced, random stuff are always equally as difficult as any other time facing the attack. The attack will be different requiring you to read n' dodge everytime but they won't juggle between loleasy and walling.RNGmaster wrote:To Chaos Phoenixma: If you can't react to unexpected circumstances, you are bad at shmups.
Christ, memorization isn't the only thing out there, reflexes and spatial awareness matter too. If this genre was solely about memorization, there wouldn't be as huge and vibrant of a fanbase as there is. Try to dodge on the fly sometimes instead of complaining about how some things "can't be memorized".
Yeah, those are fantastic examples of fail.Bananamatic wrote:LinksNaut wrote:Intriguing conversation gents, but back to why Touhou is the best shmup of all time.
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Bananamatic
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Re: Which of the Touhou Games is the Best in the Series?
use infernal sabbathVgameT wrote:does hellsinker have gold cubes
e: jesus christ I wanna shoot a bullet not operate a fuckin nuclear reactor who would even PLAY this game
powerful straight shot with ADJUSTABLE SPREAD. FUCK, HOW COOL IS THAT
Re: Which of the Touhou Games is the Best in the Series?
Oh look, stuff that has absolutely nothing to do with what I said. Grand.
Get betterBananamatic wrote:Sightreading UFO in a nutshellRNGmaster wrote:Try to dodge on the fly sometimes instead of complaining about how some things "can't be memorized".
Get betterZengeku3 wrote:Or how about Parasol Star Memories? Nice with something that's effectively an auto-bomb.
Get betterZengeku3 wrote:Finally there is LFO. One of those final attacks from hell that apparently becomes quite simple once you've played against it for about 80-100 times. I wouldn't mind that one if there was some effective way to practice it however. Unfortunately its at the end of a 2 minute long stage and an even longer boss who has three non-spells just there to waste your time and two spellcards that are completely incompetent. Never before would I complain about lack of spell practice as much as now. MoF and SA both demand much less practice because they are more about raw difficulty than a broad roster of spellcards with each their gimmick you need to master. Therefore I didn't mind it much.
ExamplesZengeku3 wrote:The bullets of course needs to be random but its no good if the attacks can vary from easy to ridiculously difficult just because of an RNG. In most shmups i've experienced, random stuff are always equally as difficult as any other time facing the attack. The attack will be different requiring you to read n' dodge everytime but they won't juggle between loleasy and walling.

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Bananamatic
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Re: Which of the Touhou Games is the Best in the Series?
So what have we learned today:
The game is hard
But the game is actually pretty easy
What do
The game is hard
But the game is actually pretty easy
What do
Re: Which of the Touhou Games is the Best in the Series?
Have you 1cc'd lunatic yet, then?Bananamatic wrote: But the game is actually pretty easy

Re: Which of the Touhou Games is the Best in the Series?
Or maybe just use one of the two characters the spell was made for.Naut wrote:Get betterZengeku3 wrote:Or how about Parasol Star Memories? Nice with something that's effectively an auto-bomb.
Get betterZengeku3 wrote:Finally there is LFO. One of those final attacks from hell that apparently becomes quite simple once you've played against it for about 80-100 times. I wouldn't mind that one if there was some effective way to practice it however. Unfortunately its at the end of a 2 minute long stage and an even longer boss who has three non-spells just there to waste your time and two spellcards that are completely incompetent. Never before would I complain about lack of spell practice as much as now. MoF and SA both demand much less practice because they are more about raw difficulty than a broad roster of spellcards with each their gimmick you need to master. Therefore I didn't mind it much.
[/quote]
Sure. Once someone makes an abridged version of the fight. Without all the time wasters.
Examples[/quote]Zengeku3 wrote:The bullets of course needs to be random but its no good if the attacks can vary from easy to ridiculously difficult just because of an RNG. In most shmups i've experienced, random stuff are always equally as difficult as any other time facing the attack. The attack will be different requiring you to read n' dodge everytime but they won't juggle between loleasy and walling.
Wasn't just talking about UFO here but Touhou in general. Orins final card can do it. Many cards in EoSD can do it. Murasa's third spell can do it (as sometimes bullets appear in the gaps you need to dodge through. very rare though and the card is easy otherwise).
If the attacks don't wall then they just have a too high variety of difficulty with Good Omen for example basically capturing itself at times while putting bullets in all the gaps at other times.
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Bananamatic
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Re: Which of the Touhou Games is the Best in the Series?
Enigma almost did yet he didn't 1cc DDPNaut wrote:Have you 1cc'd lunatic yet, then?Bananamatic wrote: But the game is actually pretty easy
That means that a single loop of DDP is just as hard as UFO lunatic
Re: Which of the Touhou Games is the Best in the Series?
Nah, it just means that DDP is very cruel on Engima. However, DDP has quite some parts that are way harder than most stuff in UFO. In the first loop.Bananamatic wrote:Enigma almost did yet he didn't 1cc DDPNaut wrote:Have you 1cc'd lunatic yet, then?Bananamatic wrote: But the game is actually pretty easy
That means that a single loop of DDP is just as hard as UFO lunatic
Last edited by Zengeku3 on Thu Mar 17, 2011 11:10 pm, edited 1 time in total.
Re: Which of the Touhou Games is the Best in the Series?
Who would want to specifically use the two characters who make the card less fun, only to make it less fun? Marisa A has the only flaw that it has an easy time with this card.Zengeku3 wrote:Or maybe just use one of the two characters the spell was made for.
Not at the spellcard. Spell practice is stupid. In general.Zengeku3 wrote:Sure. Once someone makes an abridged version of the fight. Without all the time wasters.Naut wrote: Get better
1. Misdirect moreZengeku3 wrote:Wasn't just talking about UFO here but Touhou in general. Orins final card can do it. Many cards in EoSD can do it. Murasa's third spell can do it (as sometimes bullets appear in the gaps you need to dodge through. very rare though and the card is easy otherwise).
2. EoSD is trash stop talking about it
3. Stop memorizing paths through stuff and dodge more
This is Enigma we're talking about here, you wanna rethink that statement?Bananamatic wrote: Enigma almost did yet he didn't 1cc DDP
That means that a single loop of DDP is just as hard as UFO lunatic
Haven't you 1cc'd DDP? What about UFO?Zengeku3 wrote:Nah, it just means that DDP is very cruel on DDP. However, DDP has quite some parts that are way harder than most stuff in UFO. In the first loop.

Re: Which of the Touhou Games is the Best in the Series?
That sounds cool, but when is it ever USEFUL? Hellsinker almost suffers from too much customization and open-endedness.Bananamatic wrote: use infernal sabbath
powerful straight shot with ADJUSTABLE SPREAD. FUCK, HOW COOL IS THAT
Christ, if yo want an adjustable spread just have one spread shot character and shotgun whenever you want to deal more damage.
And you haven't addressed his main problem with the game, which is that it's complex to the point of opacity. No amount of "Look at how cool this is!" or "THIS GAME IS SO AWESOME IT MAKES ME SPEAK IN ALLCAPS" will hide the fact that you have no effective counter-arguments.
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Bananamatic
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Re: Which of the Touhou Games is the Best in the Series?
All the time. You don't have to point blank in order to shotgun.RNGmaster wrote: That sounds cool, but when is it ever USEFUL? Hellsinker almost suffers from too much customization and open-endedness.
Christ, if yo want an adjustable spread just have one spread shot character and shotgun whenever you want to deal more damage.
And you haven't addressed his main problem with the game, which is that it's complex to the point of opacity. No amount of "Look at how cool this is!" or "THIS GAME IS SO AWESOME IT MAKES ME SPEAK IN ALLCAPS" will hide the fact that you have no effective counter-arguments.
The weapons are ALL USEFUL. And picking the proper one for the situation rewards you with a rain of items. And it feels good.
It's not a complicated game once you realize it. It just looks that way.
Re: Which of the Touhou Games is the Best in the Series?
1. How do you misdirect an RNG?Naut wrote:
Not at the spellcard. Spell practice is stupid. In general.
1. Misdirect more
2. EoSD is trash stop talking about it
3. Stop memorizing paths through stuff and dodge more
2. EoSD is no more trash than UFO is. Except for shit graphics and lack of features.
3. I memorize stuff as a natural part of playing the game. UFO's stages are just easier memorized than those in Cave games. Therefore, the Cave stages are more fun. Personally, i'm all for dodging stuff. Don't get me wrong. I love UFO's stage 4 for example.
Haven't you 1cc'd DDP? What about UFO?[/quote]Zengeku3 wrote:Nah, it just means that DDP is very cruel on DDP. However, DDP has quite some parts that are way harder than most stuff in UFO. In the first loop.
I've 1cc'd DDP yes. I have spent time on it because i think the game is good. I didn't say 1cc'ing DDP was harder than UFO. I said that certain parts of the game is harder than most stuff in UFO. Those parts are then bombed for survival. Simple.
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Bananamatic
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Re: Which of the Touhou Games is the Best in the Series?
UFO is reversed EoSD, each one is bullshit in a different way
also stop stalking drake
also stop stalking drake
Re: Which of the Touhou Games is the Best in the Series?
Also see Crimzon Clover, which though incomprehensible enough is a marvel of simplicity next to Hellsinker.Bananamatic wrote:The weapons are ALL USEFUL. And picking the proper one for the situation rewards you with a rain of items. And it feels good.
If it takes a paragraph to explain the basic functions of the items you pick up, and 10 further paragraphs to explain character selection - fucking CHARACTER SELECTION - I'd say that's fucking complicated.Bananamatic wrote:It's not a complicated game once you realize it. It just looks that way.
How come you say IN's scoring is incomprehensible (your words: "like a chinese space shuttle manual") and you eat this shit up?
Re: Which of the Touhou Games is the Best in the Series?
Although EoSD is rich on flaws, its also rich on quality stuff imo. Its got some great boss gameplay. Sakuya is a great example. Emerald Megalith and some other of Patchouli's spellcards are also pretty fun. The main issue i have with the game though is that bubbles and metal-fatigue bullets have different hitboxes than the rest of the series. That ruins a lot of the fun for me.Bananamatic wrote:UFO is reversed EoSD, each one is bullshit in a different way
also stop stalking drake
UFO is the same thing really. Even if there is stuff i don't like, there most certainly is much stuff I do like.
Radiant Treasure Gun, Sinking Vortex, Murasa's third non-spell and the third spellcard too (yes i said it had bs potential but its a fun card when it doesn't happen). Ichirin's second spell. Good Omen. Devil's Recitation (probably. Never quite understood how that card worked. Spell Practice would've been nice to help getting the strategy for it down)and Superhuman Hiziri.
Oh and Complete Clarification too.
Despite all that great stuff though, the stages just kill all the fun for me.
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ChainsawGuitarSP
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Re: Which of the Touhou Games is the Best in the Series?
@Zengeku: You complain about how boring the stages in UFO are, yet your favorite game is still MoF where the stages consist almost entirely of streaming. Do you just like, have selective tolerance or what?
Innovations in Recreational Electronic Media
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shadowbringer
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Re: Which of the Touhou Games is the Best in the Series?
@TrevHead: you can check the non-Wikia wiki here
@thread
my problems with most Touhou games:
- my bad memory for stages
- my unreliable memory for bullet hitboxes (so I end using bombs when I shouldn't and run out of them)
- grazing (related with the line above; knowing the bullet and graze hitboxes would help, though there isn't so far any such information online or offline). I like my grazing optional or at least lenient enough (think Shuusou Gyoku's graze chain's timer)
EoSD:
- scoreplay requiring pixel-perfect positioning at times
- survival play having clip moments (Meiling's spiraling kunai nonspell for example). May be related with my bullet hitbox memory (or anything which involves the words "me" and "memory" together)
MoF:
- faith counter dropping too fast if you didn't memorize the stage beforehand (I like to freestyle and to think I still can have an acceptable score, but here I feel penalized
). Just watching the faith meter fall too much (think 3 seconds or 2) is demotivating for the current run.
- faith counter taking such a severe blow if you die (1/3 of the faith points which are over the base faith counter)
SA:
- having to hug the large fairies which shoot DNA-like patterns for grazing them. Before they shoot them so that you're trapped within the pattern and can be hit by other enemies/falling rocks while you're grazing (stand still). Keeping these fairies in mind as well as their timing, and forcing me to actually executing the hugging manages to make the game such a chore so early (refer to the above mentioned dislike for grazing and unreliable memory), it's way easier for me to learn how to trigger X-Medal modes in RFJ/RF2, or to hit 270 chain (with A-L) in DDP, than to stand SA's stage 1 (which is enough to kill my motivation to play the remainder of the game.. since I apparently can't ignore or accept missed scoring opportunities as well as many people can)
- trying to do well (haven't read about graze abusing Parsee not being optimal on any modes except Lunatic, though) on the rest of the game
UFO:
- feels clip-happier than EoSD (think PoFV vs Reimu with high EX-level attacks -- the fast-spreading rings). Though I really dunno (and want to believe) if playing on a 15" monitor is part of the problem. Maybe I also am too afraid of the bullet hitboxes and keep overestimating them.
- UFO routes, just for the memorization issue (a minor problem, which I've actively avoided by avoiding playing UFO since keeping said route in mind isn't easy and as distracting as when first trying to get gold bars from Strikers' 1945 II at max value -- I guess only I know how much I wanted that week to end, argh.. sorry for those who like the game more than I do, and I don't dislike it as much nowadays.)
- having to graze to raise point item value (like I mentioned at the top of this post, this involves memorization for optimal grazing, enough grasp of the graze and bullet hitboxes and it's easy to mess up. Maybe those who enjoy grazing are more tolerant to dying than I am (though I'm way more tolerant to dying in Garegga, since then I don't feel like I've wasted bombs in most cases, and in ESP Ra De, since then I don't feel that this death can't be compensated), so they don't mind it if/when this happens)
playing GFW without ice is arbitrary, like trying to play Giga Wing without the reflect barrier (or Ikaruga without changing polarity, or without shooting), or trying to do things like no-focus, no-vertical, no-moving, or even no-bomb/no-miss. Imho, part of the fun of playing GFW (though ignoring optimal scoreplay for now) is exactly using the bullet freeze mechanic (through the charges and bombs as you feel more appropriate -- this system feels freestyling-friendly, mind you) to cover large areas of the screen.
DDP first loop is easy (enough resources are given), actually, not easy to obtain at first if you're trying to survive and score, though. (though freestyling and scoring go well, to an extent. Then, they turn against you. Also, Max Bombs Bonus helps me -- or you, Phoenixma, dunno -- get back to our greedy selves, so this may be getting on your way..)
@thread
my problems with most Touhou games:
- my bad memory for stages
- my unreliable memory for bullet hitboxes (so I end using bombs when I shouldn't and run out of them)
- grazing (related with the line above; knowing the bullet and graze hitboxes would help, though there isn't so far any such information online or offline). I like my grazing optional or at least lenient enough (think Shuusou Gyoku's graze chain's timer)
EoSD:
- scoreplay requiring pixel-perfect positioning at times
- survival play having clip moments (Meiling's spiraling kunai nonspell for example). May be related with my bullet hitbox memory (or anything which involves the words "me" and "memory" together)
MoF:
- faith counter dropping too fast if you didn't memorize the stage beforehand (I like to freestyle and to think I still can have an acceptable score, but here I feel penalized

- faith counter taking such a severe blow if you die (1/3 of the faith points which are over the base faith counter)
SA:
- having to hug the large fairies which shoot DNA-like patterns for grazing them. Before they shoot them so that you're trapped within the pattern and can be hit by other enemies/falling rocks while you're grazing (stand still). Keeping these fairies in mind as well as their timing, and forcing me to actually executing the hugging manages to make the game such a chore so early (refer to the above mentioned dislike for grazing and unreliable memory), it's way easier for me to learn how to trigger X-Medal modes in RFJ/RF2, or to hit 270 chain (with A-L) in DDP, than to stand SA's stage 1 (which is enough to kill my motivation to play the remainder of the game.. since I apparently can't ignore or accept missed scoring opportunities as well as many people can)
- trying to do well (haven't read about graze abusing Parsee not being optimal on any modes except Lunatic, though) on the rest of the game
UFO:
- feels clip-happier than EoSD (think PoFV vs Reimu with high EX-level attacks -- the fast-spreading rings). Though I really dunno (and want to believe) if playing on a 15" monitor is part of the problem. Maybe I also am too afraid of the bullet hitboxes and keep overestimating them.
- UFO routes, just for the memorization issue (a minor problem, which I've actively avoided by avoiding playing UFO since keeping said route in mind isn't easy and as distracting as when first trying to get gold bars from Strikers' 1945 II at max value -- I guess only I know how much I wanted that week to end, argh.. sorry for those who like the game more than I do, and I don't dislike it as much nowadays.)
- having to graze to raise point item value (like I mentioned at the top of this post, this involves memorization for optimal grazing, enough grasp of the graze and bullet hitboxes and it's easy to mess up. Maybe those who enjoy grazing are more tolerant to dying than I am (though I'm way more tolerant to dying in Garegga, since then I don't feel like I've wasted bombs in most cases, and in ESP Ra De, since then I don't feel that this death can't be compensated), so they don't mind it if/when this happens)
playing GFW without ice is arbitrary, like trying to play Giga Wing without the reflect barrier (or Ikaruga without changing polarity, or without shooting), or trying to do things like no-focus, no-vertical, no-moving, or even no-bomb/no-miss. Imho, part of the fun of playing GFW (though ignoring optimal scoreplay for now) is exactly using the bullet freeze mechanic (through the charges and bombs as you feel more appropriate -- this system feels freestyling-friendly, mind you) to cover large areas of the screen.
DDP first loop is easy (enough resources are given), actually, not easy to obtain at first if you're trying to survive and score, though. (though freestyling and scoring go well, to an extent. Then, they turn against you. Also, Max Bombs Bonus helps me -- or you, Phoenixma, dunno -- get back to our greedy selves, so this may be getting on your way..)

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Re: Which of the Touhou Games is the Best in the Series?
CC was actually TOO simple and got boring fastRNGmaster wrote:Also see Crimzon Clover, which though incomprehensible enough is a marvel of simplicity next to Hellsinker.
SHUT THE FUCK UP AND 1CC TO SEGMENT 5RNGmaster wrote: If it takes a paragraph to explain the basic functions of the items you pick up, and 10 further paragraphs to explain character selection - fucking CHARACTER SELECTION - I'd say that's fucking complicated.
How come you say IN's scoring is incomprehensible (your words: "like a chinese space shuttle manual") and you eat this shit up?
Re: Which of the Touhou Games is the Best in the Series?
For one thing. The stages are a lot prettier in MoF. And the music is a hell of a lot better in my opinion. Those things together help the experience a bit. In addition, the bosses doesn't require anywhere near the same level of practice. And MoF is my favorite game all the back from when I started out with shmups in 2008.ChainsawGuitarSP wrote:@Zengeku: You complain about how boring the stages in UFO are, yet your favorite game is still MoF where the stages consist almost entirely of streaming. Do you just like, have selective tolerance or what?
I've played UFO's stages a lot more than I have Mof's because UFO's bosses are more demanding but the stage is usually not the problem at all. And that's what's irritating me. I master the stage fast enough and which point it just becomes boring. The bosses however, will require a great deal more work for me to gain the same degree of mastery against as I have with pretty much any other Touhou boss.
I may make it sound like I just want things easy, however that is not the case. I want my danmaku difficult. But I want the difficulty in both the stage and the boss so neither becomes a drag.
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Re: Which of the Touhou Games is the Best in the Series?
I find the music helps in most games...any troublesome parts I can easily recall by what part of the BGM is playing. I find it easier to do so than by memorizing the appearance of the stage in games like DDP (I focus more on the bullets than the background).shadowbringer wrote:@TrevHead: you can check the non-Wikia wiki here
@thread
my problems with most Touhou games:
- my bad memory for stages
The so-called Metal Fatigue bullets and the bubble bullets have different hitboxes than the games that were released afterward.- my unreliable memory for bullet hitboxes (so I end using bombs when I shouldn't and run out of them)
The faith counter drops at a slower rate when there's an enemy on the screen. About 600 points/sec instead of approximately 10,000 points/sec. Not collecting all the items immediately is obviously a good practice to keep the chain going.faith counter dropping too fast if you didn't memorize the stage beforehand
I frequently say this to people who complain about the games feeling clippy, but it's always appropriate: dodge the bullets, not their hitbox (exception: bubble bullets). If the bullet doesn't actually touch your hitbox, you won't die.Maybe I also am too afraid of the bullet hitboxes and keep overestimating them.
It's pretty simple. Generally speaking, your graze hitbox is more or less as large as your sprite, rectangular in shape. If you can see a bullet pass through your sprite that will register as a graze.enough grasp of the graze and bullet hitboxes
Re: Which of the Touhou Games is the Best in the Series?
"YOU JUST DON'T LIKE IT BECAUSE YOU HAVEN'T PLAYED LONG ENOUGH"Treasurance wrote: SHUT THE FUCK UP AND 1CC TO SEGMENT 5
Again, seen that exact argument used for FFXIII. Wasted lots of time on that game hoping for it to get good.
Oh, and if you're going to keep calling scoring and survival in CC "simple" I want to see you beat KTR's 1.2 chou run.
Re: Which of the Touhou Games is the Best in the Series?
Mountain of Faith, by far.
Scoring system is a lot simpler and more fun, the patterns are fantastic, the music and backgrounds are the best of the series.
Would be UFO, but the scoring system is ridiculous. (UFO being my favorite for non-scoring play)
Scoring system is a lot simpler and more fun, the patterns are fantastic, the music and backgrounds are the best of the series.
Would be UFO, but the scoring system is ridiculous. (UFO being my favorite for non-scoring play)
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TrevHead (TVR)
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Re: Which of the Touhou Games is the Best in the Series?
Yea thats my problem aswell, its so hard to memorise the stages when the only sprite ZUN uses are fucking fairies which to a touhou noob like me all look the same so it makes memorising the stages that much harder, it wouldnt be so bad if just one or two stages were like this but the whole gameBarrakketh wrote:I find the music helps in most games...any troublesome parts I can easily recall by what part of the BGM is playing. I find it easier to do so than by memorizing the appearance of the stage in games like DDP (I focus more on the bullets than the background).shadowbringer wrote:@TrevHead: you can check the non-Wikia wiki here
@thread
my problems with most Touhou games:
- my bad memory for stages

Its a shame ZUN is so addicted to fairies because if he used more intresting and easily recgnisable sprites his games would be so much more enjoyable as I quite like IN's scoring system especially the Human Yukia bar and the Point of Collection. It would be great if someone hacked the games and swopped the sprites.
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Re: Which of the Touhou Games is the Best in the Series?
?TrevHead (TVR) wrote:Now I understand why ZUN keeps his stages so short, because if they were any longer itll be a knightmare.
What would you propose that he add as cannon fodder enemies that fits the setting?Its a shame ZUN is so addicted to fairies because if he used more intresting and easily recgnisable sprites his games would be so much more enjoyable as I quite like IN's scoring system especially the Human Yukia bar and the Point of Collection. It would be great if someone hacked the games and swopped the sprites.
Re: Which of the Touhou Games is the Best in the Series?
He could use Youkai kinda enemies? Monster type things. Better than goddamn faeries.
Re: Which of the Touhou Games is the Best in the Series?
Any number of youkai or horror type enemies (cute-sified, of course) would work... his setting is actually a lot more flexible than you might think.Barrakketh wrote:What would you propose that he add as cannon fodder enemies that fits the setting?
Check out Nurarihyon no Mago for various examples of interesting youkai characters.
Although, it could be that he has to keep the aesthetic of his game distinct from Cave's competitor, Death Smiles.
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Re: Which of the Touhou Games is the Best in the Series?
There are tons of youkai in the games, and they take the form of almost all of the bosses. Exceptions include Cirno (fairy), Suwako and Kanako (gods), Sakuya/Reimu/Marisa/Sanae (humans).Blackbird wrote:Any number of youkai or horror type enemies (cute-sified, of course) would work... his setting is actually a lot more flexible than you might think.Barrakketh wrote:What would you propose that he add as cannon fodder enemies that fits the setting?
Basically, any youkai that isn't involved with whatever incident the heroines are out to investigate are smart enough to stay the hell away from them. Those that are involved appear as the (mid-)bosses. The fairies "work" because they are simple-minded manifestations of nature who quickly regenerate and don't fear death (to be more accurate, their concept of death is different from mortals). They are also everywhere in Gensokyo.
So while ZUN has a great number of youkai to use as enemies, you'd have to come up with a good reason why they would more-or-less willingly become something the heroines are going to mow down after being attacked. They aren't really used as generic characters in the series.