Why is Touhou such a poster child for bullet hell?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Locked
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: Why is Touhou such a poster child for bullet hell?

Post by Bananamatic »

Sapz wrote:2/10 for effort, I suppose.

The point of scoring is to compete with other people. Extends are just extra motivation to score if you're not able to 1cc consistently yet (and/or for extra points in the endgame bonus, if you're playing for score). By your logic, everyone should give up chaining in DOJBL roundabout the second midboss, and stop scoring in Galuda II after... well, on the first goddamn stage, if the guy's really good.
The game doesn't motivate the player to score at all and even so, the scoring system is basically:
1) Graze like a cow
2) Exploit the poorly made patterns to autocollect items all the time
3) Needlessly prolong boss fights to MILK MORE
4) While 3), exploit the patterns for MORE GRAZE(preferably by standing next to the boss because playtesting is for pussies)
5) Bomb like a terrorist(SA exclusive)

Plus it's unintuitive as hell in some cases. Looking at the UFO world record the player gets 90% of the score in stages 5-6. It's just like Ketsui, you don't know what is the correct way to approach the system.

Graze the fuck out of it? Activate an UFO? Or in Ketsui's case, use shot or activate the counter and lock them? How are you supposed to know what to do?(hint: watch a replay and copy the fuck out of it)

Some games make it clear - Batrider and Garegga are basically shoot stuff, get medals, don't drop medals, dismantle boss parts, use bombs to reveal hidden stuff(+aura milking in Batrider which is why Garegga is better). Simple to understand yet hard to pull off.

Even Dimahoo makes more sense despite being obnoxious as hell - get sets, get items, high score. So simple your grandma would understand it.

I dunno why some shmups make rocket science out of scoring. I don't understand IN and PCB systems one bit. I don't even want to. The game never even motivated me to score.

You just chomp through the 50 lives the game gives you to 1cc it and never touch it again.

It's the exact opposite of nonexistent scoring systems like donpachi's literally impossible chaining and esprade's (default score+amount of boss milking+massive clear bonus)
User avatar
Frederik
Posts: 2554
Joined: Sun Nov 06, 2005 7:14 pm

Re: Why is Touhou such a poster child for bullet hell?

Post by Frederik »

Let´s say I wanted to play Imperishable Night for score. Can anybody give me a tip of the most basic things I need to do in order to score well? I´m aware that there are tons of guides out there, but I find them pretty intimidating - just a few quick bulletpoints to give me a little start and then get into the nitty gritty later.

Because I only played these games for survival and I assume that´s why I find them rather boring, and I don´t really enjoy playing shmups just for pure survival anymore. ...not that I can 1cc every game (far from it), but I find scoring a much nicer indicator of progress.

(Sorry if this has been discussed, I just wanted to drop this question in and haven´t really caught up with the thread :roll: )

gs68 wrote:
Sapz wrote:Yagawa is the dude who made everyone's favourite Battle Garegga, among others like Batrider, Bakraid, Ibara, Pink Sweets and MMP. :P
And for those who don't know: His games tend to encourage bombing for score. For example, in Garegga, Batrider, and Bakraid, bombing scenery (bombing, NOT using your main weapon) can uncover items such as medals (and at max medal value, that's a good thing, to put it modestly).

Of all Raizing games, Bakraid has easily the most absurd system. In the video on Super-Play.co.uk the guy scores about 20 times more than I EVER did when I collected medals like an idiot and unknowingly triggered a chain once in a while, and he does this by fiddling around with the first boss to a ridiculous degree. At the beginning of the next stage about 5 extends come raining down instantly.

Suiciding to keep rank down or to aquire bombs is one thing. Suiciding to keep a massive chain going is another. It´s absolutely entertaining to watch but I value my limited time on this earth too much to even think about learning this :lol: On the other hand, it´s quite a nice game for beginners to 1cc, and while its style pales next to Batrider or Garegga I find it quite nicely made.
THE BULLETS ARE NOW DIAMONDS!
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: Why is Touhou such a poster child for bullet hell?

Post by Bananamatic »

Frederik wrote:Let´s say I wanted to play Imperishable Night for score. Can anybody give me a tip of the most basic things I need to do in order to score well? I´m aware that there are tons of guides out there, but I find them pretty intimidating - just a few quick bulletpoints to give me a little start and then get into the nitty gritty later.
Read this, it's like a chinese spaceshuttle manual
And be prepared for long boss battles because you'll have to milk
User avatar
ChainsawGuitarSP
Posts: 937
Joined: Mon Mar 14, 2011 2:25 am

Re: Why is Touhou such a poster child for bullet hell?

Post by ChainsawGuitarSP »

Touhou isn't that bad so long as you stick to HRtP or IaMP.
Innovations in Recreational Electronic Media
User avatar
Sapz
Posts: 683
Joined: Fri Mar 05, 2010 9:17 pm

Re: Why is Touhou such a poster child for bullet hell?

Post by Sapz »

Bananamatic wrote:
Sapz wrote:2/10 for effort, I suppose.

The point of scoring is to compete with other people. Extends are just extra motivation to score if you're not able to 1cc consistently yet (and/or for extra points in the endgame bonus, if you're playing for score). By your logic, everyone should give up chaining in DOJBL roundabout the second midboss, and stop scoring in Galuda II after... well, on the first goddamn stage, if the guy's really good.
The game doesn't motivate the player to score at all
I'd agree in the sense that it doesn't provide lots of stars or explosions or big numbers or what have you, but for someone enjoying the game on its own merits (which is a lot of people), scoring is just a natural extension of the gameplay, like in any other shmup. It doesn't need to provide motivation because scoring well and competing with others is an end in itself.
and even so, the scoring system is basically:
1) Graze like a cow
2) Exploit the poorly made patterns to autocollect items all the time
3) Needlessly prolong boss fights to MILK MORE
4) While 3), exploit the patterns for MORE GRAZE(preferably by standing next to the boss because playtesting is for pussies)
5) Bomb like a terrorist(SA exclusive)
1, 3 and 4 are the same thing. Yes, you have to graze bullets, because the game is based around grazing bullets. For 2: you seem to be implying that patterns are poorly made because they allow you to use one of the game's core mechanics, which implies that you couldn't use the autocollect system at all if it was a well designed game. This seems kind of contradictory. For 5: yeah, you have to bomb a lot. It restricts you if you're not bombing for survival, since it takes away your power - seems like your usual risk/reward. I fail to see the problem here.
Plus it's unintuitive as hell in some cases. Looking at the UFO world record the player gets 90% of the score in stages 5-6.
Have you ever seen a scoring replay of a Dodonpachi game, or Guwange, by any chance? If the system is based around full-game performance rather than per-stage, it's natural that you'll be getting more points at the end for keeping up the good performance through the later, more difficult stages.
It's just like Ketsui, you don't know what is the correct way to approach the system.
Ketsui... is a pretty simple system. Shotgun a popcorn for 5s, chain with lock to get more 5s, and use the lock-shot on valuable enemies like midbosses.
Graze the fuck out of it? Activate an UFO? Or in Ketsui's case, use shot or activate the counter and lock them? How are you supposed to know what to do?(hint: watch a replay and copy the fuck out of it)
Damn right. Watching replays of players better than you are is a surefire way to get your head around any game. This seems more like a pro than a con, honestly.
Some games make it clear - Batrider and Garegga are basically shoot stuff, get medals, don't drop medals, dismantle boss parts, use bombs to reveal hidden stuff(+aura milking in Batrider which is why Garegga is better). Simple to understand yet hard to pull off.

Even Dimahoo makes more sense despite being obnoxious as hell - get sets, get items, high score. So simple your grandma would understand it.
Simple games are fun too. There's no problem with games having different levels of complexity - variety is nice, right? Also, I'd really debate Dimahoo being a simple system - there's surely a lot of difficult timing and memorization involved if you want to score well and gain sets consistently, and know which sets to get when.
I dunno why some shmups make rocket science out of scoring. I don't understand IN and PCB systems one bit. I don't even want to. The game never even motivated me to score.
That's fair enough, I guess they're just not your cup of tea. Claiming a system is bad and then claiming you don't understand the system kind of makes your opinion on said system moot, though. A good understanding of what's going on is necessary to make that kind of judgement.
You just chomp through the 50 lives the game gives you to 1cc it and never touch it again.
You realise that most 1ccs of Garegga give you more lives than a 1cc of most Touhous, right? Just because there are a lot of lives doesn't mean the game isn't challenging, especially once you start sacrificing the lives for score.

Speaking of which, I'm still waiting for your 1cc of UFO Lunatic, by the way. If it's as easy as you make it sound, it should clearly be no problem for you. As it stands, it sounds like you're spouting bullshit with no real idea what you're talking about. I wonder why that could be, hmm?
It's the exact opposite of nonexistent scoring systems like donpachi's literally impossible chaining and esprade's (default score+amount of boss milking+massive clear bonus)
Donpachi's chaining is strict, but fine, and fun enough. ESPRa.De.'s boss milking is retarded, yes. How does this have anything to do with anything?
STGT '11 - #1 | STGT '12 - #1
Image
User avatar
gs68
Posts: 1537
Joined: Fri Feb 04, 2005 5:29 am
Location: Northern California

Re: Why is Touhou such a poster child for bullet hell?

Post by gs68 »

I just can't bring myself to care about scoring in Touhou.

Cave games, on the other hand? Me being too dumb to live, I'll try to learn how to score right away.
Barrakketh
Posts: 317
Joined: Sat Jan 22, 2011 10:44 pm

Re: Why is Touhou such a poster child for bullet hell?

Post by Barrakketh »

Bananamatic wrote:
Frederik wrote:Let´s say I wanted to play Imperishable Night for score. Can anybody give me a tip of the most basic things I need to do in order to score well? I´m aware that there are tons of guides out there, but I find them pretty intimidating - just a few quick bulletpoints to give me a little start and then get into the nitty gritty later.
Read this, it's like a chinese spaceshuttle manual
I'll extract the points that matter, but first the tl;dr version:

tl;dr
  • Don't die
  • Strategically cancel bullets by destroying slaves
  • Unfocused fire is generally the best choice for milking time points during stages, and frequently even bosses (especially for Youmu). Targetting a boss's slaves will maximize points since they typically have lots of health and the boss only takes 50% of the damage.
  • Try to finish off a mid-boss/boss when lots of bullets are on the screen.
The Phantom Gauge and Grazing

Located on the bottom-left of the screen, and determines the points you earn from grazing as well as how much your graze counter is increased. The exact range of the gauge depends on whether you're playing as the Netherworld team, Youmu-solo, or anyone else. In a nutshell, the closer to center the gauge is, the less points you earn per-graze. At the extremes you get more points. As you move towards the Phantom side of the gauge, the number of points added to the graze counter increases.

Point Items

Increase in value as you collect time orbs, current value is listed under the phantom gauge. When the gauge is mostly human (-80% to -100%) their value is doubled.

Star Items

Awarded when you cancel bullets. This can happen when you defeat an attack pattern of a boss (by depleting their current health bar), at the moment you gain maximum shot power, when you destroy a certain enemy, or when you erase enemy bullets with a bomb.

Time Orbs

Used to both save time when a stage ends (1/2 an hour will pass if you reach a certain number instead of the a full hour) and awards points. Time orbs appear when:
  • Collecting a spell card bonus
  • Firing at enemies while in -80% human mode
  • Grazing while in +80% phantom mode (only when boss/mid-boss is present)
  • Causing enemy slaves to be detonated by destroying their master
  • Destroying enemies while in -80% human mode or +80% phantom mode
  • Destroying slaves.
Other effects of collecting them:
  • For every two orbs collected, the point counter increases by 10 points.
  • Each time orb that is collected in human mode bumps the phantom gauge toward the human side. The reverse happens when a time orb is collected in phantom mode.
  • Collecting a time orb during a spell card will increase the spell card bonus by 8000 points.
Slaves

Some enemies have slaves (or familiars). These are mostly independent sub-enemies that also shoot bullets. Destroying the slaves' master causes them to die as well, cancelling all bullets in their proximity and awarding time points based on how many were cancelled.

Enemy Bullet Bonus

Based on cancelling bullets when you deplete the health bar of a mid-boss/boss. More bullets = higher score.

Clear Bonus

Always:

Code: Select all

Stage       10,000,000 (Stage 1)
            15,000,000 (Stage 2)
            20,000,000 (Stage 3)
            25,000,000 (Stage 4, Uncanny or Powerful)
            30,000,000 (Stage 5)
            35,000,000 (FinalA)
            40,000,000 (FinalB)
            66,600,000 (Extra)
Point     x     50,000 (point items collected in the stage)
Graze     x        500 (graze count for that stage)
Time Orbs x      1,000 (time orbs collected in the stage)
For the last stage, add:

Code: Select all

Player      x 25,000,000 (lives in stock, not including your current one)
Bomb        x  5,000,000 (bombs in stock)
Night Bonus x 20,000,000 (every 1/2 hour left before 5:00 am)
And always added towards the total at the end of a stage:

Code: Select all

4 Initial Lives:    x 0.5
5 Initial Lives:    x 0.2
6 Initial Lives:    x 0.1
7 Initial Lives:    x 0.05
Easy Difficulty:    x 0.5
Normal Difficulty:  x 1.0
Hard Difficulty:    x 1.2
Lunatic Difficulty: x 1.5
Extra Difficulty:   x 2.0
The result is added towards your score.
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: Why is Touhou such a poster child for bullet hell?

Post by Bananamatic »

Sapz wrote: Speaking of which, I'm still waiting for your 1cc of UFO Lunatic, by the way. If it's as easy as you make it sound, it should clearly be no problem for you. As it stands, it sounds like you're spouting bullshit with no real idea what you're talking about. I wonder why that could be, hmm?
I CANNOT HEAR YOU OVER THE AWESOMENESS OF HELLSINKER

look at that game - I still haven't figured out how to slowdown, whether I can slow down during certain attacks, what half of the items do, I don't even know where the score is and I don't even care yet it still kicks ass.

Touhou is like taking Hellsinker's complexity and replacing the kickass gameplay with Barbie Horse Adventures. No shmup has everything I'd like but Touhou has nothing of that.

geez okay I'll 1cc that Lunatic one day. I don't see how it's hard as long as you milk the first 3 stages for whatever lives are there.

Donut 1cc'd it ages ago and from what I've seen he isn't a shmup prodigy like Baity either.
Actually I have nothing to play lately so I might look into it...unless I fall asleep.
User avatar
Sapz
Posts: 683
Joined: Fri Mar 05, 2010 9:17 pm

Re: Why is Touhou such a poster child for bullet hell?

Post by Sapz »

Nice change of subject while avoiding all the points I made. Very subtle. :lol: I'll be waiting for it, then. Shall we say two weeks, for such an easy game?
STGT '11 - #1 | STGT '12 - #1
Image
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: Why is Touhou such a poster child for bullet hell?

Post by Bananamatic »

Make Reimu faster and 1 week

I just realized how horribly slow she is, are the other shottypes any better?
User avatar
Sapz
Posts: 683
Joined: Fri Mar 05, 2010 9:17 pm

Re: Why is Touhou such a poster child for bullet hell?

Post by Sapz »

I found Reimu (either) the easiest to 1cc with. You might have more luck with SanaeB or MarisaA, though, if you're okay with a slightly bigger hitboxes. They're fairly well balanced.
Last edited by Sapz on Tue Mar 15, 2011 1:52 am, edited 1 time in total.
STGT '11 - #1 | STGT '12 - #1
Image
User avatar
Naut
Posts: 292
Joined: Wed May 12, 2010 3:39 am

Re: Why is Touhou such a poster child for bullet hell?

Post by Naut »

Marisa A, one true shot type.
Image
User avatar
BSM
Posts: 25
Joined: Tue Apr 20, 2010 1:55 am

Re: Why is Touhou such a poster child for bullet hell?

Post by BSM »

Bananamatic wrote:I just realized how horribly slow she is, are the other shottypes any better?
Marisa B; one and only true shot type.
Image
[07:31] <Sapz> Point is, there's likely some secret technique
User avatar
Observer
Posts: 1516
Joined: Sat Jul 12, 2008 11:23 pm
Location: In a huge battleship

Re: Why is Touhou such a poster child for bullet hell?

Post by Observer »

Minogame, no additional equipment. One and only true shot type.

STAND BY ONESELF.

:P
Image
NOW REACHES THE FATAL ATTRACTION BE DESCRIBED AS "HELLSINKER". DECIDE DESTINATION.
Treasurance
Posts: 335
Joined: Mon Jan 17, 2011 6:38 pm
Location: FATAL ATTRACTION "HELSINKI"
Contact:

Re: Why is Touhou such a poster child for bullet hell?

Post by Treasurance »

HELLSINKER actually has three different leaderboards: SPIRIT (the main scoring system which, to my knowledge, involves doing stuff to enemies to rise their SPIRIT value before killing them), KILLS (self-explanatory) and TOKENS (those hexagons you get for doing stuff)
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Re: Why is Touhou such a poster child for bullet hell?

Post by moozooh »

Frederik wrote:Let´s say I wanted to play Imperishable Night for score. Can anybody give me a tip of the most basic things I need to do in order to score well? I´m aware that there are tons of guides out there, but I find them pretty intimidating - just a few quick bulletpoints to give me a little start and then get into the nitty gritty later.
I'll try to make Barrakketh's list even shorter.

1. Get as many time orbs as you can.
2. Collect items at the top of the screen.
3. Don't bomb or die needlessly.

To get orbs:
1) do not let your human/youkai gauge drift more than 20% from the polar values;
2) shoot enemies and bosses unfocused;
3) destroy masters when they let out slaves (the wisp-like enemies) and/or milk bosses' slaves;
4) destroy spellcards as fast as possible (unfocused) or get a lot of graze (while focused) if you can.

Play as one of the teams, or Youmu solo. Youmu has the highest scoring potential. The Netherworld team is the most balanced in terms of scoring/survival.
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
User avatar
Zengeku3
Banned User
Posts: 513
Joined: Sun Mar 13, 2011 10:24 am
Location: Denmark
Contact:

Re: Why is Touhou such a poster child for bullet hell?

Post by Zengeku3 »

Naut wrote:Marisa A, one true shot type.
Her options are obnoxious and in the way. Blue AB bullets blend in especially well with them.
Sapz wrote:Nice change of subject while avoiding all the points I made. Very subtle. :lol: I'll be waiting for it, then. Shall we say two weeks, for such an easy game?
Shall be exciting. I got to Shou's Aura of Light in my only true 1cc attempt and that involved suck-ass performance on the first four stages. Bananamatic should definitely be able to pull it off fast.
Bananamatic wrote: The game doesn't motivate the player to score at all and even so, the scoring system is basically:
Instead of complaining about the quality of the scoring systems, why don't you just say things as they are. That you'd be more interested in scoring in a game you actually like. Any shmup demands a player to like the game before you can appreciate its scoring as well.

For me,
I like the survival gameplay in SA but I don't like the score system.
I don't like the survival gameplay in UFO and neither do I like the score system.
I like the survival gameplay in MoF and I like the score system too.
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: Why is Touhou such a poster child for bullet hell?

Post by BPzeBanshee »

CaptainRansom wrote:
Sapz wrote:Yagawa is the dude who made everyone's favourite Battle Garegga, among others like Batrider, Bakraid, Ibara, Pink Sweets and MMP. :P
Touhou is better than all of those.
This is blasphemy, you should be STRUCK DOWN!
Image
:lol:
Hair
Posts: 120
Joined: Fri Dec 31, 2010 5:57 am

Re: Why is Touhou such a poster child for bullet hell?

Post by Hair »

I think Touhou is the poster child for bullet hell because the characters look like the missing children on lost child posters.
That's so Raiden
User avatar
whoozwah
Posts: 103
Joined: Wed May 27, 2009 3:34 am
Location: Alabama
Contact:

Re: Why is Touhou such a poster child for bullet hell?

Post by whoozwah »

Hair wins.
User avatar
Frederik
Posts: 2554
Joined: Sun Nov 06, 2005 7:14 pm

Re: Why is Touhou such a poster child for bullet hell?

Post by Frederik »

Barrakketh wrote:Short guide
moozooh wrote: Shorter guide

Thanks guys :)
THE BULLETS ARE NOW DIAMONDS!
User avatar
Frederik
Posts: 2554
Joined: Sun Nov 06, 2005 7:14 pm

Re: Why is Touhou such a poster child for bullet hell?

Post by Frederik »

BPzeBanshee wrote: This is blasphemy, you should be STRUCK DOWN!
Image
:lol:
Great, now I have to be the dumbass who has to ask about the context of this image.

So, well: What is the context of this image?
THE BULLETS ARE NOW DIAMONDS!
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: Why is Touhou such a poster child for bullet hell?

Post by Bananamatic »

Sapz wrote:I found Reimu (either) the easiest to 1cc with. You might have more luck with SanaeB or MarisaA, though, if you're okay with a slightly bigger hitboxes. They're fairly well balanced.
Unfortunately they are all awfully slow

Seriously, what kind of a bullet hell shmup doesn't the player pick their aircraft(or loli) speed?
What if DOJ forced you to use Shotia? It would suck of course.

I like my shit fast
TOUHOU IS SLOW
User avatar
Zengeku3
Banned User
Posts: 513
Joined: Sun Mar 13, 2011 10:24 am
Location: Denmark
Contact:

Re: Why is Touhou such a poster child for bullet hell?

Post by Zengeku3 »

Bananamatic wrote:
Sapz wrote:I found Reimu (either) the easiest to 1cc with. You might have more luck with SanaeB or MarisaA, though, if you're okay with a slightly bigger hitboxes. They're fairly well balanced.
I like my shit fast
TOUHOU IS SLOW
The characters to have different speeds. How fast do you want your characters to go? The speed with which your characters move in Touhou seems pretty much pretty much perfect imo.
captpain
Posts: 1783
Joined: Wed Jul 23, 2008 6:23 am

Re: Why is Touhou such a poster child for bullet hell?

Post by captpain »

Zengeku3 wrote:
Bananamatic wrote:
Sapz wrote:I found Reimu (either) the easiest to 1cc with. You might have more luck with SanaeB or MarisaA, though, if you're okay with a slightly bigger hitboxes. They're fairly well balanced.
I like my shit fast
TOUHOU IS SLOW
The characters to have different speeds. How fast do you want your characters to go? The speed with which your characters move in Touhou seems pretty much pretty much perfect imo.
http://www.youtube.com/watch?v=3lprsY2v ... re=related
Barrakketh
Posts: 317
Joined: Sat Jan 22, 2011 10:44 pm

Re: Why is Touhou such a poster child for bullet hell?

Post by Barrakketh »

captpain wrote:
Zengeku3 wrote:
Bananamatic wrote:I like my shit fast
TOUHOU IS SLOW
The characters to have different speeds. How fast do you want your characters to go? The speed with which your characters move in Touhou seems pretty much pretty much perfect imo.
http://www.youtube.com/watch?v=3lprsY2v ... re=related
He could use the vsync patches to speed up the games if he really wanted to, but speed is just something else on his checklist of shit for him to complain about :lol:
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: Why is Touhou such a poster child for bullet hell?

Post by Bananamatic »

Barrakketh wrote: He could use the vsync patches to speed up the games if he really wanted to, but speed is just something else on his checklist of shit for him to complain about :lol:
Except your character is still slow compared to the bullets, the patterns are still bad and the music will still suck

UFO has a huge shitlist, in fact the only things that aren't there are stage 4(not the boss though), the extra stage and the loading screens
User avatar
Sapz
Posts: 683
Joined: Fri Mar 05, 2010 9:17 pm

Re: Why is Touhou such a poster child for bullet hell?

Post by Sapz »

I dunno, you seemed to enjoy playing the series quite a bit for a year or however long it was until UFO handed you your ass. :P Anywho, how's that 1cc coming along?
STGT '11 - #1 | STGT '12 - #1
Image
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: Why is Touhou such a poster child for bullet hell?

Post by Bananamatic »

I actually got a pretty good score on UFO extra

It was pretty fun until cave came along
Sapz wrote:Anywho, how's that 1cc coming along?
Got to stage 2
Turned it off
Played HELLSINKER

I might be able to stomach it when I win the lottery or something

OKAY GEEZ I'M GOING TO PRACTICE RIGHT NOW
PureQuestion
Posts: 10
Joined: Tue Mar 15, 2011 4:05 pm

Re: Why is Touhou such a poster child for bullet hell?

Post by PureQuestion »

My god this is a hell of a topic we have here.

I'm not even sure this really still needs to be going at this point o_o'

That said I'm gonna toss my two cents in:

Let me preface this by saying I am terrible at Shmups. I can't even clear most of the Touhou series on Easy Mode. My best run of Crimzon Clover is the astounding feat of 1ccing stage 2!

I 'respect' Touhou, if nothing else. It's probably what got me into Shmups (Although Fraxy may have helped a lot more), and it's a passable game. I'm likely to pira- LEGITIMATELY OBTAIN the 13th game whenever it comes out (Read, middle of August, because they always do).

That said, I can't remember the last time I actually even bothered to actually play one of them. I still regularly listen to (remixes of) the music, occasionally reference it in Fraxy bosses, and... that's about it.

Also it's among the things referenced by Last Fighter D

That said, there's a fairly disproportionate amount of vitriol in this topic.
Locked