gameoverDude wrote:Other games not from PS1 (please excuse me for going OT a bit):
- CyClones: An older FPS from Raven that actually works somewhat like Razing Storm story mode (you aim by moving a reticle around the screen, and turn by moving it off the left or right side). There has been some bitching about RS story mode's Move control scheme, but this could be fixed by using a couple of buttons on top of the Move unit for turning. It is a bit awkward on PC but Move control could enhance it.
- Lucky & Wild: Namco's undercover cop driving game with 2 guns, sort of their answer to S.C.I. The car could be steered either with a Nav controller, another Move controller, a wheel, or a Sixaxis stick. This should've made an appearance in PS1's Namco Museum IMHO- with Guncon and various steering wheels out there, what was the excuse?
Add to this:
Night Stocker (Bally-Sente, arcade, 1986). The original mobile lightgun shooter. Awesome game, plays great with a mouse on MAME but might be worth hacking for play with a Move/Wiimote. Plays a lot like Lucky & Wild only single player and you aren't restricted to a track.
Operation Gunbuster (Taito, arcade, 1992). 4 player lightgun FPS. 1 player on each screen can move with a joystick and aim with a lightgun and a 2nd player can join in with another gun. You can also play vs with two teams against each other. In single/2 player coop you proceed through a series of arenas shooting lots of dudes in a variety of cool settings. Pretty amazing when you realise Wolf 3D was released in the same year.
I am kinda annoyed that Nintendo hasn't released Gumshoe for VC. Programming in lightgun support via wiimote too much work? FU