How much to pay for a cps2 and sf alpha 3?

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Neon
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How much to pay for a cps2 and sf alpha 3?

Post by Neon »

can't take it...this game is too damn good! even the saturn version is pist on by the arcade.

there's one on ebay which I'll keep an eye on, but it says it's missing the 'kick harness' for 6 buttons...I would want something that was ready to play though. I'm assuming that requires a special supergun or something? Advice for a jamma n00b would be appreciated :)
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Post by neorichieb1971 »

Its not necessarily a special supergun you need.

The extra harness usually goes between 3 extra buttons (the kick buttons) and the CPS2 board itself. It does not touch the supergun itself.

So basically the punch buttons are the ABC buttons that go through the jamma harness, the 3 extra buttons take a completely different route and go straight to the PCB.

So, all you need is a joystick which has inputs for buttons D E F (456).

You would have to talk to your supergun supplier (builder) so that they can accomadate this feature.

The harness itself uses weird parts, but I believe www.jammaparts.com are looking into making them for CPS2 as I asked them just last week.


Just buy a cabinet from Capcom, it has all the buttons and harnesses already in it.
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raiden
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Post by raiden »

can't take it...this game is too damn good! even the saturn version is pist on by the arcade.
in which way? Resolution, loading times, animation frames?

Kick harnesses are availlable separately for about 10-20$. If you buy something like a Dreamcast joystick modded for Jamma (some HK retailers have this for cheap), the additional work to connect the kick harness is pretty easy. There are better joysticks, of course, but once you have the setup running, you can upgrade to Sanwa parts later.
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Neon
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Post by Neon »

Actually, the Saturn version is better in terms of graphics. It's the load times and ruined sound that are killing me. DC version would be perfect except for the graphics problems and load times, but I keep reading about how the game engine in the DC version is so screwed up (reviewers will be damned if asked to go into detail, thoe).

So the arcade version is the best, if I emulate I keep getting distracted by other games, and since this is one of my favorites I'd like to have the best version possible.

I've been considering buying something like this http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... eName=WD1V
but the shipping would be a killer...and I don't really have the space for a cab.

Is there any general consensus on who makes the best superguns? I recall reading the name 'Uberia' a few times...kinda wish those 'where to buy pcb' links from the trading station on the old forum were still up.

On a side note, how do I get links to display as text? i.e. have 'this' be that link...
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captain ahar
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Post by captain ahar »

totally OT i know, but Neon who is that in your avatar?
I have no sig whatsoever.
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raiden
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Post by raiden »

the cab looks great, although you can´t really see screen quality on these pictures. One thing I´d make sure is that you can rotate the screen. Paying so much and end up being bound to yoko if you ever want to play something vertical would be a shame.
Do you have an RGB (@15khz) capable monitor already? Because otherwise buying a Supergun will either give you a worse picture quality than the cab or end up costing more. The good part is you can get the screen later to split up the costs.
Another alternative would be the X-RGB2 or another Upscan converter, enabling you to connect the Supergun to your computer monitor. That way, you don´t need a Supergun with S-video converter, european models usually don´t have it and cost less (<100$ on ebay). The current X-RGB version is called X-RGB2+, it doesn´t support extreme frequencies like the Seibu Kaihatsu games. The older version called X-RGB2 supports them, but as it isn´t produced any longer, prices for this have gone up.
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Neon
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Post by Neon »

I bought Venom's commie 1084s, should be here soon. You're saying that plus a supergun will give worse quality than the cab? I figured if I went this route, then if I ever wanted other pcbs (or like you mentioned, to tate) it would be for the best (plus less space constraints than cab).

captain: www.theonion.com. it's one of the guys from 'what do you think?'
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Post by Specineff »

No. He says that a supergun connected to a TV will give you bad quality. The 1084 should give you a pretty nice picture provided you can figure out what pin is what. I have a 1080/1084 myself and the picture is crystal clear. I even had Matt mod my Turbo Grafx so I could play it in sweet RGB. :D
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Post by neorichieb1971 »

http://www.massystems.com/

I believe this supergun supports SF kick buttons right out of the box.

The Dreamcast version of Alpha 3 suffers because the sprites are smaller than the Saturn and the arcade version.
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Post by TWITCHDOCTOR »

That cab looks really nice, but I hate the angle of the control panel.
It would probably be easier to sit on a stool when playing. My wrists are getting cramped just looking at it.

I thought about all that SuperGun stuff a while back. I decided when the time comes, I'll just buy a cab. Price wise your better off anyway with a cab. A monitor can cost around $300, and so will a Supergun($250.00)

This way, you have great responsive controls,(no home made "hacks") and a awesome monitor, all built into one strudy unit. PLus, you won't have to lay the PCB board on top of the SuperGun...just waiting to get zapped by static as your PCB's will mount safely inside the cab.

I highly reccomend either a cab, or an XBOX-MOD with Kawa-X.
I have Alpha 3 for the Dreamcast, but I much prefer to play it through Kawa-X on the "ModBOX".
If control is an issue...it was to me. I have a dual control panel X-Arcade upgraded with Happs Competition joysticks. All complete with Competition buttons and Cherrie micro-switches.

Still, If you don't have a modded XBOX, expect to pay at least $200, plus another $200.00 for an X-Arcade. (They only cost 150.00, and works pretty well out of the box,but with the Happs/Sanwa parts?)
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Neon
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Post by Neon »

So I need the following:

CPS2 A+B board for alpha 3

rgb capable supergun (where to buy?)

one of those DC sticks pimped out with Sanwa parts

and I already have the monitor, so that's it, right?
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Post by neorichieb1971 »

Just buy the massystems supergun. The joysticks on those are supposed to be incredible and you don't need to mess with the parts and its plug and play.

If you start modding stuff you need special cables and stuff.

The super nova Supergun has RGB out. Matt can build the video cable for you.

Most people that build superguns use the DB15 pinout similar to the neo geo spec, but it only supports 4 or 5 buttons, and the 4th and 5th buttons are not connected in the way that the cPS2 system works so... Youd be better off buying a supergun that has all this taken care of in the first place.
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Ganelon
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Post by Ganelon »

Ehh, if he already is set on getting Sanwa parts, he probably wants a loose JP ball stick rather than the stiff US teardrop sticks that Mas exclusively offers. I for one can't stand US sticks when playing my fighters.
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Post by oxtsu »

Matt can build the video cable for you.
Unfortunately, Matt is M.I.A. since October '04.

The RGB cable for Supergun is very simple operation which even a novice technician can handle. Check out www.therealbobroberts.com for 5-wire video cable (R, G, B, C-SYNC, GROUND): excellent for Supergun.
Most people that build superguns use the DB15 pinout similar to the neo geo spec, but it only supports 4 or 5 buttons, and the 4th and 5th buttons are not connected in the way that the cPS2 system works so... Youd be better off buying a supergun that has all this taken care of in the first place.
The DB-15 connector has enough extra non-use pins which can be utilized for the 5th and 6th ('Kick') buttons while still maintaining all standard JAMMA/MVS function. Within the Supergun case, the DB-15 connector pins for 5th and 6th button are then wired to the CPS-II 'Kicks' harness, etc. (or 'universal' connector which is compatible with as many extra button harness types as needed).
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raiden
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Post by raiden »

you still need the kick harness. I´d suggest to build the Supergun by yourself, the pure RGB version isn´t that hard to assemble, and you get the advantage to know your system, which is pretty helpful if you´re going to do mods like the one for the kick harness. Things I found on ebay:

http://cgi.ebay.de/ws/eBayISAPI.dll?Vie ... 61568&rd=1
http://cgi.ebay.de/ws/eBayISAPI.dll?Vie ... eName=WD2V

someone who builds custom Superguns:
http://www.sgrepository.com/modules/news/

Although kick harnesses often come with plugs, those are usually for original cab panels and not designed to be connected to a separate joystick, so you will need some modding done on whatever joystick you are planning to get anyway. It´s really not hard, and you can´t do any harm by making mistakes while modding a joystick, but if you want everything pre-assembled, this Mass Supergun seems a good choice, although you are paying for something you don´t need (the Svideo converter inside). But it´s probably nice to have the option of using it on a TV as well, even if you have an RGB monitor.
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Post by TWITCHDOCTOR »

STAY AWAY from any SuperGun that comes with Happs "Ultimate" joysticks. I've seen MASS systems offer these with their Superguns.
Happs "Competitions" are the ones you want...if not, then go with Sanwa.
Personally, the "Comps" work awesome with fighters...although, not too well with "bullet scrapers".

BTW: This isn't solely my opinion. The "Ultimates" are quite simply flimsy/clunky/junky. They even pop in and out of place!!!
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TWITCHDOCTOR
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Post by TWITCHDOCTOR »

Something about the PCB you might not know.

The Japanese difficulty is set at 2 out of 8, whereas the USA board is set much higher, like maybe 5 or 6 out of 8. So, the Japanese version is considerably easier to 1CC. (its all in English though, just Japanese text in between battles)
Also, according to the factory dipswitch settings, the Japanese board only costs 1 credit to start, as compared to 2 credits to start the USA PCB.

Thats strange, usually its the other way around...in difficulty I mean.
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Post by AntiPasta »

was SF Alpha 3 even released as a separate B board or only as an integrated kit?
...and suddenly, a very freaky wormhole opened, and 4 3-foot tall market analysts fell out...
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Post by TWITCHDOCTOR »

I don't know about that, but the full Japanese name for Alpha 3 is "Street Fighter Zero 3".
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raiden
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Post by raiden »

was SF Alpha 3 even released as a separate B board or only as an integrated kit?
Coinopexpress are selling it as a combo of A+B board. Cheaper than I thought it would be. It´s always the shipping that makes CPS2 games expensive, though. When I bought Gigawing from them, the listing price was 116 Euro, but with all the shipping, customs, money transfer fees I had to pay 187 Euro altogether, although I ordered together with someone else to reduce costs.
So if you find the game locally for maybe 30$ higher than the Coinopexpress price, don´t hesitate to buy it locally.
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