Favourite Scoring Systems

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Randorama
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Post by Randorama »

BulletMagnet wrote:
Randorama wrote:i go outside screaming and hunting virgin girls...
Bah, you don't need to use a bad scoring run as an excuse to do that! :mrgreen:
Hunting virgin girls :? ?
I would venture to say that the GW games' situation is different from BD, scoring-wise; in most games as you get farther in your opportunities for scoring get better, since there are more enemies to shoot, bullets to reflect, items to grab, etc. Obviously the programmers (aside from upping the challenge) wanted to reward those players who can get far enough into the game with more bounteous bragging rights, so I wouldn't really call that an aberration or anything like that, since it's more or less a gradual increase.
The overall design is basically based on an idea that the more you bet, the more you get.What makes the game delicate to handle is the idea of one energy bar for the special attack and the main shot: usually, the NIF (Nothing Is Fundamental) shmups lack a strategic element of weapon distribution: you usually get one or two gimmicks, infinite recharges, and all you have to do is know when the use them. DOJ or Border Down require a lot of strategy, the former because it forces you to chain, trigger hyper, chain with hyper and refill bar for another hyper, etc. In both cases , scoring means that you have to handle a lot of aspects, which is not the easiest of tasks...
In BD and the like, though, a huge opportunity or two for scoring is just sort of plotzed in the middle, and if you don't take advantage of it then your chance to recoup that lost score more or less doesn't exist for the rest of the run. I don't mind if others like to "seize the moment" in their games, it's just not to my own tastes.
Well, i like the way it's done in Border Down, but for instance i don't like DOJ (in which a small mistake means fucking up a whole run, for the above reasons) or Bakraid (same discourse as DOj but with bombs, like explained in the ST). In this regard, Shikigami no Shiro shmups or Ikaruga are truly excellent, as you really decide what you can't do and what you can, and you always have room for improvements. Beside that, this kind of games are usually easier to be played "Plug and Play": restarting when you're at stage 4, after 20 minutes of playing, is not too funny, if you live a busy life :?
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
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chtimi-CLA
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Post by chtimi-CLA »

l like simple score systems like dangun, this one really puts you on your toes even in stage 1; ketsui is quite flexible too. or, even simpler systems like raiden that reward survival.
i never liked ddp combos but for some reason doj clicks more with me.
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BulletMagnet
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Post by BulletMagnet »

Randorama wrote:Hunting virgin girls :? ?
Err, perhaps you'd best ignore that. ;)
In this regard, Shikigami no Shiro shmups or Ikaruga are truly excellent, as you really decide what you can't do and what you can, and you always have room for improvements.
Yeah, that's pretty much what I said I agreed with you upon in my first post here, I like the fact that the scoring possibilities (especially in Shikigami) are more or less unlimited, but almost entirely optional, so there's room for pretty much everyone somewhere in there.
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Darkcomet72
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Post by Darkcomet72 »

Well... There's shmups for everybody out there.

IMO, I think scoring should work incrementally, that is that the first stage should be worth the least amount of points, and as you progress further, so does scoring potential. Ikaruga almost did this:
Stage1: 4.2 mil
Stage2: 6.3 mil
Stage3: 7.3 mil
Stage4: 7.8 mil
but stage 5 was demolished: 5.6 mil.

Never played DOJ, but I might have to disagree with everyone here... It just requires more dedication than the average shooter.

Border Down's 3rd boss was a big turn off for me, because all you have to practice is that one moment, and that's basically the whole game score wise.

I also don't like it when I'm guessing when that mech in stage 6 of Rayforce will be dead... It's scary like that.
Ed: He asked for mustard Eddy! Do you have corn in your ears mister?
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MadSteelDarkness
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Post by MadSteelDarkness »

Yet another vote for Zanac Neo here.
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captain ahar
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Post by captain ahar »

i love medalling systems. the only one i've spent a good amount of time with though is Trizeals. i like it cause its simple. also, as far as i hear rank is on or off too, so things don't get too complicated.

espgaludas is also a good time... and fun as hell to watch. and shikigami's is great too, because it makes me feel good about myself. :)
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