Well, when you die you normally don't talk about it. But there are those times when something hillarious kills you.
Such as the time I was playing Einhander on Hard mode, I was at the giant rocket/missle you fight in the sky, I'm doing great. Then, one single enemy flys by, and for some unknown reason, I fly halfway across the sreen to run into the ship... when that happened my friend started laughing for the next ten minutes... I was doing so good too :p
Any frustrating / funny deaths anyone?
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professor ganson
- Posts: 5163
- Joined: Mon Feb 21, 2005 3:59 am
- Location: OHIO
just play through the whole Seibu Kaihatsu line-up, and you will have so many examples of this kind that you don't even bother listing them out.
The common theme is:
there's nothing... the screen is quiet and peaceful... too peaceful... 1 sec... 2 sec... 2.5 sec... gigantic bullet wave so fast that it's barely visible...
The common theme is:
there's nothing... the screen is quiet and peaceful... too peaceful... 1 sec... 2 sec... 2.5 sec... gigantic bullet wave so fast that it's barely visible...
This causes to me a sensation of badness. - Stormwatch
this is very true, very embarassing and very funny
don't know if i should be admitting to it but anyway
after playing loads of (yoko) mushi PS2 (and getting fairly good), decided to prove my skills on the arcade version.
the screen orientation, the buttons/stick feel, the alien non-home location all contributed to me dying on the very first enemy! oh, and i was a bit overzealous too..
first fucking bullets shot by enemy and i flew straight into it LOL!

i was better on the second credit.
don't know if i should be admitting to it but anyway
after playing loads of (yoko) mushi PS2 (and getting fairly good), decided to prove my skills on the arcade version.
the screen orientation, the buttons/stick feel, the alien non-home location all contributed to me dying on the very first enemy! oh, and i was a bit overzealous too..
first fucking bullets shot by enemy and i flew straight into it LOL!

i was better on the second credit.