Was the localization of Shikigami no Shiro 2 this bad?

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sethsez
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Post by sethsez »

Blade wrote:Games like Grand Theft Auto don't help much for that image either. =____=
Grand Theft Auto is made in Scotland, and is very popular in Europe as well. I'm sick of this "lol GTA means america iz dum" thing.

Besides, Sony has certain guidelines in place for translating games, and xS doesn't have the resources to do it well.
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SAM
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Post by SAM »

bloodflowers wrote:EDIT2: Are you really sure it supports progressive?
Absolutely, it said it support 525p at the backcover of the game. 8)
bloodflowers wrote:Switching my TV between progressive and 'natural' (a 100hz mode) results in absolutely no change in quality, if anything the 100hz looks a little sharper.
Well, to have the game run at progressive scan mode, you have to press and held the TRIANGLE and CROSS buttons during boot. The game would then ask for your conformation in running the game in progressive scan mode. This process is just like many GameCube game. :o
bloodflowers wrote:EDIT3: I've turned progressive off for good now with the PS2 - mushi looks better without that mode enabled too.
MushiHimeSama does not support progressive scan, so does many others PS2 games. Therefore it won't look any better using HDTV. SnS2 is one of the few PS2 games that actual support this mode, the only other PS2 game I own that support Progress Scan is SCII. :D

So who said Taito cannot do good port, they just usually not trying hard enough. And understanding this makes me real mad. :evil:

If PS2 SnS2 was pubrish on a DVD it would be the BEST port on the system. :D
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oxtsu
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Post by oxtsu »

Specineff wrote:I'm not dissing progressive scan. I just want to know why it makes my life better and my games look more l337.
Progressive scan 480p is basically the same as DC VGA display. I don't speak of or particularly care about HDTV; the main benefit is for use with special RGB--VGA cables on GC or PS2 with VGA monitor. Then it allows the hi-res 31khz RGB, where the Naomi games were designed at. If you have a low-res RGB monitor like Commodore 1084 then it's easy to test the difference: try some Naomi-->DC/GC/PS2 port in 15khz RGB that way, then switch to VGA/480p mode (hi-res 31khz RGB) and use the VGA monitor.

A good explanation and list for PS2 VGA is here (note: in Japanese):
http://tokyo.cool.ne.jp/xiaolang/pclub/
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Post by neorichieb1971 »

Progressive scan does not really do that much depending on your TV/display. Especially in 2D.

Almost all USA HDTV's have good quality de-interlacers in them because the average 16:9 HDTV has 768 lines or thereabouts and the image will be shown progressively no matter what you feed it. So the flicker is non existant. I can notice a very slight difference in clarity but its not worth writing home about.

If your games are 480 lines (interlaced or progressive) and that accounts for every single console game (apart from GT4, Dragons lair, Amped 2 and Soul Calibur 2 on Xbox) your not going to notice a whole lot of difference.


With VGA monitors, the difference is with the screen display, not the signal itself. As VGA monitors will not accept a 15khz Interlaced signal and the amount of pixels is usually much higher on SVGA monitors.


Basically, 2D sprite pixels are like 4 times bigger than your average pixel on a HDTV, so improving the resolution is pointless.
This industry has become 2 dimensional as it transcended into a 3D world.
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oxtsu
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Post by oxtsu »

Of course if it is a low res game, progressive scan/VGA should not be used. Something like Ikaruga or Guilty Gear X, which is hi-res, will look much better in it's native state, a la VGA/480p. That's kind of my point before.
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system11
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Post by system11 »

SAM wrote: Absolutely, it said it support 525p at the backcover of the game. 8)

Well, to have the game run at progressive scan mode, you have to press and held the TRIANGLE and CROSS buttons during boot. The game would then ask for your conformation in running the game in progressive scan mode. This process is just like many GameCube game. :o
Ok, did that. Black screen. My TV does 480p but not 525p it would seem.

Current TV technology is reminding me of the first generation of 3D consoles. Trying to run before they can walk, desperate to sell the new tech to us. You can buy LCD (blurs), Plasma (blurs and burns), DLP (blurs, but getting better fast), or CRTs. Any large sized screen is bogged down with picture processing for films, which frequently can't be turned off. There are multiple crazy picture aspects and multiple crazy picture standards, plus a big list of ways to connect things. Gamers, have been left out in the cold - only thing really good for us is the lowest of the low range CRT, and you can't get them over 29" without getting processing modes. As mentioned in another thread - I recently carried a JP PS2 around many places in the UK and tested upwards of 20 TVs of different makes and types. I like what I bought, but even then it was still a compromise in one area.
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sethsez
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Post by sethsez »

bloodflowers wrote:Ok, did that. Black screen. My TV does 480p but not 525p it would seem.
Is your TV set up to accept a progressive signal, and is your PS2 hooked up with component cables?

Incidentally, it also depends on the game. To use two Xbox examples, Halo doesn't look drastically different in 480p, but in Outrun 2 it's like night and day. On the PS2, the difference usually isn't very pronounced. Since I've never played SnSII in prog scan, I can't say which it is.
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system11
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Post by system11 »

sethsez wrote:
bloodflowers wrote:Ok, did that. Black screen. My TV does 480p but not 525p it would seem.
Is your TV set up to accept a progressive signal, and is your PS2 hooked up with component cables?
Yes, and no - RGB cables. It's the 480/525 thing - I checked and my TV definitely only does 480p, but Shiki 2 clearly says on the back 525p.
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zaphod
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Post by zaphod »

Progressive scan is better because you end up with full fields instead of every other line getting updated.

For a simple example of a diference, take a commodore composit monitor for c64. notice how crisp and clear it is compared to hooking up a TV to the sae computer.

Simpl etest 2. SOme games usually for tg-16 or jaguar) have a setting "tv/monitor" if you have that on TV, you will get a clearer picture from a TV but if you set it on monitor you get a much sharper picture froma composite monitor.

Simple test number 3. hook up a NES to that same c= 1702 monitors front input. note those ugly looking diagonal lines that you didn't see on the TV? that's internace correction in the ntsc encoder of the console, being revealed by showing the screen in progressive. normally, the fields for intelace are slighly offset, causing a sort of a jaggy look to vrtical lines. interlace correction is an attempt by the console to get around this by shifting the pixels on the even field.

the dreamcast vga bx demonstrates the clarity of progressive display nicely.

alos the "blaze vga adapter" has hacks on it's disc to change many games to progressive scan. this allows them to output to a monior.compare a game that is supported by that blaze converter on a monitor with the same game on a normal TV to see the difference in the quality.

Most arcade displays run in a progressive scan mode. that's why they look so much sharper than your SUpergun most of the time.
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Post by hikarutilmitt »

bloodflowers wrote:
sethsez wrote:
bloodflowers wrote:Ok, did that. Black screen. My TV does 480p but not 525p it would seem.
Is your TV set up to accept a progressive signal, and is your PS2 hooked up with component cables?
Yes, and no - RGB cables. It's the 480/525 thing - I checked and my TV definitely only does 480p, but Shiki 2 clearly says on the back 525p.
480p is the same as 525p, the 525p is just called that because of the 45 lines of overscan you generally don't see in the picture. You need component cables to run PS2 games progressive, simply put.

I can honestly see the difference when I play, say, Guilty Gear XX or Mega Man X8 since the flicker and interlacing artifacts (scanlines, yet not) are easily noticeable when something is intentionally flickering (Zero's sword) or a sprite moves (Guilty Gear XX). I truly wish ESPGaluda and Mushihime-sama had progressive scan, since they'd look simply beautiful that way.
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Post by Kron »

bloodflowers wrote: Yes, and no - RGB cables. It's the 480/525 thing - I checked and my TV definitely only does 480p, but Shiki 2 clearly says on the back 525p.
You can't get progressive scan with RGB scart, Its something thats tied to Component.
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Post by Minzoku »

arromdee wrote:I find it hard to believe that the original could have been anywhere near that incomprehensible. Even just looking at the bad translations in the manual, you can tell that they would be much easier to understand if whoever translated it got all their verb tenses right and understood use of the words "a" and "the" (which don't have direct equivalents in Japanese).

Is the Japanese dialog available anywhere on the web?
http://www.sgppresents.com/gallery/sns2/

[extremely tedious] work in progress... I'm no expert on the subject by far, though :? doesn't help getting distracted all the time, either :roll:
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Post by Fighter17 »

SAM wrote: If PS2 SnS2 was pubrish on a DVD it would be the BEST port on the system. :D
You just gave me a good idea. Copy the CD game onto a DVD, and you will get a little better loading times, and the PS2 won't be loud!!


Let me try Gradius V.
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Post by arromdee »

Cl;icking on 'full' gives me this error:

Fatal error: Call to a member function on a non-object in /home4/minzoku/public_html/gallery/classes/User.php on line 141
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Post by Vexorg »

XS games made my dog suffer.
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Minzoku
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Post by Minzoku »

arromdee wrote:
Cl;icking on 'full' gives me this error:

Fatal error: Call to a member function on a non-object in /home4/minzoku/public_html/gallery/classes/User.php on line 141
Full what now? :| I don't follow. The link seems to work fine for me. Anyone else having problems?
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arromdee
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Post by arromdee »

Minzoku wrote: Full what now? :| I don't follow. The link seems to work fine for me. Anyone else having problems?
The problem happens when I go into the individual album and see "View Images: [ normal | full ] [photo properties]". Clicking on "full" gives me the error.

Actually it seems okay for me now. full still doesn't work, but I was only trying it because "normal" gave me images shrunken into a small area, which it doesn't seem to be doing right now.
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Post by Minzoku »

That's odd... they shouldn't do that. I had it set to only make the initial 150x150 [or so] thumbnails, but then to have the "full" versions at the next step--otherwise, it was needlessly making and storing slightly smaller versions in between thumbnail and full.
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