It's nothing like bashing a game because of the character art. It's like bashing a game because it looks so lazy and broken and rushed that they couldn't bother to have their sprites and backgrounds in sync. It's inexcusable.moozooh wrote:Again and again, the arguments of (Shmup)MAME's speed compared to PCBs should either be conducted from the standpoint of complete systems' combined/average latency or not at all. It's very much pointless to tell somebody with an LCD monitor they're having unfair advantage in latency compared to PCB players. Get real, or get out.
You're exaggerating this beyond belief. I take it you don't actually play games well, if at all, if you're so concerned with minor wobbling noticeable on some games in some situations? Could you point at another player here who was so offended by the graphics discrepancy as to stop using ShmupMAME (any of its versions) altogether on that count?IseeThings wrote:So you're happy to see the graphics tear apart when you move? To see everything wobble like it's going to fall apart where they mix sprites in the background layers?
It's hideous! Of course it matters, I'd never ship a game like that.
Otherwise, maybe you shouldn't chime in with remarks as irrelevant as that? It's no better than bashing a shmup's gameplay because you don't like the character art.
Given the number of people who have requested such issues be FIXED in the past when they've been left broken (because sprite buffers hadn't been implemented) I imagine there are just as many who prefer the emulation to be correct, not ripped to shreds and hacked to draw video graphics out of main RAM before the game has even *sent* them to the video chips.
The point was simple, people can use this build, but it should be invalid for competitive play, it isn't accurate, it isn't correct, and it looks really amateurish on YouTube vids.