Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by 8 1/2 »

Jockel wrote:
8 1/2 wrote:From NSCX's description of BL: "Updated ship selection process where players choose the fighter followed by the choice of bomb-type, power-type or strong-type (easy, medium, hard)...
:roll:

Why even write something like that? NSCX always comes through with fast shipping for me and good service, but jeeeeeeeeez, their info blurbs really kill me sometimes.
Have you played BL yet? :mrgreen:
I could be wrong, but IIRC strong type starts out with second loop patterns.
Ah, ok. That's a cool way to balance. Looking forward to experiencing it.

And @ supergrafx, mine has shipped from NSCX. My card was charged this morning. Maybe they're just still processing orders.
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Some-Mist
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Some-Mist »

my play-asia BL order shipped today :o
I'm pumped!
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by StarCreator »

Hey guys,

Just a friendly reminder that we have a pre-order updates thread, so we can keep the game-specific threads talking about the game itself. It would be great if we could keep all the shipping status discussion over there. Thanks!
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by supergrafx77 »

On another note, and one back to the topic, can anyone tell me why they like BL more than 1.5 or vice-versa who HAS ACTUALLY PLAYED BOTH PCBS. Selling 1.5, not sure was the smartest thing to do, but still have my concern if it was the right decision....?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Annoyboy »

I think Black Label will have its own DLC (I wonder what it could be). This video has "Download Content" in the menu - http://www.nicovideo.jp/watch/sm13481180
So, are we expected to turn our TV on its side?!
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Sandlegs »

Does the BL Arrange have 2nd loop patterns?
I am liking the 5th stage Ketsui orchestral style arrangement.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Glick »

Does anyone know when this shows up on the JP Marketplace? It's 1pm there, I'm surprised they haven't updated yet.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by ratikal »

I kinda wish I didn't ship by Economy Air Bubble...
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Shalashaska »

apple arcade wrote:
supergrafx77 wrote: Isn't BL an append disc? Meaning you still need a retail copy of 1.5 to play it?
No. You only need the 1.5 disc if you download BL. The retail version is its own beast.
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Special World
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Special World »

I was wondering if anybody else had this problem, and if so, how they might fix it: After downloading the new patch, 1.51 is only available for play on the Japanese account that I originally downloaded it on. Previously, it was available for play on all my profiles. Is there any way I can recover it for use on my other profiles? Can I somehow re-download it on my Japanese profile in order to play it on all accounts?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by apple arcade »

While we impatiently wait for black label, what is everyone's thoughts on 1.51?

I like that version a lot. Especially the added laser punishment for hypering too much. xD
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Shalashaska »

It would be a fun mode if the scoring wasn't broken.

@Special World: I can still play 1.51 on my USA account. *shrugs*
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by SFKhoa »

Black Label's now available in the DLC Marketplace.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Van_Artic »

SFKhoa wrote:Black Label's now available in the DLC Marketplace.
Guess I'm not sleeping tonight.
i can't find it anywhere
is that normal?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by gware »

Same here, IP locked maybe??
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Van_Artic »

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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by emphatic »

Van_Artic wrote:
many thanks
+1. Really weird that it doesn't show up in the "Download content" in-game though.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by sideshow »

Was Mushi Futari the only other cave game that had a preorder DLC bonus card? Also are any of these preorder bonus DLC's ever going to be released on the marketplace?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by emphatic »

sideshow wrote:Was Mushi Futari the only other cave game that had a preorder DLC bonus card? Also are any of these preorder bonus DLC's ever going to be released on the marketplace?
No and no.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Fudoh »

I've ordered the retail version of DFK BL, so there's no need to get the DLC version, right ?

How are the achievements handled ? The DLC version probably adds 250 points to the 1000 of 1.5. What about BL retail ? Does it have the same 250 points for BL plus another 750 for the Ketsui Arrange version ?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Annoyboy »

I'm still waiting to find out if Black Label is possible for mere humans (I can only 1CC Futari Black Label on Original, and that's hard enough). If this is Ketsui level difficulty, which it seems to be since the red gauge maxes out in like 5 seconds in all the videos I've seen, then I'd rather stick with the original game and not drop money on it.
So, are we expected to turn our TV on its side?!
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by moozooh »

Nobody forces you to max out the rank. It only happens if/when you press shot and laser at the same time. Otherwise the game should be about the same as 1.5's first loop AFAIK (probably a bit denser than the first loop, but since you can cancel bullets through lots of different means it evens out).
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by emphatic »

Fudoh wrote:I've ordered the retail version of DFK BL, so there's no need to get the DLC version, right ?
You are in complete control of the soundtrack with the DLC for each mode. For example:

1.5 Arrange B (Soundtrack used, user can choose):

Stage 1 (Black Label)
Stage 2 (1.5)
Stage 3 (Black Label)
Stage 4 (Black Label)
Stage 5 (1.5)

For me this is worth getting it as while I love most of the tracks on BL.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Button Maaasher »

Special World wrote:I was wondering if anybody else had this problem, and if so, how they might fix it: After downloading the new patch, 1.51 is only available for play on the Japanese account that I originally downloaded it on. Previously, it was available for play on all my profiles. Is there any way I can recover it for use on my other profiles? Can I somehow re-download it on my Japanese profile in order to play it on all accounts?
If you sign in the jap profile on a second controller before you play the game. The DLC will be avalible to play on the player 1 profile aswell :)
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Fudoh »

You are in complete control of the soundtrack with the DLC for each mode.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Annoyboy »

moozooh wrote:Nobody forces you to max out the rank. It only happens if/when you press shot and laser at the same time. Otherwise the game should be about the same as 1.5's first loop AFAIK (probably a bit denser than the first loop, but since you can cancel bullets through lots of different means it evens out).
Ah, excellent. It looked like the rank just maxed out in seconds for no reason other than "player is still alive", but if you have some control over it that that's cool.
So, are we expected to turn our TV on its side?!
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by moozooh »

You have absolute control over it since you can lower it on a whim as well, and that doesn't even involve dying. ;)
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by DragonInstall »

So guys I'm still confused about this. Does the retail BL the same as the DLC just with Ketsuipachi added? Also, does the retail one just give a free code to dl BL so I could play with the 1.5 disk?
emphatic wrote:
Fudoh wrote:I've ordered the retail version of DFK BL, so there's no need to get the DLC version, right ?
You are in complete control of the soundtrack with the DLC for each mode. For example:

1.5 Arrange B (Soundtrack used, user can choose):

Stage 1 (Black Label)
Stage 2 (1.5)
Stage 3 (Black Label)
Stage 4 (Black Label)
Stage 5 (1.5)

For me this is worth getting it as while I love most of the tracks on BL.
Can you also choose the boss music? I prefer the boss music for 1.5 stage 2 4 5 than the BL version.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by emphatic »

DragonInstall wrote:Can you also choose the boss music? I prefer the boss music for 1.5 stage 2 4 5 than the BL version.
Not sure, just had a quick look before after it was downloaded. I'm gonna play this later when the kids are sleeping.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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