PS2 -> 360: XConverter360

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SGGG2
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Re: PS2 -> 360: XConverter360

Post by SGGG2 »

antron, em0ti0n, either of you guys tried the adapter with a Cthulhu board?
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em0ti0n
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Re: PS2 -> 360: XConverter360

Post by em0ti0n »

SGGG2 wrote:antron, em0ti0n, either of you guys tried the adapter with a Cthulhu board?
I don't have a Cthulhu board :wink:
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antron
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Re: PS2 -> 360: XConverter360

Post by antron »

I'll give it a try if I can find mine.
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drunkninja24
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Re: PS2 -> 360: XConverter360

Post by drunkninja24 »

I've used my MC Cthulhu with a PS2 cable connected on the Xcovnerter360 with no problems at all.
Kyper
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Re: PS2 -> 360: XConverter360

Post by Kyper »

Using my HRAP2 on the Controller Converter Pro, it looks like the Guide button can be accessed by holding up and pressing Select. And, I've found that diagonals don't work for some reason in Raystorm HD. I wonder why it's just that game, 'cause from the brief testing I did, SSF4, Aegis Wing, R-Type Dimensions, Ikaruga and Castle Crashers work just fine.
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em0ti0n
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Re: PS2 -> 360: XConverter360

Post by em0ti0n »

Kyper wrote:Using my HRAP2 on the Controller Converter Pro, it looks like the Guide button can be accessed by holding up and pressing Select.
yep it works that way, cool find, thanks! :wink:
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Elixir
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Re: PS2 -> 360: XConverter360

Post by Elixir »

antron wrote:this one indeed does NOT require a wired 360 controller, for PS2 or 3. home functions as the xbox(guide) button. I don't have a wired PS2 controller to test with but my PS2/PS3 stick's home button functions even when plugged in as PS2. so, some PS2 button is mapped as guide. maybe the analog button? EDIT: Yes

it did NOT work with my PS3 compatible Saturn reproduction controller.
it DID work with my Saturn to PS1(exclusive) converter. go figure...
it would NOT work with a wireless PS2 controller, the dongle didn't seem to get power (needed rumble power?)

so it seems this is a PS1 2 and 3 to XBOX360 converter, that requires no additional controllers. but is this a controller licensing hack? the packaging caries no official seals. could I lose this with a firmware update? quite possibly. in event, could it fall back on piggybacking? quite possibly (for PS1/2).
Image
What's the lag like on this in comparison to the XConverter360? It would be nice to eliminate needing a wired 360 pad, although I wouldn't prefer it if it meant having to deal with lag issues.
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antron
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Re: PS2 -> 360: XConverter360

Post by antron »

I can't notice any. I've used it in-line with a Saturn to PS1 converter and still can't notice any.

also here's a shoryuken thread with two members claiming no lag with the Pro converter:
http://shoryuken.com/f177/ps3-ps2-xbox3 ... ro-236870/
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General Martok
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Re: PS2 -> 360: XConverter360

Post by General Martok »

My converter looks exactly like the one pictured above...and it DOES need an original xbox controller (my fightpad works though).
Maybe it's a newer revision ? But still why would it have 2 USB ports then ?

It doesn't add any lag btw , I've tested it back to back against a native controller on a CRT (and I'm really anal about lag , playing with tearing in futari and all.. :wink: )
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General Martok
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Re: PS2 -> 360: XConverter360

Post by General Martok »

Nevermind I just found out that it's indeed an updated version , and the additional usb plug works for some ps3 controllers (unfortunatly NOT the saturn usb pads ?)..
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Elaphe
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Re: PS2 -> 360: XConverter360

Post by Elaphe »

So, I need to make a decision: Xconverter or Controller Converter Pro. I don't mind about the price or the fact that you have to plug a xbox controller to it. None of them have lag and reviews are quite favorable to both. However, I've found some comments about the Controller Converter Pro having issues with PSX digital only pads (quoted text). I have several arcade sticks and all of them use old third party digital only pads and I wonder if this could be a problem. I wish to use it with digital functions only in xbox games which supposedly, use digital controls (shmups, fighting games, etc).

Image

Image
Alright, got mine in today and have been playing around with it.
First off, it should never need a passthrough. If you open it up, the Xbox security chip is on there plain as day. Original legit one, not the Datel duplicate from the PaeWong stick.

MC Cthulhu in USB, and PS3 Cthulhu wired to it: Doesn't work. I'll see what I can do about that.
MC Cthulhu in PSX mode: Works, as long as you plug in the Cthulhu after the converter is plugged in and the 360 is powered. It's not 100% perfect in picking it up though. I just tested 10 replugs in a row, and 9 times it worked, and one time it didn't and had to be replugged. Up+Select does activate Guide.

Now for the bad news. When I say it works, I mean it works as well as any digital controller does. When you plug in a DS2 or DS1, the inputs are mapped exactly how you would expect them to be; Dpad is the POV hat/360 Dpad, Left analog is the X/Y/360 left analog, right analog is the Y and X axes/360 left analog. However when you plug in a digital controller (original PSX pad with no analog sticks, or any board that emulates one, like pretty much EVERY SINGLE DAMN ARCADE STICK EVER MADE FOR PLAYSTATION), the mappings are a little....weird. All 8 directions and neutral map to the POV hat just fine. Cardinal directions (U,D,L,R) and neutral do not map to the analogs at all. Diagonals map funky:
Direction pressed: Left analog position: Right analog position:
Up left - left middle - middle up
Up right - middle up - right middle
Down right - right middle - middle down
Down left - middle down - left middle
At a guess, I think this is done for DDR pads. The digital PSX controller protocol can handle normally impossible directions, like a simultaneous Up and Down. Perhaps the 360 versions of DDR allow you to use both thumbsticks the same way, so you can Up one thumbstick and Down the other to show an Up/Down DDR step?

If the game you want to play on a 360 game that uses the dpad and only the dpad, no problems at all. If it also accepts inputs from the left or right analog sticks, there's a chance it will act funky if you're using a digital PSX controller like the MC. Please understand, this isn't a fault of the MC. Digital based PSX controllers, including the HRAP/HRAP2/T5/Namco/Whatever will all experience the exact same problem.

But, the good news is that with some work, that problem can be overcome by the MC. Three things I can do:
1. By far the easiest would be to find a PS3 USB arcade stick that does work with the converter. If I can get ahold of one of those sticks, I can make the needed tweaks without too much difficulty.
2. Add DS1 support to the MC PSX code. The PSX code is an absolute pain in the ass to work with. While the changes needed would be minor compared to #3, from my past experience, it may drive me to suicide getting it to work.
3. Fully document and implement the same USB stuff that the SIXAXIS uses.

#1 would be the easiest. If anyone has any recommendations on PS3 sticks that work well with it, and possibly would be willing to loan one out, I'll do my best to get it done. Otherwise, I'll look into the SIXAXIS protocols, but that's going to take some time.
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SGGG2
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Re: PS2 -> 360: XConverter360

Post by SGGG2 »

I got the Xconverter360 and I love it. Works flawlessly with my dualshock and Cthulhu board. The 360 is playable again! (I HATE the 360 controller) :D
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Elaphe
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Re: PS2 -> 360: XConverter360

Post by Elaphe »

I have the chance of buying a cheap pack with the x-converter + a wired official controller. Now, my question is: should I go for the x-converter plus instead? What are the advantages of the plus version over the older adapter? I've read you can access the guide functions with the plus version, but what is that guide button for exactly? Do I need it for a traditional offline use of arcades? Thanx.

BTW, do you know if any of these adapters allow remapping the buttons assignment?
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antron
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Re: PS2 -> 360: XConverter360

Post by antron »

I don't use the guide button at all in my cab.

side note, I wanted to report that my Saturn -> PSX -> Converter Pro has started glitching. random bomb drops.
so I guess the 360 will stay in the cab for good now. I'm using hacked dual shock 1's there.
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monouchi
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Re: PS2 -> 360: XConverter360

Post by monouchi »

I just finished my padhack for my cab.
Two PSX digitals.

With 360 I am running the converter pro and it doesnt need any wired 360 controller.
Works perfectly.
I used psx pads cos of all available converters to other consoles, DC, MD, SNES etc.
Image
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antron
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Re: PS2 -> 360: XConverter360

Post by antron »

Very nice. :mrgreen:
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Elaphe
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Re: PS2 -> 360: XConverter360

Post by Elaphe »

I have bought both adapters (the Xconverter 360 Plus and the Controller Converter Pro), and both are working perfectly with my old and cheap third-party digital PSX pad hack. I have not noticed any difference in performance. The only differences are that the CCP doesn't need a wired controller and that the Guide button function is used with a button combination (up+select), whilst the XC has a tiny button for this in the adaptor itself. Also, let me mention that the button assignment is perfect and identical in both models, with the only difference that the A and B buttons are swapped. I think this has to do with Japanese games (remember that the button on the left is usually to accept and the one on the right is to cancel, but Japanese program that the other way around in their games. Anyway, not a problem at all because most games let you reassign the buttons as you like them. I have been playing lots of arcades and no problem at all, except with Raystorm HD, with which diagonals aren't working. So, if you are using PSX digital pads in your panels, don't hesitate to buy any of these models. I've made these drawings to show the button correspondence.

Image
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borislaw
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Re: PS2 -> 360: XConverter360

Post by borislaw »

These look like well-made converters. Any of these convert XBOX360 controller (HoriRAP) to PS2 compatibility. Would much rather buy converter than PS2 Arcade Stick
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ratikal
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Re: PS2 -> 360: XConverter360

Post by ratikal »

So, any information if a Rekless Sat -> PS2 -> XConverter360 shows any lag?
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Elixir
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Re: PS2 -> 360: XConverter360

Post by Elixir »

I recently bought the Controller Converter Pro, so I thought I'd give it the review treatment. Overall I'm really satisfied.

Probably won't use my XConverter360 again.
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