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IDruggedShamu
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TrevHead (TVR)
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Re: A 1cc... What are the majority's preferences?
I believe that technically a true 1CC has to be made on a games default settings. While some ppl regard a 1CC made on easier or harder difficulty modes still a CC, I think going into the option menu and changing any other settings like timers, lives etc is cheating and isnt a 1CC easy hard or otherwise.
Then youve got loops aswell which is a whole different ball game.
Then youve got loops aswell which is a whole different ball game.
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DrTrouserPlank
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Re: A 1cc... What are the majority's preferences?
I'd have to say that I personally wouldn't consider a 1cc on anything other than (at minimum) default settings a "true" 1cc..
Chances of me 1cc'ing a game..... pretty low on the games I play.
Chances of me 1cc'ing a game..... pretty low on the games I play.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
Re: A 1cc... What are the majority's preferences?
I think this will be a consistent general consensus.TrevHead (TVR) wrote:I believe that technically a true 1CC has to be made on a games default settings.
There's always exceptions to the rules of course. Raiden IV's Xbox 360 port does some pretty atypical stuff by having both 'normal' and 'original' difficulties, which could cause some disagreement over what counts as the proper 1CC, but one would have to be really pedantic to get to upset about that miniscule debate.
Re: A 1cc... What are the majority's preferences?
I think it's fine so long as you leave all the settings alone except auto and difficulty. Autofire is more of a preference thing, and you should mention if you've put it on when it's not on by default.
Difficulty is similar. You can do a 1CC at a different setting if you want, but then it becomes a different category. You've got "Normal 1CC" and "Hard 1CC", as it were, with the latter being perhaps more impressive depending on the game.
The reason lives and the like are typically left alone is for comparison's sake... rather than having a million different categories for 4 lives, 5 bombs - 5 lives, 3 bombs, - 3 lives, 5 bombs and so on, it is better to keep settings standardized so that players can compare runs fairly. Players agree to keep default settings simply so that a minimum number of categories need to be made.
Difficulty is similar. You can do a 1CC at a different setting if you want, but then it becomes a different category. You've got "Normal 1CC" and "Hard 1CC", as it were, with the latter being perhaps more impressive depending on the game.
The reason lives and the like are typically left alone is for comparison's sake... rather than having a million different categories for 4 lives, 5 bombs - 5 lives, 3 bombs, - 3 lives, 5 bombs and so on, it is better to keep settings standardized so that players can compare runs fairly. Players agree to keep default settings simply so that a minimum number of categories need to be made.
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Re: A 1cc... What are the majority's preferences?
A 1CC? Vid or didn't happen
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DrTrouserPlank
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Re: A 1cc... What are the majority's preferences?
Not knowing the specifics of that game, I wonder how people would feel about a 1cc on the XBLA version of Ikaruga as opposed to the arcade or DC version?spadgy wrote:I think this will be a consistent general consensus.TrevHead (TVR) wrote:I believe that technically a true 1CC has to be made on a games default settings.
There's always exceptions to the rules of course. Raiden IV's Xbox 360 port does some pretty atypical stuff by having both 'normal' and 'original' difficulties, which could cause some disagreement over what counts as the proper 1CC, but one would have to be really pedantic to get to upset about that miniscule debate.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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dunpeal2064
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Re: A 1cc... What are the majority's preferences?
Is it easier? I know they changed where enemies spawn, and messed up chaining in stage 4, but thats all score-related. I'd say if the difficulties are comparable, then it would still countDrTrouserPlank wrote:Not knowing the specifics of that game, I wonder how people would feel about a 1cc on the XBLA version of Ikaruga as opposed to the arcade or DC version?spadgy wrote:I think this will be a consistent general consensus.TrevHead (TVR) wrote:I believe that technically a true 1CC has to be made on a games default settings.
There's always exceptions to the rules of course. Raiden IV's Xbox 360 port does some pretty atypical stuff by having both 'normal' and 'original' difficulties, which could cause some disagreement over what counts as the proper 1CC, but one would have to be really pedantic to get to upset about that miniscule debate.
Then again, people might just say to count them as seperate games. I only have the GC version, so I can't compare them
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TrevHead (TVR)
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Re: A 1cc... What are the majority's preferences?
I dont know about ikaruga but the way I see things is that a 1CC is still a 1CC, Ived 1LifeCleared the 1st loop of Gradius NES version. The NES version is quite easier then the arcade version but that doesnt take away from the fact that I beat the NES version.
Depending on your skills if your really are into playing for 1CC especially as a long term hobby beating as many games as you can. Theres no harm im going for easier 1CCs when your new to everything and are just getting your feet wet. Infact Ild recommend you dont bite off too much that you cant chew if you dont want to risk burning yourself out. It might suck hearing about everyone else beating hardest of the hard bullet hells (I know myself) but try to go for shmups or game modes that are at your level or alittle above, because if you 1CC a shmup very quickly youll find yourself continuing to play for score which is allot of fun all in itself. As someone who tends to have to spend along time to beat a medium to hard shmup im often finding myself completly sick of the game and quick to drop the game once ive got the 1CC.
Atm im playing abit of Crimson Clover and even though simple mode is quite easy im having allot of fun playing for score / or just for fun without the feeling that I must get a 1CC first and foremost which is how I feel when Im usually playing a shmup over the course of 3 or more days.
Also its worth noting that when play difficult shmups for the 1CC that playing for suvival only can be quite different to playing for score in the way you control rank or pick out routes in a stage or boss fight. As shmups are all about risk and reward with a scorer taking calulated risks that earn him the most points. Good suvival players on the other hand want to play in the most risk aversed way as possible, only taking small risks for score if it serves any purpose towards the goal of the 1CC (ie extends, money or exp for better weapons).
I have a habit of wanting to play for score while im trying to get a 1CC and plan routes that will give me a decent score without taking any big risks, while it will be handy in the long term if I was to continue playing for score after i got the 1CC at a later date. It sure can take a very long time to get that 1CC in the 1st place especially if your the type who wont play any other shmup while your on a 1CC quest.
Depending on your skills if your really are into playing for 1CC especially as a long term hobby beating as many games as you can. Theres no harm im going for easier 1CCs when your new to everything and are just getting your feet wet. Infact Ild recommend you dont bite off too much that you cant chew if you dont want to risk burning yourself out. It might suck hearing about everyone else beating hardest of the hard bullet hells (I know myself) but try to go for shmups or game modes that are at your level or alittle above, because if you 1CC a shmup very quickly youll find yourself continuing to play for score which is allot of fun all in itself. As someone who tends to have to spend along time to beat a medium to hard shmup im often finding myself completly sick of the game and quick to drop the game once ive got the 1CC.
Atm im playing abit of Crimson Clover and even though simple mode is quite easy im having allot of fun playing for score / or just for fun without the feeling that I must get a 1CC first and foremost which is how I feel when Im usually playing a shmup over the course of 3 or more days.
Also its worth noting that when play difficult shmups for the 1CC that playing for suvival only can be quite different to playing for score in the way you control rank or pick out routes in a stage or boss fight. As shmups are all about risk and reward with a scorer taking calulated risks that earn him the most points. Good suvival players on the other hand want to play in the most risk aversed way as possible, only taking small risks for score if it serves any purpose towards the goal of the 1CC (ie extends, money or exp for better weapons).
I have a habit of wanting to play for score while im trying to get a 1CC and plan routes that will give me a decent score without taking any big risks, while it will be handy in the long term if I was to continue playing for score after i got the 1CC at a later date. It sure can take a very long time to get that 1CC in the 1st place especially if your the type who wont play any other shmup while your on a 1CC quest.
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burgerkingdiamond
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Re: A 1cc... What are the majority's preferences?
I'm curious about how ppl feel about autofire and a 1CC or high score run. Personally I hate games where you have to mash fire. That shit hurts my wrist after about 1/2 hour of constant play. Right now on Raiden DX (PCB) I'm trying to clear the trial stage (I think that's what it's called). I'm using autofire, which makes the game easier, but I'm still getting sniped..
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
Re: A 1cc... What are the majority's preferences?
Sometimes it helps to just practice on harder difficulties, less lives than defaults, etc so when you go for the "legit" 1cc on default settings it will seem easier.
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TrevHead (TVR)
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Re: A 1cc... What are the majority's preferences?
I think it depends on the individual shmup and how much of an advantage autofire give the player. For example when I played gradius I played without it because I liked to beable to time individual shots to hit the enemy. However after been on the cusp of beating it one day I stayed up into the night so i could beat it. My thumb was tired so I switched on autofire in Xpadder, but I also drastically reduced the rate so it didnt make the game stupidly easier.
Heres an example of autofire used wrong http://www.youtube.com/watch?v=DCAUTrgs ... re=related
While its upto the player if he uses autofire or not videos should allways state if autofire was used and maybe even the autofire rate if applicable. Same goes with leaderboards someone should always find out if its allowed because if it isnt he's cheating
Heres an example of autofire used wrong http://www.youtube.com/watch?v=DCAUTrgs ... re=related
While its upto the player if he uses autofire or not videos should allways state if autofire was used and maybe even the autofire rate if applicable. Same goes with leaderboards someone should always find out if its allowed because if it isnt he's cheating
Re: A 1cc... What are the majority's preferences?
Default settings only. A 1CC on an easy setting doesn't mean anything for me. Plus, I think playing on easier settings makes the game harder in the long run, as you get too used to sparse bullet patterns /speed etc. My thing is you have to accept that the game may kick you in the nads, it's up to you to meet the challenge... not lower the difficulty to make it easier.
With shmups I generally play arcade conversions - so a 1CC on an easier setting would count for nothing were I to play the game in an arcade with defaults.
With shmups I generally play arcade conversions - so a 1CC on an easier setting would count for nothing were I to play the game in an arcade with defaults.
Re: A 1cc... What are the majority's preferences?
I'd say remember that the 1CC is for your own enjoyment/achievement, not anyone else. It isn't a badge of honour as everyone has different skills, time commitments etc - true pleasure in 1cc is from conquering something you previously had trouble with, not 'joining a club' (thats the impression I'm getting from you saying 'wasting time' I mean). As others have said a 1cc is a 1cc regardless of difficulty, just make sure if you want to tell people about your success you state what you did if you deviated from the default, as those are the settings people refer to if they say they've plain said they've 1cc'd something.IDruggedShamu wrote: I'm trying to get better with my shmups, but I feel like I'm wasting time trying to 1cc some of the easier difficulty settings with as many lives as the game will let me stock, since some of them seem to change patterns when movin up to a default difficulty.
Re: A 1cc... What are the majority's preferences?
Agree 100%.oli_lar wrote:I'd say remember that the 1CC is for your own enjoyment/achievement, not anyone else. It isn't a badge of honour as everyone has different skills, time commitments etc - true pleasure in 1cc is from conquering something you previously had trouble with, not 'joining a club'
It's all about challenging ourselves, really.
As for autofire, I believe that if it doesn't hurt the challenge it's fine. For example, I don't feel comfortable playing Fantasy Zone with autofire, because (1) the game is manageable without it and (2) autofire makes it too easy.
I also heard lots of discussions on the autofire cheat for Darius Gaiden. I'm currently playing the game with the default autofire (Saturn) and it seems okay, so I guess the super autofire isn't really needed.
Now playing games such as Dragon Spirit with no autofire?
No, thanks, I can't afford to lose my right hand functions.....
Re: A 1cc... What are the majority's preferences?
Yeah the game was definitely not designed around the autofire cheat, and it's perfectly manageable without it. Another good example where autofire completely breaks the game is Image Fight.Kollision wrote:I also heard lots of discussions on the autofire cheat for Darius Gaiden. I'm currently playing the game with the default autofire (Saturn) and it seems okay, so I guess the super autofire isn't really needed.
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
Always seeking netplay fans to play emulated arcade games with.
Re: A 1cc... What are the majority's preferences?
I play for 1CCs on default settings.
If a game is too easy I crank up the difficulty to max.
It's all about pushing one's ability forward
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As for autofire, I never use it unless it is built into the game software.
If a game is too easy I crank up the difficulty to max.
It's all about pushing one's ability forward

As for autofire, I never use it unless it is built into the game software.
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Re: A 1cc... What are the majority's preferences?
I generally do a 1cc or attempt a 1cc with the game's default settings for number of lives, points required for extra lives, bomb stock, etc., but with the following exceptions:
* If the shot/bomb buttons can be rearranged so I can have two shot buttons, I will adjust it either shot-shot-bomb or shot-bomb-shot. (Example, Twin Cobra Sega Genesis version, the default is bomb-shot-bomb but there are points in the game where I want to be able to alternate tapping two fire buttons to fire faster than the game's rapid fire rate.)
* If the game allows auto fire, I will enable it, primarily to save excessive wear on console controller buttons.
* If the game default is Easy but also has a Normal option, I will attempt 1cc on Normal after learning the game on Easy. (Example, Raiden Trad Sega Genesis defaults to Easy and rapid fire Off, but I will attempt 1cc using Normal difficulty and autofire On.)
* If the shot/bomb buttons can be rearranged so I can have two shot buttons, I will adjust it either shot-shot-bomb or shot-bomb-shot. (Example, Twin Cobra Sega Genesis version, the default is bomb-shot-bomb but there are points in the game where I want to be able to alternate tapping two fire buttons to fire faster than the game's rapid fire rate.)
* If the game allows auto fire, I will enable it, primarily to save excessive wear on console controller buttons.
* If the game default is Easy but also has a Normal option, I will attempt 1cc on Normal after learning the game on Easy. (Example, Raiden Trad Sega Genesis defaults to Easy and rapid fire Off, but I will attempt 1cc using Normal difficulty and autofire On.)
Re: A 1cc... What are the majority's preferences?
Default settings/
Re: A 1cc... What are the majority's preferences?
Default for me. Autofire if available.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: A 1cc... What are the majority's preferences?
Depends on the game but normally just stick to defaults.
Some exceptions though:
Mushi Ultra I enjoy on very easy and easy
Futari God I often play with extends at every 150Mil (or what the most frequent rate is)
Older games that I've beat I play on Hard mode.
DOJ I played for a while on Very Hard thinking that I'd be better at defaults and more likely to get through Loop1... But I still suck at it!
Some exceptions though:
Mushi Ultra I enjoy on very easy and easy
Futari God I often play with extends at every 150Mil (or what the most frequent rate is)
Older games that I've beat I play on Hard mode.
DOJ I played for a while on Very Hard thinking that I'd be better at defaults and more likely to get through Loop1... But I still suck at it!
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
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coffeejoerx
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Re: A 1cc... What are the majority's preferences?
My opinion is the same.Skykid wrote:Default for me. Autofire if available.
Re: A 1cc... What are the majority's preferences?
... notable 1cc is of course default. or harder.
However, I'd certainly not let that detract from your own personal satisfaction of 1ccing something on an easier setting or mode etc - of course, if posting/bragging/recording make sure you qualify that 1cc by saying what settings were changed.
Imho there's still plenty to be proud of in 1ccing an easier mode of many of the 'typical' games
played here - just don't misrepresent the achievement
However, I'd certainly not let that detract from your own personal satisfaction of 1ccing something on an easier setting or mode etc - of course, if posting/bragging/recording make sure you qualify that 1cc by saying what settings were changed.
Imho there's still plenty to be proud of in 1ccing an easier mode of many of the 'typical' games
played here - just don't misrepresent the achievement

Re: A 1cc... What are the majority's preferences?
Yes default settings 99 percent of the time, but there are always the odd exceptions - Ibara PS2 for example. The playing area was so narrow in yoko and the display kinda blurred,it really fucked with my game so I (whispers) added an extra life. And from there if I beat the game on 1 credit I would call that a 1cc but that is obviosly a personal goal rather than something that can be compared to others achievements. And no I still didn't beat it.
Facebook is for handbag users.
XBox Live Name: Katbizkitz
XBox Live Name: Katbizkitz
Re: A 1cc... What are the majority's preferences?
Yeah - I agree with this. If you're using some custom variable autofire system that lets you rev the hell out of your fire rate, I think any submitted score needs to be marked accordingly, but when it comes to 'standard' autofire, I think it's fine to use. No point ruining the state of your hands/wrists if the tap rate and autofire rate are the same. If autofire is provided by the board/game, then it has to be fine to use.Skykid wrote:Autofire if available.
Re: A 1cc... What are the majority's preferences?
If a game has autofire within the program (as a choice, default off), it's usually one of those games that doesn't really need it.
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