Yeah, why are they being so secretive? Even the official site you linked above has little to look at.jiji wrote:X-nauts haven't released any new screens online for weeks (months?). I'm expecting the worst. :p We'll see soon enough, though.

Thanks for posting your useful detailed first impressions. I've been holding out in the past week to read this kind of information, to decide between importing either PSP Star Soldier or Sengoku Cannon. Since I don't think I can lay down cash for both of these right now, I'm now definitely leaning towards Star Soldier.jiji wrote:The problem of being able to move your character properly is compounded by the fact that the game runs at 30 frames per second.
Yeah, but there's 3 selectable ships, as opposed to only one in XBOX/PS2/Game Cube Star Soldier.Balzac wrote:Star Soldier runs at 60 frames a second, but its not really that great a game either (I gave it a 5/10 in a recent emag review). Most bullet swarms can be cancelled out by using the ship's blaster function so theres practically no bullet dodging unless you play on God difficultly. This is further compounded by LOTS of suiciding enemies.
Why can't a Cave shooter get ported
It is indeed a shame that Nintendo patented that control pad, but that's no excuse for Sony being unable to come up with a D-Pad on any of their controllers that's actually SOLID and CONNECTED.Thunder Force wrote:Thanks for posting your useful detailed first impressions. I've been holding out in the past week to read this kind of information, to decide between importing either PSP Star Soldier or Sengoku Cannon. Since I don't think I can lay down cash for both of these right now, I'm now definitely leaning towards Star Soldier.jiji wrote:The problem of being able to move your character properly is compounded by the fact that the game runs at 30 frames per second.
Hitting diagonals on the PSP D-pad is indeed far more difficult than it looks, certainly a lot more difficult that it was on the PS2 Dual Shock 2.
At first I didn't notice this since the problem is totally unnoticable when playing many popular PSP games like Ridge Racers, Lumines and Namco Museum with the D-pad, of course -- since those games don't use diagonal D-pad movement at all in their default control schemes. And in Wipeout Pure, which does use diagonals, you can use the analog nub to address any shortcomings of the D-pad (unlike in a shmup where the analog nub doesn't work well at all).
When I'm playing a myriad of emulated shmups on the PSP lately, the diagonal D-pad movement problem clearly shows up. It's ok for old school games with not many bullets, but precise navigation through large clouds of bullets will always be an exercise in frustration. One ray of hope perhaps, is that my PSP D-pad seems to possibly be loosening up after some further use, perhaps improving it, time will tell.
It's too bad Nintendo patented the functional " + " controller pad shape preventing us from using that on non-Nintendo hardware, or we probably wouldn't be in this mess.
Back on the Sengoku Cannon vs. Star Soldier subject... Has anyone confirmed whether Star Soldier PSP runs at a steady 60 frames per second, or is 30 fps like Sengoku Cannon?
jiji wrote:This is a really cheaply-done, no-effort, sad excuse for a shooter. Don't let the logo fool you, kids - Psikyo is dead, and X-nauts aren't even trying.
As a very satisfied PSP owner I say get one anyways and get Lumines to go along with it. Besides, it's only a matter of time before we start getting gravy like Gradius and Klonoa PSP (i hope).Soldato J wrote:This news of Sengoku Cannon's suckiness is very distressing to me. I was already planning to go pick up a PSP this week and order the game.
I want to go cry now...