Crimzon Clover

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Observer
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Re: Crimzon Clover

Post by Observer »

I hope I'm not the only one suffering this:

Does anyone find Type I to be terribly slow and sluggish after playing so much with Type Z in Unlimited? I find it quite hard to go back to play with Type I and Type II options tend to confuse me. They could really use a button to auto-arrange them in different formations.

But, yeah, Type Z is awesome.
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Thjodbjorn
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Re: Crimzon Clover

Post by Thjodbjorn »

I figured out the overscan problem... I have to adjust the overscan in the service menu for each input. I did this for the HDMI on which my PC runs. But for some reason, when the PC runs things in fullscreen (CC and MAME, for example), it uses a different "input", if that makes sense. Anyways, if I go into the service menu once I start CC, I can adjust the overscan for that phantom input. So now everything is running completely visable.

And strangely, the overscan was only horizontal, so my aspect ratio has been a little off.

If anyone else is playing on their TV and is having the same overscan issue, hopefully this is useful info.
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mesh control
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Re: Crimzon Clover

Post by mesh control »

drunkninja24 wrote:
mesh control wrote:Created a new profile and made sure nothing was already set and the problem persists. It works fine with my saturn pad, but I'd prefer to play this with my stick.
Strange....what arcade stick do you have? If it's a Madcatz TE, you might try setting the switch between DP/LS and see if that changes anything (you'll have to remap in XPadder of course). If it's a Hori....I dunno.
My arcade stick is dual modded custom made by juttman. From what I understand, it uses the same pcb as the Mad Catz TE. Mah, I'll just stick to my pad.
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Barrakketh
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Re: Crimzon Clover

Post by Barrakketh »

mesh control wrote:
drunkninja24 wrote:
mesh control wrote:Created a new profile and made sure nothing was already set and the problem persists. It works fine with my saturn pad, but I'd prefer to play this with my stick.
Strange....what arcade stick do you have? If it's a Madcatz TE, you might try setting the switch between DP/LS and see if that changes anything (you'll have to remap in XPadder of course). If it's a Hori....I dunno.
My arcade stick is dual modded custom made by juttman. From what I understand, it uses the same pcb as the Mad Catz TE. Mah, I'll just stick to my pad.
What's being used for the PS3 PCB? A Chimp?
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Re: Crimzon Clover

Post by Funen1 »

I apologize if I'm being impatient, but I feel like I should repost this before it gets lost in the depths of the last page. EDIT: Problem fixed, so no need to worry about this anymore.

During the times it does cooperate long enough to start the game (it never interferes with the actual process of moving around and firing at stuff), I've gotten close to the end on Original. Gorgoneion is an interesting boss, I must say. I just wish I could actually save my accumulated stars to unlock the later levels and Unlimited Mode.
The "funen" part of my name is Japanese, which means "not able to burn". I am slightly pyrophobic, so I tend not to get burned (literally, mind you).
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Re: Crimzon Clover

Post by burgerkingdiamond »

I don't think I got as much slowdown with the demo as I am now with the full game. The game normally runs at 60 FPS, but during Breaks it slows down ALOT. I think it goes from like 25-30 FPS, which seems like a lot to me. I know it's supposed to slow down some...

Can somebody tell me how many FPS it should run at during a Break?
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1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
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Re: Crimzon Clover

Post by Animaitor »

burgerkingdiamond, what's the spec of your machine (OS included) and what settings are you using when playing?
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Re: Crimzon Clover

Post by mjclark »

Observer wrote:Type II options tend to confuse me. They could really use a button to auto-arrange them in different formations
Indeed- I only noticed the other day that the Type II options trail behind direction of ship motion with normal shot but then lock position with lock shot and started thinking about how to use this tactically, but then I realised that as soon as you released the lock shot the options started moving again, so I stopped thinking about it temporarily :D
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Re: Crimzon Clover

Post by Drachenherz »

Ah, the type II options... They come very handy in Simple Mode during Midboss and Boss fights, milking them for the small stars.

Not too difficult: Just align them in a straight line in front of you. Then keep the charge button pressed, as you want to lock-on as many missiles as possible on the midboss/boss, especially because you want to keep the multiplicator as high as possible. During the charging/locking on phase, you can evade the enemies bullets, as the options are kept aligned. Then, in a moment where you don't have to evade bullets, release the charge, pull in all the generated stars so far, then push charge again and evade with the options aligned in front of you.

This allows you to point-blank the enemy and generate stars...

Rinse and repeat
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Re: Crimzon Clover

Post by SFKhoa »

burgerkingdiamond wrote:I don't think I got as much slowdown with the demo as I am now with the full game. The game normally runs at 60 FPS, but during Breaks it slows down ALOT. I think it goes from like 25-30 FPS, which seems like a lot to me. I know it's supposed to slow down some...

Can somebody tell me how many FPS it should run at during a Break?
No matter how much slowdown you see in the game, if the FPS counter remains at 59~60 even during slowdown (In this case, you should be seeing SOFT SLOW on top of the FPS counter), you're fine.
You should start worrying when the FPS counter actually starts dropping. Try turning down the effect level.
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Re: Crimzon Clover

Post by burgerkingdiamond »

Animaitor wrote:burgerkingdiamond, what's the spec of your machine (OS included) and what settings are you using when playing?
I built the computer myself. It's running XP. 2 GB ram. This is the MOBO
http://www.zotacusa.com/zotac-ionitx-a- ... board.html
Fullscreen, 16 bit, and the 2nd choice for the last option when you start up the game(I think that's for input lag right?).

SFKhoa wrote:
burgerkingdiamond wrote:I don't think I got as much slowdown with the demo as I am now with the full game. The game normally runs at 60 FPS, but during Breaks it slows down ALOT. I think it goes from like 25-30 FPS, which seems like a lot to me. I know it's supposed to slow down some...

Can somebody tell me how many FPS it should run at during a Break?
No matter how much slowdown you see in the game, if the FPS counter remains at 59~60 even during slowdown (In this case, you should be seeing SOFT SLOW on top of the FPS counter), you're fine.
You should start worrying when the FPS counter actually starts dropping. Try turning down the effect level.
Ok. I'll try doing that. I actually kind of remember doing that in the demo, but I forgot about it when I got the actual game. I'll fire up the demo again to compare.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
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Re: Crimzon Clover

Post by Animaitor »

burgerkingdiamond, you are running the game with good settings (only difference to mine is that I use 32bit color display instead). Don't know the CPU on your mobo but seeing the integrated Nvidia videocard, that might be the problem... these mini-ITX are not too powerful IMO. Do you close any other applications and extra services while running the game?
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Re: Crimzon Clover

Post by burgerkingdiamond »

Animaitor wrote:burgerkingdiamond, you are running the game with good settings (only difference to mine is that I use 32bit color display instead). Don't know the CPU on your mobo but seeing the integrated Nvidia videocard, that might be the problem... these mini-ITX are not too powerful IMO. Do you close any other applications and extra services while running the game?
yeah I know it's not powerful. I built it mostly for emus and internet/DVDs/netflix. I had to use the Mini-ITX because I put it inside of a NES. I tried sqeezing in a video card but I just couldn't get it all to fit. I'll try going into the game options/settings and switching to some lesser settings.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
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Re: Crimzon Clover

Post by TrevHead (TVR) »

Funen1 wrote:I apologize if I'm being impatient, but I feel like I should repost this before it gets lost in the depths of the last page. EDIT: Problem fixed, so no need to worry about this anymore.

During the times it does cooperate long enough to start the game (it never interferes with the actual process of moving around and firing at stuff), I've gotten close to the end on Original. Gorgoneion is an interesting boss, I must say. I just wish I could actually save my accumulated stars to unlock the later levels and Unlimited Mode.
You say youve fixed your problem but im unsure if you mean youve sorted out CC not saving any of your data like stars and highscores. Anyway try running it as an administrator and / or installing the game on your HD in a place that isnt you windows system folders in C drive. Win7 has an habit of stopping files been saved to, which is abit annoying for us gamers

Ive only just got around to playing Crimson Clover this week, I needed a break from my Mars Matrix 1CC / Score attempts, looks like its gonna be a long break :)
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Re: Crimzon Clover

Post by Funen1 »

The "not saving" thing was a follow-up to the menu screens not responding with VJoy on, an indirect consequence of sorts. For example, when I tried to press down to select "No" on the Continue screen, the cursor wouldn't move. Thus, the only way to get out of it was to press Esc, which doesn't save data. Now that I'm using a different key remapper, I can navigate all menus as expected, eliminating the forced Esc press that came with it and letting me save data.

I wonder, what do people think is the best way to get enough stars for Type-Z? Would it be a good idea to, say, practice Unlimited Mode as opposed to Original? Looking back, maybe I shouldn't have bought some things I did, but it is what it is.
The "funen" part of my name is Japanese, which means "not able to burn". I am slightly pyrophobic, so I tend not to get burned (literally, mind you).
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Re: Crimzon Clover

Post by RNGmaster »

Unlimited mode gathers stars faster in less time, but you should really learn a path through Stage 1 at least before you bother. Timing the full-locks is really hard, and it's easy to ragequit. But if you can become consistent, you can make about 100000 stars in 10 minutes. It is then trivial to unlock Type-Z.
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Re: Crimzon Clover

Post by mjclark »

Ha ha- I just got so overwhelmed at 1CCing Simple mode with a "borrowed" Type Z that my son filmed the final credits on his phone and we put it on YouTube: Shooting game never die!
How we laughed :D
Last edited by mjclark on Fri Jan 28, 2011 9:38 pm, edited 3 times in total.
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Re: Crimzon Clover

Post by drunkninja24 »

Sigged that as soon as I saw it in-game :mrgreen:
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Re: Crimzon Clover

Post by burgerkingdiamond »

just popped CC into my room mate's AlienWare laptop to see how well it ran. Silky smooth 60 fps as expected. The funny thing is that he was getting ready to go to work and I ended up having a personal best run. First time making it to 4th level on 1 credit. I think I came close to 4th boss on that credit... I think I made him late cuz he was too busy watching me play.
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Re: Crimzon Clover

Post by Observer »

burgerkingdiamond wrote:just popped CC into my room mate's AlienWare laptop to see how well it ran. Silky smooth 60 fps as expected. The funny thing is that he was getting ready to go to work and I ended up having a personal best run. First time making it to 4th level on 1 credit. I think I came close to 4th boss on that credit... I think I made him late cuz he was too busy watching me play.
I sit my little cousin to play CC. He then mentions the game is VERY different to these games called "Call of Duty" (LOL). He kind of felt overloaded at the amount of crap flying all over. He instantly grasped the star collection, the missile lock and the break mode (took me a bit to explain the Double Break).

His final thoughts were that CC was incredibly awesome, yet really difficult but the stuff going boom was awesome. Then I made him play Espgaluda and he was even more shocked, especially at the exaggerated sound of the explosions and the designs.

Another one has been converted to the genre. SHOOTING GAME WILL NEVER DIE.
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Re: Crimzon Clover

Post by RNGmaster »

IT PRAY THAT THE CLOVER OF LUCK BE ALWAYS IN YOUR MIND.
Meme status confirmed?
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Re: Crimzon Clover

Post by Observer »

RNGmaster wrote:IT PRAY THAT THE CLOVER OF LUCK BE ALWAYS IN YOUR MIND.
Meme status confirmed?
Meme or not, the engrish is on par with Hellsinker (the quote I have is from Hellsinker, heh).

As I mentioned, this game bear STG love all over the place.
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Re: Crimzon Clover

Post by burgerkingdiamond »

Observer wrote:
burgerkingdiamond wrote:just popped CC into my room mate's AlienWare laptop to see how well it ran. Silky smooth 60 fps as expected. The funny thing is that he was getting ready to go to work and I ended up having a personal best run. First time making it to 4th level on 1 credit. I think I came close to 4th boss on that credit... I think I made him late cuz he was too busy watching me play.
I sit my little cousin to play CC. He then mentions the game is VERY different to these games called "Call of Duty" (LOL). He kind of felt overloaded at the amount of crap flying all over. He instantly grasped the star collection, the missile lock and the break mode (took me a bit to explain the Double Break).

His final thoughts were that CC was incredibly awesome, yet really difficult but the stuff going boom was awesome. Then I made him play Espgaluda and he was even more shocked, especially at the exaggerated sound of the explosions and the designs.

Another one has been converted to the genre. SHOOTING GAME WILL NEVER DIE.
YES. I'm glad to hear it. My room mate is already into shmups, but hadn't seen CC yet. I've shown another friend Futari on my candy. He seemed to think it was cool, but I don't know if he was just humoring me or not.
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1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
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Re: Crimzon Clover

Post by TrevHead (TVR) »

Ive only just started playing this recently and ive just had a run in simple mode where I manged to get to stage 4 and 5 for the first time, lost all 3 lives I had to collisions on st5 the last one been the start of the boss where I died about 200 points short of 500k and another extend. Playing all the way though stage 4 and 5 I was smiling like a cheshire cat having so much fun. Simple mode is a fantastic example of an easy shmup done right as its quite easy but fun to play at the same time. I would say its more fun in an casual sense due to most other shmups been harder to play which tend to be a more serious affair with lots of adrenaline still lots of fun but in a different way.

Its a shame that more shmups (and other games) dont settle for using the standard difficulty sliders / levels and actually do what Yotsubane and Cave do and make each difficulty level totally different so that even for the most skilled of gamers is going to have fun playing easy / simple mode.

I knew CC was good and I was gonna be voting for it in this years top 20 STGs but from only spending alittle bit of time with it its already in my personal top 5 or 6 stgs of all time :D
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Re: Crimzon Clover

Post by Funen1 »

Now I know my computer's specs aren't as high as recommended for this game, but are there any other ways to improve its performance? I'm getting horrible lag when playing Unlimited Mode, to the point where when there's lots of bullets and stars on screen it becomes near unplayable. The only things I could think of were lowering the Effect Level and Item Alpha Parameter to 0, but no change. I don't want to abandon Unlimited Mode just yet, but will I have a choice?
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RNGmaster
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Re: Crimzon Clover

Post by RNGmaster »

Unlimited is just like that. Sorry, but you'll have to get a new graphics card.
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Re: Crimzon Clover

Post by TrevHead (TVR) »

I havnt read the other posts but try going into your graphics card settings and set everything to the lowest possible. Other thing you could do is go into task manager turn off as many unimportant utilities as possible and with CC running give it a higher priority of system resources (too much might make windows unstable). Make sure you run the game in fullscreen mode and turn off windows aero (it keep it perminatly off and run classic mode instead as windows aero on vista and win7 conflicts with a shit ton of PC games was about to start an rant about M$ out to destroy the PC games industry but changed my mind since youve all heard it 100s of times).

Only other advice I can give you is to buy a new graphics card if you have a PC express slot as theyre dirt cheap nowadays. For example a 1Gig HD 5450 is what come with my i5 HP I bought last year, DX11 gaming for around £35 (Considering for my rig the card is a bit of a bottleneck I really should upgrade but Im fine with this atm atleast untill I get around to playing Metro 2033 thats on my shelf or when Crysis 2 comes out and my GPU has an heart attack)

(Going off topic here) Talking about price, PC gaming never has been cheaper then it is now. With a bit or research (which is what i didnt do when I payed silly money for this high street PC) and knowhow into which parts are the best value for money Ild imagine you could build a half decent entry level PC for very little money especially if you dont buy a new monitor and version of windows. I wont start coming up with prices (maybe others here would know) But I imagine when the next gen of consoles come out, PC gamers will be trolling all the console fans because PC gaming is cheaper
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Re: Crimzon Clover

Post by Icarus »

I adore this game. It's like a cross between Soukyugurentai and Dodonpachi Daifukkatsu, hyper-accelerated, which is probably why it gels with me so easily, as Soukyu and DFK are quite easily two of my favorite games of all time. There's a great deal of challenge in working out Break Mode timing, and experimenting in finding out way to boost your score quickly. That, and there's a great deal of fluidity in the revised scoring system in the full version, compared to the simpler trial version.

I'd kill for a full-TATE AC version. Cave should get this guy on board and give him full reign. Yotsubane's ideas and style are very fresh and much-needed in an almost stagnant genre.
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Re: Crimzon Clover

Post by mjclark »

Kept thinking Type Z looked like a bud and then I got it:

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Re: Crimzon Clover

Post by RNGmaster »

Unlimited Stage 2 boss, 5-miss. FFFFFUUUUUU.
And the run was no-miss to that point, great score... lost my chance at 1ccing the Stage 3 boss. Got pretty far on it, though, and died to lollaserwheels. I can feel my performance improving every time I play!
I love this game!
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