
Touhou project games
Re: Touhou project games
I lol @ people who think even Easy mode is uber-hard. I should introduce them to something like Tatsujin Ou (sorry, I HATE romanizing おう as "oh") sometime. I'm sure they can tolerate the low bullet counts even as they get their asses kicked on Stage 1 

Re: Touhou project games
youmustbenewhere.jpgFunen1 wrote: 5) You aren't profiting, judging only from what you're saying.
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Re: Touhou project games
I know what goes in the ??? spot.
Hope the RNG doesn't hate you on the random stuff when you're out of bombs from all the other random stuff.
If it can go wrong, it will for me.
The power system does make recovering after death quite impossible at times. And it doesn't help that it's just sometimes impossible to take out a UFO.
Hope the RNG doesn't hate you on the random stuff when you're out of bombs from all the other random stuff.
If it can go wrong, it will for me.
The power system does make recovering after death quite impossible at times. And it doesn't help that it's just sometimes impossible to take out a UFO.
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Re: Touhou project games
Never played R-Type. Don't really care for Irem after all.
But Gradius III SNES was the first shmup I actually played.
So the interest was there for a while. Touhou just got me back into them.
That's why I can tolerate Gradius/Parodius in terms of pure memorizers but not any others that I've tried so far. I really should check out the Darius series at least though.
Not that I'm any good at those. Stage 4 in Gradius once, don't remember for Gradius II, Plant boss on Gradius III SNES(though I haven't played in a long time and completely suck now), Bubble stage on Gradius III Arcade, Stage 2 Gradius IV, Stage 4 Parodius DA! once or twice, don't remember on Gradius Gaiden. I really want to 1cc at least one of these though.
But Gradius III SNES was the first shmup I actually played.
So the interest was there for a while. Touhou just got me back into them.
That's why I can tolerate Gradius/Parodius in terms of pure memorizers but not any others that I've tried so far. I really should check out the Darius series at least though.
Not that I'm any good at those. Stage 4 in Gradius once, don't remember for Gradius II, Plant boss on Gradius III SNES(though I haven't played in a long time and completely suck now), Bubble stage on Gradius III Arcade, Stage 2 Gradius IV, Stage 4 Parodius DA! once or twice, don't remember on Gradius Gaiden. I really want to 1cc at least one of these though.
Re: Touhou project games
Welp, s'a good thing the RNG rarely, if at all, sends any pattern in the game out of control. The only times I ever notice it is on Byakuren's purple shit everywhere card at the beginning of her fight, and it's still very manageable even when you do get some bad random numbers. PSM gets it up the ass too, but that seems to be a common complaint with most haters regardless of RNG shenanigans.Chaos Phoenixma wrote:Hope the RNG doesn't hate you on the random stuff when you're out of bombs from all the other random stuff.
If it can go wrong, it will for me.
You lose less than 10% of your total DPS going from 4 to 3 power for every shot type. Less than 10%.Chaos Phoenixma wrote: The power system does make recovering after death quite impossible at times.
It's all in your head.

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Bananamatic
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Re: Touhou project games
"play touhou for score" is pretty much saying "chop your balls off right now"Sapz wrote:Would you mind providing a demonstration replay of your brilliant strategy in action, then?I'm sure Lunatic 1ccs would be far more commonplace if it was that simple.
Aside from that, you haven't taken scoreplay into consideration at all. You'll need to swap out those resources for points if it's as easy as you make it out to be, right?
How many scorerunners are there anyways? I can think about a few...Naut, Baity, Heartbeam, possibly someone else? And I can say they are all actually good
I love how the "high score" board just sits there all alone with 1 post a month from a random guy who decided to post his score. Either the games indeed suck when it comes to scoring or the players simply don't care.
Anyways, it's that the difficulty gets a massive drop when you memorize the first stages to get all the lives from them...you don't even have to actually play the later stages.
Is it really a good game when you are able to get 6 or so overpowered bombs before the final boss, resulting in you being able to just press X whenever a bullet approaches you, leaving you only with 2 attacks to actually dodge and one of them not being hard at all?
Assuming that you don't screw up st4 horribly, you can just bomb every single slightly hard thing in st5 as well and get through.
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Re: Touhou project games
Or the players are submitting their scores to the Japanese score tracker and aren't always diligent about posting/uploading replays to the English one.Bananamatic wrote:I love how the "high score" board just sits there all alone with 1 post a month from a random guy who decided to post his score. Either the games indeed suck when it comes to scoring or the players simply don't care.
That, and some of them do more than just play Touhou or are attempting perfect runs from other games in the series. Hell, most of them seem to prefer going for no miss/no bomb runs. If you check what Jaimers has been doing it's been perfecting some stages in the PC-98 games (I think there is a no-bomb run in there, too). He's also been playing Seihou, that odd Suwako game, Dangun Feveron, Mushihimesama Futari BL, BWR, etc.
And lately I think some of them have been spending time with CrimzonClover.
Can you really call yourself a good player if you have to spam all those bombs when you feel even remotely threatened? It's not like you're required to even collect those bombs/extends. Hell, maybe you should check out the replays from Japan's top scorers and see how many lives they need to actually clear the game. Plus you should be using rainbow/blue UFOs for score, those outweigh the clear bonus from using bombs. Bombs are primarily used for scoring purposes (destroying enemies so the point items are sucked up by the UFO to make the most of the multiplier).Is it really a good game when you are able to get 6 or so overpowered bombs before the final boss, resulting in you being able to just press X whenever a bullet approaches you, leaving you only with 2 attacks to actually dodge and one of them not being hard at all?
Maybe you could do a no red/green UFO Lunatic survival run of Undefined Fantastic Object. After all, if you don't have to worry about UFO chains that cuts down what you have to memorize. Of course, I expect some excuses that basically means "it's too hard", but that is okay

Last edited by Barrakketh on Tue Jan 25, 2011 8:12 pm, edited 1 time in total.
Re: Touhou project games
There were quite a number of them, the last time I checked. If you're after Western players only, there are still a large number of them - the fact is that a lot of them aren't registered on this forum.Bananamatic wrote:How many scorerunners are there anyways?
You know another game, that has in the past had no posts in a year, let alone a month? Dodonpachi Dai-Ou-Jou Black Label. Last I checked, this was considered a pretty excellent game with a difficult but rewarding scoring system. Are you seriously going to argue that point as if it makes sense? :VI love how the "high score" board just sits there all alone with 1 post a month from a random guy who decided to post his score. Either the games indeed suck when it comes to scoring or the players simply don't care.
How many good shmups do not do this? Hell, I'd argue UFO is more random than most - there aren't many static attacks during the stages at all.Anyways, it's that the difficulty gets a massive drop when you memorize the first stages to get all the lives from them...
What?you don't even have to actually play the later stages.
There's this fun little game called Dodonpachi - have you heard of it, by any chance? I think it's also considered quite a good game.Is it really a good game when you are able to get 6 or so overpowered bombs before the final boss, resulting in you being able to just press X whenever a bullet approaches you, leaving you only with 2 attacks to actually dodge and one of them not being hard at all?

Again, this applies to pretty much everything. An excellent first few stages gives you room for error on later stages, unless the game has checkpoints.Assuming that you don't screw up st4 horribly, you can just bomb every single slightly hard thing in st5 as well and get through.
Also, I was serious about the replay. When can we see your demonstrative 1cc of this 'easy' game? I'd quite like to see your strategies.
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Re: Touhou project games
100% static, of course not.
Static based on position, definitely applies to pretty much almost every stage part in the game. There is very little that is 100 the same in UFO, but it's still heavily memorization since you can make a lot of stuff static if you repeat it.
The only stage parts(not counting midbosses) that really don't seem static on UFO are Stage 5 second half and maybe most of 4. The more I played Stage 4, the more it seemed to not really be as much read and dodge as most people like to give it credit for.
Static based on position, definitely applies to pretty much almost every stage part in the game. There is very little that is 100 the same in UFO, but it's still heavily memorization since you can make a lot of stuff static if you repeat it.
The only stage parts(not counting midbosses) that really don't seem static on UFO are Stage 5 second half and maybe most of 4. The more I played Stage 4, the more it seemed to not really be as much read and dodge as most people like to give it credit for.
Re: Touhou project games
Bananamatic wrote:Touhou is too easy therefore Touhou sucks
Bananamatic wrote:Touhou is too hard therefore Touhou sucks
Yeah yeah we've heard that already back when you were trolling MotK, what's your point?Bananamatic wrote:I can't score for shit in anything therefore playing for score sucks
There, I fixed that for you. Now go read your shmups 101 before making an ass out of yourelf over and over again.Chaos Phoenixma wrote:Static based on position, definitely applies to pretty much almost every shmup in the history of humanity.

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Re: Touhou project games
What was your point, again?

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Re: Touhou project games
Treasurance? Having a point? You surely jest.moozooh wrote:What was your point, again?

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Bananamatic
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Re: Touhou project games
And it's the truthebarrett wrote:Bananamatic wrote:Touhou is too easy therefore Touhou sucksBananamatic wrote:Touhou is too hard therefore Touhou sucks
Depending on how you play it, it's either annoyingly hard or stupidly easy
Goes only for the later games though, SA and UFO
IN is SOMEWHAT playable, PCB is good and PC-98/Seihou actually looks good but never got around to playing it
Touhou 10: Bomb Label doesn't count
I just love to argue everywhere about everythingebarrett wrote: Yeah yeah we've heard that already back when you were trolling MotK, what's your point?
arguing=/=trolling
Re: Touhou project games
You're not arguing, though; if you were arguing, you would be making points, and showing examples/evidence to back them up with. As this stands you are picking traits of shmups (many good shmups, in fact!) and saying, 'only SA and UFO have these traits, and this makes them bad'. Also, why not address the points I made against your argument in my previous post? You seem to have ignored my replies to you completely.
More on topic: I've been messing around with MoF scoring recently. It's nice to chain in a slightly more lenient way after DOJBL.
I'm not sure where to stick my bombs for the most benefit, though. What's the advantage of deathbombing over regular bombing, again?
More on topic: I've been messing around with MoF scoring recently. It's nice to chain in a slightly more lenient way after DOJBL.

Last edited by Sapz on Wed Jan 26, 2011 12:22 am, edited 2 times in total.
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Re: Touhou project games
Bombs cost 3,000 Faith, Deathbombs cost 0 faith.
And I do realize most shmups are 100% based on position, I was referring to the comment that very few stage parts in UFO were static.
And I do realize most shmups are 100% based on position, I was referring to the comment that very few stage parts in UFO were static.
Last edited by Chaos Phoenixma on Wed Jan 26, 2011 12:19 am, edited 1 time in total.