Perhaps nobody buys a Wii for the graphics, but I still expected it to rock my lovely CRT a tad harder, because why not? Say, some flashy Rogue Squadron and F-Zero updates: now-malnourished genres, fondly rememberd past...
linko9 wrote:Hell, I can confidently say Nintendo is the company that gives its games the most polish of any major developer.
Then why the hell Mario Kart Wii (second best selling Wii game, and I'm sure Nintendo was pretty confident about that bundle) can't muster any tracks looking as good as the tracks in Jak X? (Just the most cheerful ones, to keep things "cartoony".) The former might have been the most polished "everyone's" racer to date, but why doesn't it even look NICE, let alone cutting edge?
I'm still a pretty fresh Wii owner so there's plenty of stuff I haven't seen. Just saying that nothing blew me away thus far, whereas a handful of PS2 games did back when PCs technically already left it far behind.
TransatlanticFoe wrote:Xenoblade went for draw-distance at the expense of texture resolution (no idea about the weird faces though) and it works for me because I've got a small (19") TV.
Hiring good artists costs money too, and with second parties like Monolith and Treasure, thriftness in this area would explain a lot. The mugs and 3D "acting" inferior to FFX, however, can't quite be justified by the world size and draw distance. To say it's well done for a Wii game is to keep your expectations lower than necessary. Actually, BG: Dark Alliance (about as old as FFX) sports dudes looking and "acting" better than Xenoblade, with superior antialiasing at that.
As for The Last Story, while it sounds interesting, I don't get what makes it LOOK any better than
FF Crystal Chronicles: The Crystal Bearers (and that doesn't even have the charm of ye olde
Threads of Fate).